I compared the level 1 and level 2 create persistent and the fields were the same.
And when I went to the moros device I changed the event field and changed event 0's source name to the level 2 effect. I did that with the sounds too. But that still didn't work. And the range and cursor splat actor were linked to the ability, not a specific level so I didn't change anything.
Thanks for the help. The effects are all working now but past level 1 the model of the green pyramid stops showing up. I didn't know why this was happening because I duplicated the effects. I looked through the level 1 and level 2 effects but I did not find a difference besides the slow amount and duration. I can't find the field where the actor is.
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What stuff do we put in the maps section? Is it only for maps that aren't released onto battlenet and are only available by downloading the file.
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What it actually should be is -150 damage vs armor and +300 damage vs bio. So it will do +150 damage which is 450.
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Here are the pictures
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I compared the level 1 and level 2 create persistent and the fields were the same.
And when I went to the moros device I changed the event field and changed event 0's source name to the level 2 effect. I did that with the sounds too. But that still didn't work. And the range and cursor splat actor were linked to the ability, not a specific level so I didn't change anything.
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Is there an easier way to do leveled abilities where you won't need to have a separate effect for every level? Because mien looks like this right now.
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Thanks for the help. The effects are all working now but past level 1 the model of the green pyramid stops showing up. I didn't know why this was happening because I duplicated the effects. I looked through the level 1 and level 2 effects but I did not find a difference besides the slow amount and duration. I can't find the field where the actor is.
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Which behavior do I modify? Do I change both?
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Which fields do I modify to change the amount that it slows and the time it lasts for?