Setup: I edited the UI interface by adding a custom menu with "save animation" & "load animation"
First I prep the animation which I will be loading this is done by selecting all the bones(only), followed by pressing "save animation" . Make sure "segment" is checked and fill in the beginning and ending key, ex. 0 - 110. Before you save it also make sure "keys per frame" is checked. Give it a name and save it.
The next part is to load this animation within a functioning rig with other words assuming it already has a working animation.
Start by clicking "load animation", only 2 steps remaining: Make sure you checked "absolute" and the key frame you want to add the animations(obviously keep a frame or two between the different animations). Load it and test it.
How can I merge multiple animation(.max files) into a single animation wth other words on one timeline. To be clear multiple animations for the same rigged model.
@IskatuMesk: Go
@TaylorMouse: Go
I've finally made it work !
Setup: I edited the UI interface by adding a custom menu with "save animation" & "load animation"
First I prep the animation which I will be loading this is done by selecting all the bones(only), followed by pressing "save animation" . Make sure "segment" is checked and fill in the beginning and ending key, ex. 0 - 110. Before you save it also make sure "keys per frame" is checked. Give it a name and save it.
The next part is to load this animation within a functioning rig with other words assuming it already has a working animation.
Start by clicking "load animation", only 2 steps remaining: Make sure you checked "absolute" and the key frame you want to add the animations(obviously keep a frame or two between the different animations). Load it and test it.
That did it for me. GG :)
@TaylorMouse: Go
That sucks. I use indeed bones not bip. Familiar with bones, merging multiple animations into one?
@IskatuMesk: Go
Haven't tested it yet but this seem to be the way to do it:
How can I merge multiple animation(.max files) into a single animation wth other words on one timeline. To be clear multiple animations for the same rigged model.