I agree completely. It's been a very rocky road with the TD I've been working on. I'm sure the data editor gets easier with time, but with so very few tutorials out there, feels like climbing the inside of a tephlon bowl.
I don't know what all you have thus far, but here's a list of everything I can think of off hand that you need to get an attack to work properly:
-an actor for the attack
-an effect for the damage (and one for launch missile if ranged attack)
-a weapon unit
-a weapon weapon
-a model to be referenced by the weapon unit
-an actor to be referenced by the weapon unit
My advice would be to duplicated the above from the Karass unit and rename them for High Templar and just make sure all things get referenced in the appropriate places.
Data editor is tricky to get used to. I am far from good at it, but have spent a lot of time recently trial and erroring my way through it.
Hope this helps.
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I agree completely. It's been a very rocky road with the TD I've been working on. I'm sure the data editor gets easier with time, but with so very few tutorials out there, feels like climbing the inside of a tephlon bowl.
I don't know what all you have thus far, but here's a list of everything I can think of off hand that you need to get an attack to work properly: -an actor for the attack -an effect for the damage (and one for launch missile if ranged attack) -a weapon unit -a weapon weapon -a model to be referenced by the weapon unit -an actor to be referenced by the weapon unit
My advice would be to duplicated the above from the Karass unit and rename them for High Templar and just make sure all things get referenced in the appropriate places.
Data editor is tricky to get used to. I am far from good at it, but have spent a lot of time recently trial and erroring my way through it.
Hope this helps.