I compared the level 1 and level 2 create persistent and the fields were the same.
And when I went to the moros device I changed the event field and changed event 0's source name to the level 2 effect. I did that with the sounds too. But that still didn't work. And the range and cursor splat actor were linked to the ability, not a specific level so I didn't change anything.
Thanks for the help. The effects are all working now but past level 1 the model of the green pyramid stops showing up. I didn't know why this was happening because I duplicated the effects. I looked through the level 1 and level 2 effects but I did not find a difference besides the slow amount and duration. I can't find the field where the actor is.
Here are the pictures
I compared the level 1 and level 2 create persistent and the fields were the same.
And when I went to the moros device I changed the event field and changed event 0's source name to the level 2 effect. I did that with the sounds too. But that still didn't work. And the range and cursor splat actor were linked to the ability, not a specific level so I didn't change anything.
Is there an easier way to do leveled abilities where you won't need to have a separate effect for every level? Because mien looks like this right now.
Thanks for the help. The effects are all working now but past level 1 the model of the green pyramid stops showing up. I didn't know why this was happening because I duplicated the effects. I looked through the level 1 and level 2 effects but I did not find a difference besides the slow amount and duration. I can't find the field where the actor is.
Which behavior do I modify? Do I change both?
Which fields do I modify to change the amount that it slows and the time it lasts for?