Moonlite Map Studio is a full-blown StarCraft 2/WarCraft 3 IDE with many advanced features, such as extensible text editor, error checking, compiler support, code completion, code awareness, project manager, and many other helpful things. It is designed for rapid code and data development for StarCraft 2. It is made fully for scripting purposes; no GUI scripting is included.
The last open beta is finally ready to be released. Here is the download link: http:ge.tt/8I5igG6
Requires the .NET Framework 4.0 and Visual C++ 2008 and 2005 Redistributable. If you use a 64-bit system architecture, remember to install the VC++ x64 Redistributable packages too.
How to install:
Click the link above
Pick the one that fits your system architecture (32-bit or 64-bit)
When the download is complete, run the installer
Follow the installer steps
Run Moonlite Map Studio
Notes
I'd like some more issue fixes before I release Moonlite in Release mode instead of Debug mode. When that happens, Moonlite will perform better.
Did you ever focus on data editing? It is one of the most crucial features for a SC2 editor to work with, for it constitutes one of the hardest area in the regular editor to work with.
Did you ever focus on data editing? It is one of the most crucial features for a SC2 editor to work with, for it constitutes one of the hardest area in the regular editor to work with.
Also, screenies.
Yeah, I did. I implemented Iris; it allows you to code the Xml data instead of clicking to generate it. Currently it just highlights/has code completion/some more stuff, but I was hoping I could make it fetch documentation on the elements from the Sc2mapster wiki.
Moonlite Map Studio is a full-blown StarCraft 2/WarCraft 3 IDE with many advanced features, such as extensible text editor, error checking, compiler support, code completion, code awareness, project manager, and many other helpful things. It is designed for rapid code and data development for StarCraft 2. It is made fully for scripting purposes; no GUI scripting is included.
The last open beta is finally ready to be released. Here is the download link:
http:ge.tt/8I5igG6
Requires the .NET Framework 4.0 and Visual C
++
2008 and 2005 Redistributable. If you use a 64-bit system architecture, remember to install the VC++
x64 Redistributable packages too.How to install:
Notes
I'd like some more issue fixes before I release Moonlite in Release mode instead of Debug mode. When that happens, Moonlite will perform better.
The source can be downloaded here: http:www.code.google.com/p/moonlite-map-studio
Good to know it still lives.
Did you ever focus on data editing? It is one of the most crucial features for a SC2 editor to work with, for it constitutes one of the hardest area in the regular editor to work with.
Also, screenies.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Yeah, I did. I implemented Iris; it allows you to code the Xml data instead of clicking to generate it. Currently it just highlights/has code completion/some more stuff, but I was hoping I could make it fetch documentation on the elements from the Sc2mapster wiki.
Bump. I'll put some screenies up soon. Some tests/bug reports would be nice.
Can it publish or can the map files without too much trouble be opened with galaxy to publish?
Yes, the map files Moonlite generates are perfectly valid map files. They just can't be edited in the GE too easily (atleast not triggers, data can).