Here is a quick tutorial on how to use this trigger to affect actors in any area that, but you are able to specify what actors will be considered by the trigger.
1) You must set a custom status variable in the actors you want to be affected by the trigger. You can do it adding an actor event on actor creation or just sending it directly to the actor using the send actor message trigger.
The message you should use is "StatusSet myVar 1"
2) Then you can use the"Send Actor Message To Game Region With Filters" for example to destroy only the actors you want to.
Actor - Send actor message "Destroy" to all actors that intersect game region myRegion with their Center that belong to class "Doodad, Model" and match terms "IsStatus myVar 1"
You can send any actor message you want for example set scale or set tint color can be useful to mass change the aspect of actors inside an area.
The class specifies the actor types that will be considered by the trigger.
either you send a signal to all actors in region (with sendsimple) and then have in the events of your curtain doodads a response to the signal or you add a alias to your curtain doodads and sendRegion actor message with alias filter
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Here is a quick tutorial on how to use this trigger to affect actors in any area that, but you are able to specify what actors will be considered by the trigger.
1) You must set a custom status variable in the actors you want to be affected by the trigger. You can do it adding an actor event on actor creation or just sending it directly to the actor using the send actor message trigger.
The message you should use is "StatusSet myVar 1"
2) Then you can use the"Send Actor Message To Game Region With Filters" for example to destroy only the actors you want to.
Actor - Send actor message "Destroy" to all actors that intersect game region myRegion with their Center that belong to class "Doodad, Model" and match terms "IsStatus myVar 1"
You can send any actor message you want for example set scale or set tint color can be useful to mass change the aspect of actors inside an area.
The class specifies the actor types that will be considered by the trigger.
Super-Necro activated :D
How would I hide (make invisible) "Curtain (LOS Blocker) - Aiur (AiurCurtain)"? Can't get it to work.
either you send a signal to all actors in region (with sendsimple) and then have in the events of your curtain doodads a response to the signal or you add a alias to your curtain doodads and sendRegion actor message with alias filter