Sup guys, I'm trying to modify the upgrade system to this: 5 levels of an upgrade, upgrade researches automatically,
@Map Init-> Upgrade 1 starts: Interger=280, subtracting 1/ingame second, subtracting 5 on enemy unit kill, and showing an icon for the upgrade + the counter (updating every sec) on a Dialog. Now, the only problem I got so far with this system is: It only works for player 1. The interger is only 1 data, so I cant add it to multiple players. Can I recreate this mechanic in Data editor, is there a method to render an Interger to a player, or must I create 8 sets of Intergers/ upgrade level (8*5*3[melee, ranged,armor]), + all the triggers for it?
So basically (since I posted this in the Data section), can I recreate this in the Data editor somehow?
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Sup guys, I'm trying to modify the upgrade system to this: 5 levels of an upgrade, upgrade researches automatically,
@Map Init-> Upgrade 1 starts: Interger=280, subtracting 1/ingame second, subtracting 5 on enemy unit kill, and showing an icon for the upgrade + the counter (updating every sec) on a Dialog. Now, the only problem I got so far with this system is: It only works for player 1. The interger is only 1 data, so I cant add it to multiple players. Can I recreate this mechanic in Data editor, is there a method to render an Interger to a player, or must I create 8 sets of Intergers/ upgrade level (8*5*3[melee, ranged,armor]), + all the triggers for it?
So basically (since I posted this in the Data section), can I recreate this in the Data editor somehow?