This will be my first published map with triggers and custom units, so I decided that I would make a TD since they are so easy to make. (IKR I'm so original)
Since there are so much Tower Defense maps mine will be named:
Another Tower Defense [Another TD] [ATD]
(srs bizzness)
Features
(Still have to make them)
Modes:
FFA Mode (8 Players)
FFA Maze Mode (4P Only ATM, might change it)
4v4 Mode
4v4 Maze Mode
2v2v2v2 Mode
2v2v2v2 Maze Mode
Towers
14 Towers Per Race, each one with 3 Levels.
Hybrid Race
3 Types of towers: Basic, Special, Support
Waves
This is already finished:
5 races for units in waves: Terran, Zerg, Protoss, Hybrid, Boss
Unlimited amount of waves
Every 10 waves a boss
Every 100 waves an option to choose if you want to end the game
And this I still have to make: (because I suck with banks)
Every 500 waves an unlockable tower (goes until wave 5000)(can be used in a new game)
Every 1000 Waves a bonus that gives you +10 minerals at the start of a game (goes until Wave 5000)
After wave 10000, you get a code which allows you to go into Mass Mode when you start a new game (1P Only)
I'm still making units for each wave, atm I got this:
14 Hybrid ground units.
60 Terran ground units.
Races
Zerg:
Low Cost, low damage, high attackspeed
Terran:
Medium Cost, medium damage, medium attackspeed
Protoss:
High Cost, High Damage, Low attackspeed
Hybrid:
Extremely high cost, low damage, high attackspeed
Hybrid waves are unselectable, thus you cannot see how much life and shield they have.
Strategy
Towers are weak against units of an other race, meaning you have to get your own strategy:
Terran Towers:
100% Damage VS Terran
150% Damage VS Zerg
75% Damage VS Protoss
50 - 75% Damage VS Hybrid
25% Damage VS Boss
Zerg Towers:
100% Damage VS Zerg
150% Damage VS Protoss
75% Damage VS Terran
50 - 75% Damage VS Hybrid
25% Damage VS Boss
Protoss Towers:
100% Damage VS Protoss
150% Damage VS Terran
75% Damage VS Zerg
50 - 75% Damage VS Hybrid
25% Damage VS Boss
Hybrid Towers:
50% Damage VS Terran
50% Damage VS Zerg
50% Damage VS Protoss
150% Damage VS Hybrid
100% Damage VS Boss
Progress
Terrain: 100%
Data: 10%
Triggers: 85%
Extra: 0%
Polishing: 0%
If you have any questions/ideas/suggestions feel free to ask here or PM me.
btw, for the people that do not know, WIP = Work In Progress
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Introduction:
This will be my first published map with triggers and custom units, so I decided that I would make a TD since they are so easy to make. (IKR I'm so original) Since there are so much Tower Defense maps mine will be named:
Another Tower Defense [Another TD] [ATD]
(srs bizzness)
Features
(Still have to make them)
Modes:
Towers
Waves
This is already finished:
And this I still have to make: (because I suck with banks)
I'm still making units for each wave, atm I got this:
Races
Zerg:
Terran:
Protoss:
Hybrid:
Strategy
Towers are weak against units of an other race, meaning you have to get your own strategy:
Terran Towers:
Zerg Towers:
Protoss Towers:
Hybrid Towers:
Progress
If you have any questions/ideas/suggestions feel free to ask here or PM me.
btw, for the people that do not know, WIP = Work In Progress