What's a good way to better improvise a PvP-based Map ?' Randomly spawn units everywhere? or, Make atleast different spawn point for each player's creeps. I'm still new to scripting and I am making a Tug of War Map, also I don't wanna be regarded as a Dota-Clone/ Dota-Copy mapMaker,so I'm trying to make it quite simple the same as Diablo-Like PvP atmosphere, With only limited heroes, but unlimited Items and "Fun"ctions..
A good way to make interesting pvp combat stay interesting is to vary it up, right? The best way to do that is random events. So, for example, every 5 minutes, a random event occurs. It could be rising lava, it could be rising water (only slows, doesnt kill), it could spawn strong or sacrificial units (like banelings), it could give everybody a free revive, etc, etc.
Anything that really keeps the game fresh, I think, would be my best suggestion.
Cool, lol' I was thinking about a Periodic Spawn instead of Initiate Trigger' then implement a Friendly Fire region so that the Critters won't get inside my Map. >:D
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What's a good way to better improvise a PvP-based Map ?' Randomly spawn units everywhere? or, Make atleast different spawn point for each player's creeps. I'm still new to scripting and I am making a Tug of War Map, also I don't wanna be regarded as a Dota-Clone/ Dota-Copy mapMaker,so I'm trying to make it quite simple the same as Diablo-Like PvP atmosphere, With only limited heroes, but unlimited Items and "Fun"ctions..
A good way to make interesting pvp combat stay interesting is to vary it up, right? The best way to do that is random events. So, for example, every 5 minutes, a random event occurs. It could be rising lava, it could be rising water (only slows, doesnt kill), it could spawn strong or sacrificial units (like banelings), it could give everybody a free revive, etc, etc.
Anything that really keeps the game fresh, I think, would be my best suggestion.
@yukaboy: Go
Cool, lol' I was thinking about a Periodic Spawn instead of Initiate Trigger' then implement a Friendly Fire region so that the Critters won't get inside my Map. >:D