This is more of a bunch of notes than a tutorial on how to build on ramps, but I finally figured it out:
2 parts:
Part 1. Footprint: You need to alter the structure's footprint. I'm going to assume you have a basic idea how to do this.
1. Data Editor >> Footprints >> Your footprint >> Layers >> Placement Check >> Uncheck "no build". If you want it so it won't put it in stupid places, simply check "ground - no spawn". This will make it so it can be built anywhere a siege tank will go.
2. Data Editor >> Footprints >> Your footprint >> Shape >> Placement Check >> Uncheck ""no build". If you want it so it won't put it in stupid places, simply check "ground - no spawn". This will make it so it can be built anywhere a siege tanks will go.
3. Apply the rootprint to the unit (anywhere it would apply is where I put it, the big one is in the Units >> Footprint (Placement and Units >> Footprint) part of the units tab of the data editor.
Part 2. Pathing (the extra step):
1. Layers >> Pathing >> Add pathing type "Ground" >> Add the ground-type pathing to the ramps and only the ramps.
This was the missing step. I don't know about all the footprint changes but it seems now those will only apply to places where there is custom pathing. So now I have used the same method to make it so I have a placement and pathing blocker doodad in the middle of space.
Hope it helps!
FockeWulf
Edit: Realized that Units >> Footprint Placement is only the image when you trying to place a structure. The one htat is needed is Simply Units >> Footprint.
"Whenever i try to place it, it says "Cant Place, Location Invalid"
If you read it, you will notice i said both uncheck "no build" and check "ground no spawn" AND In the pathing layer under layers, color the ramps and only the ramps (or bridges) with ground pathing (shoudl be green).
In the placement apply, you need to make sure you have both "ground no spawn" and "no build" checked. If "ground no spawn" is checked then no units can move there.
You do the exact same thing for BOTH layers AND shapes. And every time you change something you need to do the whole thing over again. Thank Blizzfail for that.
Wasted a long time trying to solve (or find a solution) a problem with walking through the buildings. So I did everything exactly like here, but anyway units can walk through buildings.
Unchecked "No Build" and checked "ground - no spawn" in both places (layers and shape) in both footprints. Applied a ground-type pathing to the ramp.
In the placement apply, you need to make sure you have both "ground no spawn" and "no build" checked. If "ground no spawn" is checked then no units can move there.
Both are checked, but anyway units can walk through.
Howdy all,
This is more of a bunch of notes than a tutorial on how to build on ramps, but I finally figured it out:
2 parts:
Part 1. Footprint: You need to alter the structure's footprint. I'm going to assume you have a basic idea how to do this.
1. Data Editor >> Footprints >> Your footprint >> Layers >> Placement Check >> Uncheck "no build". If you want it so it won't put it in stupid places, simply check "ground - no spawn". This will make it so it can be built anywhere a siege tank will go.
2. Data Editor >> Footprints >> Your footprint >> Shape >> Placement Check >> Uncheck ""no build". If you want it so it won't put it in stupid places, simply check "ground - no spawn". This will make it so it can be built anywhere a siege tanks will go.
3. Apply the rootprint to the unit (anywhere it would apply is where I put it, the big one is in the Units >> Footprint (Placement and Units >> Footprint) part of the units tab of the data editor.
Part 2. Pathing (the extra step):
1. Layers >> Pathing >> Add pathing type "Ground" >> Add the ground-type pathing to the ramps and only the ramps.
This was the missing step. I don't know about all the footprint changes but it seems now those will only apply to places where there is custom pathing. So now I have used the same method to make it so I have a placement and pathing blocker doodad in the middle of space.
Hope it helps!
FockeWulf
Edit: Realized that Units >> Footprint Placement is only the image when you trying to place a structure. The one htat is needed is Simply Units >> Footprint.
@FockeWulf: Go
If the footprint already has No Build unchecked, you don't need to path Ground.
@dddarrenccc: Go
Actually you do due to a blizzard bug. That was the whole issue. You would uncheck it yet it still wouldn't place. With the pathing there you can now.
@FockeWulf: Go
Whenever i try to place it, it says "Cant Place, Location Invalid"
@illidans911: Go
Did you do the same for the (countour) pathing ?
for example you edit 2x2 pathing , but did you do the same for 2x2(contour) ??? or whatever other pathing your structure uses.
@EkstreM: Go
and when i do that, i juts walk through the building
@illidans911: Go
"Whenever i try to place it, it says "Cant Place, Location Invalid"
If you read it, you will notice i said both uncheck "no build" and check "ground no spawn" AND In the pathing layer under layers, color the ramps and only the ramps (or bridges) with ground pathing (shoudl be green).
In the placement apply, you need to make sure you have both "ground no spawn" and "no build" checked. If "ground no spawn" is checked then no units can move there.
You do the exact same thing for BOTH layers AND shapes. And every time you change something you need to do the whole thing over again. Thank Blizzfail for that.
Wasted a long time trying to solve (or find a solution) a problem with walking through the buildings. So I did everything exactly like here, but anyway units can walk through buildings.
Unchecked "No Build" and checked "ground - no spawn" in both places (layers and shape) in both footprints. Applied a ground-type pathing to the ramp.
Both are checked, but anyway units can walk through.
Any ideas why?
Thanks.
Be sure you actually paint the pathing. You need to make it green/red etc where you want the pathing to be applied.