That is kinda sad :/ So actually building on a mobil unit in the classical way is impossible.
But even if I try to trigger the position of unit A to an attachment-point of unit B, it doesn't work.
Why can't I move a unit to such a specific point?
Okey, what I've learned today so far:
In Warships its not that you can actually build on the ships like you
build buildings on the terrain but you target units with spells (I guess) to let it seem you actually build.
Attaching an actor to a unit would add all the stuff an actor can do but ofc not a real unit.
I've also got an bug when I try to spawn an unit at the position of the attachmentpoint of an unit.
This is how I've tried it so far:
Einheit - 1 Raketenturm für Spieler 1 bei (Belagerungspanzer (Panzermodus) [65.00,83.12]-Anfügungspunkt ("Mitte")) mit Ausrichtung von 270.0 Grad erstellen (Platzierung ignorieren)
translated it should be
Unit - create 1 Missle Launcher for Player 1 at (Siege Tank (Tank Mode) [65.00,83.12]-Atachmentpoint ("Center")) with angle of 270 (ignore collision)
What am I doing wrong? The bug seems to be that he can't get the position right and then refuses to spawn the unit.
I hope I'm posting this in the right section, its my first post in this forum.
I would like to know how you can create units where you can place buildings on just like on terrain.
I've seen this possibility on Warships, and the possibility alone is freaking me out (I'm pretty new to Starcraft 2 but modded alot in wc3).
Also, as far as I know you can attach units to other units, am I right with this? And if so, how can you do this? I can barely create normal units, I'm not very experienced with the new data editor^^
Can anybody help me out with this? I would love to test this out
Thx for reading and maybe your help ;)
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That is kinda sad :/ So actually building on a mobil unit in the classical way is impossible.
But even if I try to trigger the position of unit A to an attachment-point of unit B, it doesn't work. Why can't I move a unit to such a specific point?
Okey, what I've learned today so far: In Warships its not that you can actually build on the ships like you build buildings on the terrain but you target units with spells (I guess) to let it seem you actually build.
Attaching an actor to a unit would add all the stuff an actor can do but ofc not a real unit.
I've also got an bug when I try to spawn an unit at the position of the attachmentpoint of an unit.
This is how I've tried it so far: Einheit - 1 Raketenturm für Spieler 1 bei (Belagerungspanzer (Panzermodus) [65.00,83.12]-Anfügungspunkt ("Mitte")) mit Ausrichtung von 270.0 Grad erstellen (Platzierung ignorieren)
translated it should be
Unit - create 1 Missle Launcher for Player 1 at (Siege Tank (Tank Mode) [65.00,83.12]-Atachmentpoint ("Center")) with angle of 270 (ignore collision)
What am I doing wrong? The bug seems to be that he can't get the position right and then refuses to spawn the unit.
Also I found this and got curious:
http://www.sc2mapster.com/forums/development/data/60619-building-on-top-of-a-unit-creates-extraneous-actor/#p4
This looks like it really is possible to build on top of another unit, but it also seems to bring some problems...
Hi all,
I hope I'm posting this in the right section, its my first post in this forum.
I would like to know how you can create units where you can place buildings on just like on terrain. I've seen this possibility on Warships, and the possibility alone is freaking me out (I'm pretty new to Starcraft 2 but modded alot in wc3).
Also, as far as I know you can attach units to other units, am I right with this? And if so, how can you do this? I can barely create normal units, I'm not very experienced with the new data editor^^
Can anybody help me out with this? I would love to test this out
Thx for reading and maybe your help ;)