Added all associated units to each section, and it didn't fix it.
Now, I think I found out the issue. For sake of ease of later editing, I split the Abilities into categories based on their classification. By that I mean, I have starting heroes (split by role), later buyable heroes (split by race), and a catch-all regular units for all else (not split at all). However, these abilities are affected by the same upgrade as weapon damage. I do not have the same Abilities > Upgrade connection in the tree that those upgrades do.
The only problem is I don't know how to "hook up" that connection.
EDIT: Turned out it was a case of needing to be "hooked in" with the corresponding basic upgrade using triggers. Fixed.
My map has 100 upgrade levels for abilities, with each level supposed to add 20% to the damage amount for each ability.
I currently have the upgrade data set to multiply the existing damage Amount by 1.2. However, in game the scaling does not seem to apply.
Secondarily, I have data-referencing tooltips that are supposed to show the damage numbers. Those do not update in game. I do not know if they are related.
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Added all associated units to each section, and it didn't fix it.
Now, I think I found out the issue. For sake of ease of later editing, I split the Abilities into categories based on their classification. By that I mean, I have starting heroes (split by role), later buyable heroes (split by race), and a catch-all regular units for all else (not split at all). However, these abilities are affected by the same upgrade as weapon damage. I do not have the same Abilities > Upgrade connection in the tree that those upgrades do.
The only problem is I don't know how to "hook up" that connection.
EDIT: Turned out it was a case of needing to be "hooked in" with the corresponding basic upgrade using triggers. Fixed.
No. Would that 'fix' it, per se?
My map has 100 upgrade levels for abilities, with each level supposed to add 20% to the damage amount for each ability.
I currently have the upgrade data set to multiply the existing damage Amount by 1.2. However, in game the scaling does not seem to apply.
Secondarily, I have data-referencing tooltips that are supposed to show the damage numbers. Those do not update in game. I do not know if they are related.