This will allow an item to fake being built when created from an item
It figured it out from exploring the Infestor - Infested Marine ability.
This will create an item that you can place on the ground using a footprint once placed it will take 7 seconds before the building is considered complete
Once the Morph is over the building is the new one.
from what i have tried it is hard to get the footprint to show up when placing the unit. In my original map i was using a Target Item type But it would not allow you to place the structure if you have a working example i would love to see what you mean.
Description
Sample Map
Download Map
What we will need
NOTE:
You will need a unit with an inventory
to use the item i will not be covering that
Creating the Effects
1
2
3
Creating the Behaviour
1
Creating the Abilities
1
2
Creating the Item
1
Creating the Models
1
2
Creating the Unit
1
2
3
Creating the Actors
1
2
3
Behaviors
Setting up the ConstructionUnitMorphSmallTentBuff
Effects
Setting up the ApplyMorphOrderSmallTentEffect
Setting up the ConstructionUnitMorphToSmallTentEffect
Setting up the CreateSmallTentEffect
Abilities
Setting up the BuildSmallStructureAbility
Setting up the ConstructionUnitMorphSmallTentAbility
Items
Setting up the BuildTentItem
Units
Setting up the BuildHuntersTentUnit
Setting up the ConstructionSmallUnit
Setting up the HunterTentUnit
Models
Setting up the ConstructionModel
Setting up the TentModel
Actors
Setting up the BuildHuntersTentActor
Source Name: BuildHuntersTentUnit
Sub Name: (Any)
Source Name:BuildHuntersTentUnit
Sub Name: (Any)
Setting up the ConstructionSmallActor
Source Name: (Any)
Sub Name: Finish
Source Name: ConstructionSmallUnit
Sub Name: (Any)
Source Name: ConstructionSmallUnit
Sub Name: (Any)
Setting up the HuntersTentActor
Source Name: (Any)
Sub Name: Finish
Source Name: HunterTentUnit
Sub Name: (Any)
Source Name: HunterTentUnit
Sub Name: (Any)
Pictures To Come
Why not just use a Target type item instead of an Ability type item and skip the ability? You can get placeholder models to be created through events.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
from what i have tried it is hard to get the footprint to show up when placing the unit. In my original map i was using a Target Item type But it would not allow you to place the structure if you have a working example i would love to see what you mean.
@zaysite: Go
Would love too but still have a large backlog of projects and demo maps in the pipeline. Also not getting alot of time each week to work on em.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg