I'm able to make players share control, thats not my issue. I feel like this thread is derailing and my question is being misinterpreted.
I'm looking for a way for a way to detect when a person clicks on the ability-button of a train-ability in the command card(before you place the building, when you're choosing where to place it). This way I can have players order other player's builders to create buildings, using the builder's owner resource pool.
That would make the unit use my own resources. I want the builder, controller by another player, to use the player's own resources, despite me issueing the order. Much alike the shared resource spending feature from alliances set with that option, only with separated resource pools.
Player control has to be done by triggers as "who controls who" can be dynamic in the map. The only problem I'm trying to circumvent is fully shared resource pools(I want players to share control, but maintain their own resourcepools), which I've been told isn't easily done. Thats the reason why I want to do my buildingcosts via triggers.
If there's another way to do this, I'd gladly do that. Otherwise I'll do it via triggers, but I'd like to check the players' available resource to the cost of the building before the building is actually placed.
I'm making a map where players can control eachother, including spending their resources. The problem I have is that I want resources to be exclusive to the player. If you enable regular resource-sharing, all resources can be spend across every player, but I want players to maintain their own resources.
The only way I know of doing this is by triggering the costs of all the buildings and deducing resources via triggers aswell. I was hoping to do so by checking the players' resources at the moment they click on the building-button in the command cards, but I can't find the appropriate event to check at that point.
What event should I use to check the players' resources before they place a building? I would prefer checking before the player places the building(and cancelling the construction if the player doesnt have appropriate funds).
Any other way of doing buildingcosts(before the building is placed) via triggers is also appreciated.
Many thanks in advance
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I'm able to make players share control, thats not my issue. I feel like this thread is derailing and my question is being misinterpreted.
I'm looking for a way for a way to detect when a person clicks on the ability-button of a train-ability in the command card(before you place the building, when you're choosing where to place it). This way I can have players order other player's builders to create buildings, using the builder's owner resource pool.
That would make the unit use my own resources. I want the builder, controller by another player, to use the player's own resources, despite me issueing the order. Much alike the shared resource spending feature from alliances set with that option, only with separated resource pools.
Player control has to be done by triggers as "who controls who" can be dynamic in the map. The only problem I'm trying to circumvent is fully shared resource pools(I want players to share control, but maintain their own resourcepools), which I've been told isn't easily done. Thats the reason why I want to do my buildingcosts via triggers.
If there's another way to do this, I'd gladly do that. Otherwise I'll do it via triggers, but I'd like to check the players' available resource to the cost of the building before the building is actually placed.
Hey,
I'm making a map where players can control eachother, including spending their resources. The problem I have is that I want resources to be exclusive to the player. If you enable regular resource-sharing, all resources can be spend across every player, but I want players to maintain their own resources.
The only way I know of doing this is by triggering the costs of all the buildings and deducing resources via triggers aswell. I was hoping to do so by checking the players' resources at the moment they click on the building-button in the command cards, but I can't find the appropriate event to check at that point. What event should I use to check the players' resources before they place a building? I would prefer checking before the player places the building(and cancelling the construction if the player doesnt have appropriate funds).
Any other way of doing buildingcosts(before the building is placed) via triggers is also appreciated.
Many thanks in advance