This project is currently released publicly on NA and EU ("Xeno Crisis EU.") Please contact me if you are willing to help me publish this map on your native region.
Xeno Crisis is a deception/survival game set in Talmont Sector, a fringe R&D hub for the Kingston Logistics and Supply Corporation. The station recently received an automated rescue freighter from the mining planet Haroth, aboard which were a few colony survivors. The last transmission sent to the KLSC Fringe Operations Center was confirmation that the survivors had been secured - then nothing. The entire sector went dark.
Each player bears a unique role in Xeno Crisis. There is a Commander, the sector's official military leader; a Scientist, head of biotechnology; an Engineer, a seasoned mechanic and technological genius in charge of station repairs and upkeep; a Guard, hallmark of civil justice and protection; a Pilot, expert at commandeering small space vessels for transport and combat; and many more. The sector's survivors will need to band together to complete various objectives and stay alive.
But there's something else lurking around in the sector. Other personnel - civilians and military alike - have been found, but they've changed. They cannot be reasoned with. They hunger for human flesh. From every unlit corner they wait for their next meal to come wandering by. Something has caused these people to become monsters, and if the security recordings are to be believed, that something could be hiding inside any one of the survivors. A malicious creature, burrowed beneath the guise of human flesh. No friendly smile, no confiding eye, no generous handshake is to be trusted.
There are other hidden forces at work in Talmont Sector, with their own motivations and goals. Whether they are mankind's allies or enemies is yet to be seen...
Information
Xeno Crisis is the spiritual successor to Malum Ruina. Like MR, Xeno Crisis forces players into reluctant cooperation in the midst of a desperate struggle to survive an imminent alien horror. One player will be randomly chosen to be the Alien, an intelligent, malicious creature with the single-minded purpose to consume and enslave the human race. One-by-one the alien must pick off its human victims and become stronger. Humans who die while infected turn into spawns - thralls to their Alien Overlord.
The biggest difference between Xeno Crisis and Malum Ruina is the setting. Malum Ruina's scope was limited to a single planet. Xeno Crisis, in contrast, takes place in an entire sector of space, expanding the possibilities for missions and objectives, as well as hidden secrets...
Besides that, the combat system has received a nice upgrade using point-and-shoot concepts rather than the default Starcraft 2 format. There is also an engaging spaceflight system that allows for skillful combat and daring escapes. A myriad of updates and optimizations will make Xeno Crisis feel like an entirely new animal to fans of its predecessor.
Stay tuned - there are more details, screenshots, and videos to come!
...Summary: Message streamed between the Office of Biotechnology R&D to the Office of Security, Talmont Sector; Communicants: Dr. Emily Fisher, Lead Researcher of Biotechnology (Talmont Sector); Cpt. Leo Barron, Chief of Security (Talmont Sector); Regarding project Xerxes, subject M-432
...Excerpt:
(Fisher) "...understand that, but you aren't down here. Maybe I am just paranoid, but sometimes I can hear him speaking. It has to be quiet, or else it's not audible. If my team members are around it's hard to notice. It's as if he's... cursing at me. I'd probably be cursing too if I was in his place but... ugh, I don't know. It's stupid. He has enough sedatives in him to put an Ursadak bull down for a month.
(Barron) "Emily, you need to relax. I've already had my men check that research station thoroughly 3 times this past week and they haven't found a single hair misplaced. I can't afford to send any more manpower your way chasing these silly phantoms of yours."
(Fisher) "Damnit, Leo, you aren't listening! Something is wrong here - very wrong. I think we might have- {Feed interruption} -these people. I need to- {Feed interruption} -n."
(Barron) {Sighing} "Please fix that awful transmitter of yours. Send one of your interns over to Maintenance with it. I don't know how Fringe can deal with your fragmented reports."
(Barron) "Listen Em, I'm really busy right now. Those idiot Fury builders are causing a bother at Mess and I need to put them in their place... again..."
(Fisher) "I'm sorry, Leo. I'm just... scared. Please just send someone. I'm not going crazy!"
