I am working on a Capture The Flag map based on the classes from Team Fortress 2. The map will also feature rising and draining lava like the first of Tosh's missions.
Since it's the community that will be playing the map, I figured I should ask people for any ideas they may have. I've pretty much just finished the terrain/environment and am now working on the flag events and the classes. I'll be using all 9 classes from TF2, and I hope you'll help me in deciding what models and abilities to use. While a lot of these are blank, I already have ideas but won't really be able to fully implement them until I can begin class balance testing.
Scout
Model-Reaper
1-Passive movement speed bonus
2-Dash
3-
4-
Sniper
Model-Ghost
1-Snipe
2-Binoculars (scan area)
3-
4-
Engineer
Model-MinerMale
1-
2-
3-Build Turret
4-
Heavy
Model-Thor
1-AOE damage?
2-HP/armor bonus
3-Possibly ability to move through lava
4-
Spy
Model-Dark Templar
1-Hide
2-Assassinate
3-
4-
Medic
Model-Medic
1-
2-
3-
4-
Soldier
Model-War Pig or Tychus Chaingun
1-Charge+Stun
2-Rocket launcher
3-
4-
Flamethrower
Model-Firebat
1-Berserk
2-Possibly ability to move through lava
3-
4-
Demoman
Model-Marauder
1-Grenade launcher
2-Mines
3-
4-
There's a good chance that auto attack will be removed and you'll have to rely on abilities and teamwork to win. I also want players to have the ability to change their class at will just like TF2. One thing that I enjoy in class based games is that there are many class abilities that are intended for use against particular classes, and I hope to implement that as well.
Lastly, if anyone has experience with the trigger/data editor and would want to work together on this map, please send me a PM. Thanks for reading! 8)
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I am working on a Capture The Flag map based on the classes from Team Fortress 2. The map will also feature rising and draining lava like the first of Tosh's missions.
Since it's the community that will be playing the map, I figured I should ask people for any ideas they may have. I've pretty much just finished the terrain/environment and am now working on the flag events and the classes. I'll be using all 9 classes from TF2, and I hope you'll help me in deciding what models and abilities to use. While a lot of these are blank, I already have ideas but won't really be able to fully implement them until I can begin class balance testing.
Scout
Sniper
Engineer
Heavy
Spy
Medic
Soldier
Flamethrower
Demoman
There's a good chance that auto attack will be removed and you'll have to rely on abilities and teamwork to win. I also want players to have the ability to change their class at will just like TF2. One thing that I enjoy in class based games is that there are many class abilities that are intended for use against particular classes, and I hope to implement that as well.
Lastly, if anyone has experience with the trigger/data editor and would want to work together on this map, please send me a PM. Thanks for reading! 8)