Added a new version of the testmap, you can look it up in there. Thats probably better, you can try all the included textures on all the models (40 textures and 40 models now)
Current controls:
Q/W/E -> next Diffuse/Emissive/Specular
A/S/D -> previous Diffuse/Emissive/Specular
Y/X/C -> reset Diffuse/Emissive/Specular
space -> next Diffuse+Emissive+Specular (like pressing Q+W+E)
strg -> previous Diffuse+Emissive+Specular
alt -> reset all textures
Type a number in the chat -> sets all textures to the typed number (0=reset, 1-40 = all the textures)
If you want to make a emissive team color glowing effect
when you make the DDS, only put value in the Alpha channel, if you do put value into the RGB channel, it will block off the team coloring by Alpha channel.
so it means, RGB channel in emissive texture will block off the Alpha channel, and the Alpha channel is the team color Mask.
I did find out something new: If you select a new texture on Actor Creation, it won't be shown within the editor, if you take other events, it works, though. For example, if you change the texture after some time, using a timer. So if you need the textures to show in the editor, use a 0.1 timer instead of actor creation or something.
Allenvironmentmap.m3 has the environment texture that, could be applied to normal models, but I haven't try it yet cuz there is no such a slot for environment textures...
Anyone figured out how to alter the SuperCraneAdv laser glow texture? I have tried but so far have not had much luck. Same for the flame.
On a side note I have found that the different indexes are important. If the texture to change is in a different folder from another then the left index needs to be different or it will not respond to the second texture to change.
Anyone figured out how to alter the SuperCraneAdv laser glow texture? I have tried but so far have not had much luck. Same for the flame.
After you asked me to try it, I tried it a couple of times, but somehow I did not even manage to change any texture at all. I had several editor and ingame crashes trying it.
Quote:
On a side note I have found that the different indexes are important. If the texture to change is in a different folder from another then the left index needs to be different or it will not respond to the second texture to change.
Could you elaborate? Maybe provide a reproduceable example? I think, I did not understand what you say here.
Tried some other textures :D
@Kueken531: Go
The queen looks bloody awesome!
Can you list the textures for each pic?
Added a new version of the testmap, you can look it up in there. Thats probably better, you can try all the included textures on all the models (40 textures and 40 models now)
Current controls:
Q/W/E -> next Diffuse/Emissive/Specular
A/S/D -> previous Diffuse/Emissive/Specular
Y/X/C -> reset Diffuse/Emissive/Specular
space -> next Diffuse+Emissive+Specular (like pressing Q+W+E)
strg -> previous Diffuse+Emissive+Specular
alt -> reset all textures
Type a number in the chat -> sets all textures to the typed number (0=reset, 1-40 = all the textures)
Tab -> print currently used textures
OMFG..........................................................................................................
SC2 IS F*ING AWSOME!!!!!!!!!!!!!!!!!!!!!!!!!
I can never done this so easily in WC3 editor...!!!!!!!!!!!!! THANK GOD BLIZZARD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And yet no one will try and help me figure out the next cool thing...
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I still need to know how to replace Raynor's head decal :(
LOL
I have to edit this.
If you want to make a emissive team color glowing effect
when you make the DDS, only put value in the Alpha channel, if you do put value into the RGB channel, it will block off the team coloring by Alpha channel.
so it means, RGB channel in emissive texture will block off the Alpha channel, and the Alpha channel is the team color Mask.
How do you do the double diffuse? I tried and it just replaces the current diffuse.
I guess he uses a diffuse for the emissive as well.
Who needs to import planet models? :D
Model: Sphere.m3
Texture: vc_zeratul1a_clouds.dds
You tried wrapping the various planet textures on that?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Not yet.
I did find out something new: If you select a new texture on Actor Creation, it won't be shown within the editor, if you take other events, it works, though. For example, if you change the texture after some time, using a timer. So if you need the textures to show in the editor, use a 0.1 timer instead of actor creation or something.
Well that would save having to test the map each time you change the texture
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I just found that....
Allenvironmentmap.m3 has the environment texture that, could be applied to normal models, but I haven't try it yet cuz there is no such a slot for environment textures...
@Kueken531: Go
Really? Nice... I'll add that to the tutorial!
@BorgDragon: Go
You know what, my friend chilled said that too many Timers will make the game slow, and I turned that Timer duration to 0, it worked....LAWL!
@seraphlio: Go
it's 1 timer and it's to test it in the Editor... otherwise without the timer you have to test your map 19,174 times.
Anyone figured out how to alter the SuperCraneAdv laser glow texture? I have tried but so far have not had much luck. Same for the flame.
On a side note I have found that the different indexes are important. If the texture to change is in a different folder from another then the left index needs to be different or it will not respond to the second texture to change.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hm, 0 timers didn't work when i tried them, but now they do. Strange
After you asked me to try it, I tried it a couple of times, but somehow I did not even manage to change any texture at all. I had several editor and ingame crashes trying it.
Could you elaborate? Maybe provide a reproduceable example? I think, I did not understand what you say here.
@BorgDragon: Go
yea I know! but you can just leave that timer duration to 0, it will work!..LOL, don't even need to put a single number into that duration part..
you know, change the duration could take some seconds, without set any duration, it will save some seconds.. XD