I don't know if this is an intentional restriction by Blizzard or a bug, but you cannot place resources near the far edges of the map, even if you Shift+Click to place it. A tedious workaround is by placing the resource near where you want to place it, double click it to go to its Object Properties, then change its Position field (X, Y).
It's not a bug - you can't generally place any unit near the borders of the map. The reason is that you can't place a unit in the editor beyond the camera bounds, which can be shrunk to a minimum of 4 units away from the map edge.
Another solution is to expand your map's bounds, place your units, then shrink the bounds back.
With max camera bounds, all maps have an unplayable "border" of 2 cells tall/wide where units cannot move on, that is, a 256x256 map has an actual playable size of 254x254.
The problem I'm addressing is the editor only allowing resources to be placed 3 cells away from the edge. I consider it a bug because I cannot find a reason for such limitation.
It's most likely intentional. Just about every tile-based map system in every game has this. An area around the map that isn't actually playable. My reasoning is that objects so close to the edge are hard to interact with. The camera has to be just right to even select them - otherwise the UI gets in the way.
Yes. I think they don't want the bottom UI to get in the way which is very big. And to make it balanced on each side they blocked it the same on each side.
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I don't know if this is an intentional restriction by Blizzard or a bug, but you cannot place resources near the far edges of the map, even if you Shift+Click to place it. A tedious workaround is by placing the resource near where you want to place it, double click it to go to its Object Properties, then change its Position field (X, Y).
@Alphadrant:
It's not a bug - you can't generally place any unit near the borders of the map. The reason is that you can't place a unit in the editor beyond the camera bounds, which can be shrunk to a minimum of 4 units away from the map edge.
Another solution is to expand your map's bounds, place your units, then shrink the bounds back.
Why place minerals at the un-playable area of the map?
With max camera bounds, all maps have an unplayable "border" of 2 cells tall/wide where units cannot move on, that is, a 256x256 map has an actual playable size of 254x254.
The problem I'm addressing is the editor only allowing resources to be placed 3 cells away from the edge. I consider it a bug because I cannot find a reason for such limitation.
@Alphadrant: Go
It's most likely intentional. Just about every tile-based map system in every game has this. An area around the map that isn't actually playable. My reasoning is that objects so close to the edge are hard to interact with. The camera has to be just right to even select them - otherwise the UI gets in the way.
Yes. I think they don't want the bottom UI to get in the way which is very big. And to make it balanced on each side they blocked it the same on each side.