Hi, as stated in the title, I created an ability which deals 1 Damage to a specific unit, and then add 5 gas to the player. It has a Prepare time of 3 seconds. The problem is, multiple units can cast the skill on the specific unit, thus giving multiple 5 gases to the player. And I cant use a Validator that goes: Unit Behavior < 0, and at the Effect(set) add an Add behavior effect, because the Prepare time (ability doesn't fire, only after Prepare time (3 seconds) and if I use channeling, it give the player the 5 gas even if the caster unit is killed in this 3 seconds)
Please Help!
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@abvdzh: Go
Thank You!
Hi, as stated in the title, I created an ability which deals 1 Damage to a specific unit, and then add 5 gas to the player. It has a Prepare time of 3 seconds. The problem is, multiple units can cast the skill on the specific unit, thus giving multiple 5 gases to the player. And I cant use a Validator that goes: Unit Behavior < 0, and at the Effect(set) add an Add behavior effect, because the Prepare time (ability doesn't fire, only after Prepare time (3 seconds) and if I use channeling, it give the player the 5 gas even if the caster unit is killed in this 3 seconds)
Please Help!