TRIGGER 1.
EVENT
map initialisation or whatever you want it to be
ACTION
Timer - start <timer> as a [one shot] time that will expire [20] [real time] seconds.
Timer - create a timer window <timer> with the title [oh knoews] using [remaining] time (initially visible).
Trigger 2
EVENT
[Last Started Timer] expires
ACTION
Hide [Last created timer window] for All Players
Optionally you could also add a timer window variable and set that after u make it and then when u want to destroy it, just hide it instead of last created window
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@Wakeman:
As said above, yes you would destroy the timer window. not just hide it.
Ah yes you would destroy it, i just copied a trigger from my map and i actually reuse it as soon as it ends.
Hi there.
First make a variable:
timer <timer>
TRIGGER 1.
EVENT
map initialisation or whatever you want it to be
ACTION
Timer - start <timer> as a [one shot] time that will expire [20] [real time] seconds.
Timer - create a timer window <timer> with the title [oh knoews] using [remaining] time (initially visible).
Trigger 2
EVENT
[Last Started Timer] expires
ACTION
Hide [Last created timer window] for All Players
Optionally you could also add a timer window variable and set that after u make it and then when u want to destroy it, just hide it instead of last created window