Thanks, basically just copied the flags from the gauss rifle. Now it stops attacking when ability is casting however, 1 problem remain, which is i cant right click the ability when casting to cancel it.
i checked that option and now it doesn't attack at all. the thing is, since it's a tower, it should auto-attack anything as soon as it comes into range but stop attacking if the ability is being cast.
1. changed the ability type to Effect - Instant 2. created an effect: search area (which executes the damage) 3. removed the search: area from damage effect 4. removed the launch missile effect 5. put the search area in the set effect as first 6. changed the ability effect: effect to the set effect.
3 problems as of now: - I can not click the ability to cast it, gives me error "must target unit". However, i can right click it to auto-cast and it will cast just fine. - The ability is not cancelable, i set the "Ability: Cancelable" to Prepare which made sense to me but doesn't work. - The unit using this ability will keep firing it's weapon when it's casting the ability which i don't want. i simply want the unit to cancel weapon attack, cast the ability, then go back to attacking.
i changed the ability to Effect - Target and the damage and slow is applied correctly. however, the radius for the aoe damage does not center at caster, also i think since the ability is set to effect - target it can not be cast without a target.
This unit also has a weapon which is not functioning correctly, it keeps firing when the unit is casting the ability, how do i prevent the weapon from attacking while preparing/casting an ability?
thanks man, i got the ability this far until i ran into problems. - unit casts ability - actor triggers an effect that occurs at center of caster
what doesn't work: - doesn't apply damage at all - doesn't apply slow behaviour
what i'd like it to do: - cast ability without needing a target - nova explodes and behaviour is applied to all units within the 20 yrd radius of caster for 5 seconds. - when the behaviour expires, apply damage effect.
does it have something to do with the ability type (currently Effect - Instant) or do i need something else than launch missile effect attatched to Effect: Effect on the ability? Also i saw that you could link the damage effect on the behaviours Effect: Expire Effect, maybe that will work if i get the ability sorted?
edit: additional info, this is how the ability tree looks like. - ability-> Effect: Effect is the launch missile - launch missile-> Impact: Effect is the Set effect - Set effect contains 1. damage effect 2. apply behavior (slow) effect 3. search area effect for splash slow - search area->Search: Areas: Effect is the apply behavior effect. - apply behavior-> Effect: Behavior is the actual behavior that slows unit.
I'm interested in creating an ability that casts a nova moving outwards centered from the caster. How would one go about to create the effect for that visually?
Is there any already existing spell effect that i can use and somehow place the impact location on the caster?
My thoughts look something like this, then ill just tint it green if doesnt match in color.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
In reply to DrSuperEvil:
In reply to DrSuperEvil:
In reply to DrSuperEvil:
build in progress, stop, attack, paralysis (the big aoe ability)
In reply to DrSuperEvil:
In reply to DrSuperEvil:
On the ability i've set:
- UI: Show progress: Prepare
however i can't find any setting that i logically relate to pausing weapon usage during cast.
In reply to DrSuperEvil:
2. created an effect: search area (which executes the damage)
3. removed the search: area from damage effect
4. removed the launch missile effect
5. put the search area in the set effect as first
6. changed the ability effect: effect to the set effect.
- I can not click the ability to cast it, gives me error "must target unit". However, i can right click it to auto-cast and it will cast just fine.
- The ability is not cancelable, i set the "Ability: Cancelable" to Prepare which made sense to me but doesn't work.
- The unit using this ability will keep firing it's weapon when it's casting the ability which i don't want. i simply want the unit to cancel weapon attack, cast the ability, then go back to attacking.
In reply to DrSuperEvil:
In reply to DrSuperEvil:
- unit casts ability
- actor triggers an effect that occurs at center of caster
- doesn't apply damage at all
- doesn't apply slow behaviour
- cast ability without needing a target
- nova explodes and behaviour is applied to all units within the 20 yrd radius of caster for 5 seconds.
- when the behaviour expires, apply damage effect.
- ability-> Effect: Effect is the launch missile
- launch missile-> Impact: Effect is the Set effect
- Set effect contains 1. damage effect 2. apply behavior (slow) effect 3. search area effect for splash slow
- search area->Search: Areas: Effect is the apply behavior effect.
- apply behavior-> Effect: Behavior is the actual behavior that slows unit.
I'm interested in creating an ability that casts a nova moving outwards centered from the caster. How would one go about to create the effect for that visually?
Is there any already existing spell effect that i can use and somehow place the impact location on the caster?
My thoughts look something like this, then ill just tint it green if doesnt match in color.