I'd just like a basic tutorial on how to create a map because i've tried and its very confusing.
Truth be told i would like to create my own version of a tower defense,but like i said i dont know how to even make a melee match.
I have a few, and area of effect, map specific achievement like Death Haven and a spell that fires multiple (ammo) fireballs at once, similar to Magecraft.
Could someone please help me with making a generic mod? I know how to ake a data mod and publish mods, but i want to import my models and sounds into a game and they're too big. Thanks in advance.
Could someone please post a tutorial on how to make a merge ability work? I'm trying to make it so that you can merge high Templars to get a regular archon but then merge Dark Templars to get a dark archon.
I'd like to see one on terms (the ones that attach to actor messages): things like what the At term does, when you'd want to put terms on a Create message, stuff like that.
I got one I'm having trouble finding a tutorial for. The concept is basically this. You have a pipe doodad with a pipe end cap doodad on it. You target that doodad and have it break. Waterfall doodad activates to simulate water shooting out. The water pours out into say a trench. Over a period of time the water travels down the trench and fills it up as it goes along. And anything in the water's path gets destroyed or killed or even pushed down the stream. And once the trench is full from then on. Any unit to step into it gets carried off by the stream.
Hiya, i like to request a tutorial from the SC2 editing gods.
I have successfully added shields to my units, they show the proper protoss plasma shield effects as should, but i like to take it a step futher, and change the colour of the shield for the terrans ( red, green, purple, any other colour then the standard blue ) If it via team colour ( red vs blue team ) or through race ( Terran vs protoss ) would be cool in either way, and would be a big help!
I have a small question, how do you edit the height of doodads? i want to make a structure out of them but i cant think of how to raise and lower them.
double click the doodad, there should be an x, y, and z for height width and length, (not necessarily in that order.) play around with that by changing the values (1-500) until you find the right size
I have a couple of pretty specific questions
How do you make doodads solid?
How do i make a day night cycle similar to sc2 mafia?
how do i program neutral units to do tasks and become hostile if attacked?
how do i make equitable items (similar to those in hero attack)
How do i make a mana shield that has a absorption% and an efficiency ratio?
if the unit runs out of energy from a hit- the mana shield turns off and the remaining damage not absorbed by the mana shield should go directly to HP.
The mana shield is a toggle ability that has multiple levels. The absorption% and efficiency ratio is based on these levels.
Create a Power Source behaviour and add it to the unit, the wiki will tell you what you need, you then need a Power type actor and two Splat type actors.
Hey I need a hand in creating something to be used in competitive melee, it will change the map status but it's basically a new map feature.
If anyone could help it would be GREATLY appreciated as Im sortof a noob in the data editor :P
please send me a PM if you have an hour to spare or something, I've been asking around for a week and no responses :(
I'll give you details in PM, it's not a big project so don't be intimidated ahah
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I'd just like a basic tutorial on how to create a map because i've tried and its very confusing. Truth be told i would like to create my own version of a tower defense,but like i said i dont know how to even make a melee match.
I have a few, and area of effect, map specific achievement like Death Haven and a spell that fires multiple (ammo) fireballs at once, similar to Magecraft.
http://www.sc2mapster.com/forums/resources/tutorials/26160-slow-chill-effects/ by me for slow effects. I will soon have a tutorial for the ability to go with (Frostbolt), I will link it here when its up.
Could someone please help me with making a generic mod? I know how to ake a data mod and publish mods, but i want to import my models and sounds into a game and they're too big. Thanks in advance.
Could someone please post a tutorial on how to make a merge ability work? I'm trying to make it so that you can merge high Templars to get a regular archon but then merge Dark Templars to get a dark archon.
I'd like to see one on terms (the ones that attach to actor messages): things like what the At term does, when you'd want to put terms on a Create message, stuff like that.
I got one I'm having trouble finding a tutorial for. The concept is basically this. You have a pipe doodad with a pipe end cap doodad on it. You target that doodad and have it break. Waterfall doodad activates to simulate water shooting out. The water pours out into say a trench. Over a period of time the water travels down the trench and fills it up as it goes along. And anything in the water's path gets destroyed or killed or even pushed down the stream. And once the trench is full from then on. Any unit to step into it gets carried off by the stream.
Hiya, i like to request a tutorial from the SC2 editing gods.
I have successfully added shields to my units, they show the proper protoss plasma shield effects as should, but i like to take it a step futher, and change the colour of the shield for the terrans ( red, green, purple, any other colour then the standard blue ) If it via team colour ( red vs blue team ) or through race ( Terran vs protoss ) would be cool in either way, and would be a big help!
You know alot of these questions could be solved via the data forum as they are so small they do not need a whole tutorial.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I have a small question, how do you edit the height of doodads? i want to make a structure out of them but i cant think of how to raise and lower them.
@anewton1: Go
double click the doodad, there should be an x, y, and z for height width and length, (not necessarily in that order.) play around with that by changing the values (1-500) until you find the right size
I have a couple of pretty specific questions How do you make doodads solid? How do i make a day night cycle similar to sc2 mafia? how do i program neutral units to do tasks and become hostile if attacked? how do i make equitable items (similar to those in hero attack)
How do i make a mana shield that has a absorption% and an efficiency ratio?
if the unit runs out of energy from a hit- the mana shield turns off and the remaining damage not absorbed by the mana shield should go directly to HP.
The mana shield is a toggle ability that has multiple levels. The absorption% and efficiency ratio is based on these levels.
How would you make it if a unit died and created a nuclear explosion
Data Question: How do you create a custom power field and put it on another building?
Would be wonderful if someone could create a complete tutorial on how to make a custom resource.
@lolzguy: Go
Create a Power Source behaviour and add it to the unit, the wiki will tell you what you need, you then need a Power type actor and two Splat type actors.
@Rileyb80: Go
As in a fifth resource of just to rename custom resource?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks :) That is really helpful :D
@anewton1: Go
Just to be helpful - you can add a trigger that will make a explosion by using the an environment trigger.
Nuke
Events
Unit - Any unit dies
Local Variables
Conditions
Actions
Environment - Execute Ghost - Nuke(Damage) at (Position of (Triggering Unit)) from Player 0
Hey I need a hand in creating something to be used in competitive melee, it will change the map status but it's basically a new map feature.
If anyone could help it would be GREATLY appreciated as Im sortof a noob in the data editor :P
please send me a PM if you have an hour to spare or something, I've been asking around for a week and no responses :( I'll give you details in PM, it's not a big project so don't be intimidated ahah