I'm using the M3 Exporter addon for Blender to create a tree model. For the leafs, I created square polygons and now I'm trying to give them a leaf texture. This texture (obviously) makes use of alpha so that the leafs don't look like squares. However, I was not able to make the alpha part of the leaf texture invisible ingame, instead, it is either tinted in team color or just black.
So how can I make the alpha channel invisible?
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Hi guys,
I'm using the M3 Exporter addon for Blender to create a tree model. For the leafs, I created square polygons and now I'm trying to give them a leaf texture. This texture (obviously) makes use of alpha so that the leafs don't look like squares. However, I was not able to make the alpha part of the leaf texture invisible ingame, instead, it is either tinted in team color or just black.
So how can I make the alpha channel invisible?