Couldn't figure out how to keep everything hooked up and add that. Ended up just adding a disabling behavior and letting the cooldown be shown through that (when there's no debuff, it's up).
I'm confused on what you're saying to do. The existing MU plugs into other things attached to the ability (it also does a knockback and deals damage to units knocked back). I'm not sure what to modify.
I have a unit that is restored to 100% health when it is killed, with a 60 second cooldown. I've got a button that explains the effect and I'd like to show the current cooldown remaining on that button. "Time Use" is the part of Death Response being used to store the cooldown.
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Couldn't figure out how to keep everything hooked up and add that. Ended up just adding a disabling behavior and letting the cooldown be shown through that (when there's no debuff, it's up).
I'm confused on what you're saying to do. The existing MU plugs into other things attached to the ability (it also does a knockback and deals damage to units knocked back). I'm not sure what to modify.
I have a unit that is restored to 100% health when it is killed, with a 60 second cooldown. I've got a button that explains the effect and I'd like to show the current cooldown remaining on that button. "Time Use" is the part of Death Response being used to store the cooldown.