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@bjsoong: Go
make as event, any unit enter unit
and as action
issue order - "unburrow" "you unit u want to unburrow"
and if you dont want zerg unit behind it make a second trigger with an event: map int.
and then hide unit -> the unit u want to hide
and replace the issue order of the first trigger to unhide unit.
hope this helped
@bjsoong: Go
make as event, any unit enter unit
and as action
issue order - "unburrow" "you unit u want to unburrow"
and if you dont want zerg unit behind it make a second trigger with an event: map int.
and then hide unit -> the unit u want to hide
and replace the issue order of the first trigger to unhide unit.
hope this helped