I'm finally making a return to tutorials... a fairly straightforward one here showing how to make your mobs in your RPG respawn at their original placed positions. I even make a cool fade-in effect for when the mob spawns (like in WoW).
Right click the video and click watch on youtube to get widescreen/fullscreen.
Why are you set custom value 2 to 45 in trigger?
I think it is unnecessary so delete this action ,other condition and related actions.
But It has no error to test my custom map.
I can't understand pleaseeee help... :(
(Oh, if you already say reason in above video, It's my fault. Nevertheless, till can't understand.)
i had made a trigger ( on the side i totaly forgot about ) when player 9 dies modiffy unit stats + to cash ... lol. changed it to player 15 and it worked.
i find it really weired that a rando trigger giving cash to ONLY player 9 , would make it spawn.....
When i use this, it seems to work for small numbers of units in the unit group but not large ones (560 to be exact). Is the trigger just getting overloaded or what? Theres no error messages.
Not 100% sure about this but i double checked and i think since 1.3 patch this doesn't work anymore mind updating... i had this working perfectly but recently it stopped i redid the triggers and still no respawn.. ill check 1 more time on a new map just to be sure
Well hmm.. these triggers do work in a different map but what is causing them to fail on mine any idea? i copied and pasted them exactly from my map to a new one and they worked?
As for you acid, that would mean 560 trigger-instances are running and perhaps you'll need to find a different method involving adding dead units to a 'queue' and respawning them every 30s?
I'm finally making a return to tutorials... a fairly straightforward one here showing how to make your mobs in your RPG respawn at their original placed positions. I even make a cool fade-in effect for when the mob spawns (like in WoW).
Right click the video and click watch on youtube to get widescreen/fullscreen.
Map DL link: Link Removed: http://www.mediafire.com/?rvrrkb5qc7vyis5
Why are you set custom value 2 to 45 in trigger? I think it is unnecessary so delete this action ,other condition and related actions. But It has no error to test my custom map.
I can't understand pleaseeee help... :(
(Oh, if you already say reason in above video, It's my fault. Nevertheless, till can't understand.)
OneTwo's RPG is the new Duke Nukem Forever ;) Anyhow, why not use revive time as respawn time?
@caspersc: Go
Hey it's getting done! Just lack of content atm... but it's pretty playable.
What do you mean revive time as respawn time? Where? In my trigger?
love the tute keep up the good work onetwo :)
i have a little problem :(
every thing works GREAT! , BUT!!
when ever a unit dies , he respawns RIGHT AWAY , as play 9 ( insted of 15 ) at death location ,
but 15 sec later , player 15 respawns like in ur tutorial. at original point.
i dont understand why when unit dies he respawns as player 9 at death location .
any ideas?
@Selfcreation: Go
Lol wow that's odd... All I can say is check triggers and conditions or whatnot ;o
FIXED!!!!!!
hey sorry it was my bad !!
i had made a trigger ( on the side i totaly forgot about ) when player 9 dies modiffy unit stats + to cash ... lol. changed it to player 15 and it worked.
i find it really weired that a rando trigger giving cash to ONLY player 9 , would make it spawn.....
@Selfcreation: Go
Ah yeah. Always stuff like that gets me too lol.
When i use this, it seems to work for small numbers of units in the unit group but not large ones (560 to be exact). Is the trigger just getting overloaded or what? Theres no error messages.
Not 100% sure about this but i double checked and i think since 1.3 patch this doesn't work anymore mind updating... i had this working perfectly but recently it stopped i redid the triggers and still no respawn.. ill check 1 more time on a new map just to be sure
Well hmm.. these triggers do work in a different map but what is causing them to fail on mine any idea? i copied and pasted them exactly from my map to a new one and they worked?
@Belymar: Go
Object Groups? I don't know.
As for you acid, that would mean 560 trigger-instances are running and perhaps you'll need to find a different method involving adding dead units to a 'queue' and respawning them every 30s?
@OneTwoSC: Go
In my case, My situation is same to Belymar
Unit group & Trigger are same tutorial
But unit's respawn point is (0,0) Left-Bottom edge
Now I'm finding Where is problem...