Hmmm I ran into a problem, the "classes" dont really seem to work
for example, in the inventory ability, I set slot 0 and slot 1 as "Weapon" class, and the rest as no class
And then I set some items as giving a +10 damage increase when equipped and set these as "Weapon" class
So basically you are supposed to be able to put this item into any 6 slots, but you only get the +10 damage if its in slot 0, or slot 1
However, you get the +10 damage in all the slots! Even the slots that are not "Weapon"
Since this inventory ability method leaves all item containers etc blank in the data editor, so we cant set "equip' weapon flag, what is the solution to this problem?
How to make the item only give +10 damage, when in the first 2 slots, but give no bonus if put in the other 4 (storage slots)?
Basicly your problem is that these inventory slots automatically give the bonusses, not that the class slots aren't working as they should (cause they are working as they should).
setting a class for a slot will only limit what items can be placed in it. nothing more.
Basicly your problem is that these inventory slots automatically give the bonusses, not that the class slots aren't working as they should (cause they are working as they should).
setting a class for a slot will only limit what items can be placed in it. nothing more.
Screen shots?
I made the inventory show up and everything, and i was able to move it around but when i right click items they don't go into my inventory.