(Barron) "Alright, alright! I'll get someone down there next cycle. Look, I've really got to go."
- Fixed a bug where players could glitch onto an upper floor in certain areas
- Fixed a bug causing some sections of the Research Station to not function properly
- Increased Rocket Launcher firing period from 3 to 3.75
- Reduced the cost of purchasing Terror Infection Severity from 1250 to 750
- Terror Infection Severity now makes some infected units more powerful
- Fixed a bug affecting how escape pods function
- Fixed a bug causing units on a dying station to remain alive
- Miscellaneous balance and bug fixes
- Reduced Plasma Rifle base damage to 30 from 40
- Reduced duration of Maniacal Alien's Insanity ability to 6 seconds from 20
- Fixed a glitch causing units to become invulnerable and uncommandable after leaving a ship that is docking
- Reduced Caliginous Alien's max shields to 100 from 300
- The Android now starts off independent, rather than being allied to humans
- Fixed a bug causing Lineage mode to work improperly
- When the Overlord dies in Lineage mode, his evo is now transferred to the new Overlord
- Evo gain for the alien in Lineage mode increased by 3 per tick
- Evo gain for the alien in Classic mode increased by 5 per tick
- Lawyer can now use Injunction normally
- Fixed Lineage
- A warning now appears when ships and stations get too close to the sun
- The Android can now nudge his memory card around when he's killed
- Miscellaneous bug fixes and improvements
- Added an Infection Density setting
- Fixed a glitch causing players to be able to exit ships while they are launching/docking
- Miscellaneous bug fixes and improvements
I always thought these types of maps could be really interesting. Ever consider doing some sort of video-commentary on the map? Where you record a game, then explain whats going on, so that people get a better idea of how everything works out?
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
- Fixed a bug involving Android revive
- The Player Names and Aliases dialog can now be minimized rather than hidden
- Adjusted the size and position of the Alien Overlord's dialog
- Removed the chat display pane
- Players can no longer chat while the game is paused
- Fixed a bug preventing weapons from firing while carrying the Android's Memory Card
- Light Weapons movespeed bonus reduced to 0.15 from 0.25
- Modified Combat Armor: 20% damage reduction, -5 weight tolerance (formerly 15% damage reduction, -10% movespeed)
- New achievement added for Psion
- Humans now gain bonus GP at the end of the game based on the number of survivors
- Increased Psion Victory achievement reward to 15 GP from 10 GP
- Reduced Human Victory achievement reward to 2 from 5
- Increased Voltaic Alien's Static Well strength and casting range
- Removed ship elevators
- Increased Obliteration Alien movespeed to 3 from 2
- Reduced duration of Insanity to 2 seconds from 3 seconds
- Reduced Caliginous Alien's max HP to 352 from 552
- Reduced Maniacal Alien's max HP to 1000 from 1300
- Increased Maniacal Alien's max energy to 200 from 100
- Fusion Bombs now have a 10 second deployment cooldown
- Plasma Wave no longer instagibs at close range
- Added new human mission: Cerulean Cure
- Increased AI Static Shock ability cooldown to 30 seconds from 10 seconds
- AI Upgrade Network ability now costs 4000/12000/36000 instead of 2500/7500/22500
- AI Upgrade Network ability now takes 30 seconds to use
- Increased AI Nanite Heal cooldown to 25 seconds from 15 seconds
- Increased AI Nanite Heal cost to 600 from 200
- Inception Alien attack damage reduced to 86 from 112
- Reduced Obliteration Alien movespeed to 2.6 from 3 and reduced its turning rate
- Fixed a glitch involving the Android's alliance when the Psion or AI changes its alliance while controlling the Android
- Miscellaneous bug fixes and improvements
- Increased Engineer's rate of Repair
Why not a moon that goes around planet, on which you can find an old altar, and completing some quests, you can activate it, to get an ancient weapon, left there by an now extinct race.
Also in Genetic Lab there could be an locked cell that you can open whit a code of the Scientist, and inside theres a Brutalisk that the alien can by complex quests tame and use it to destroy is opponents.
Rollback Post to RevisionRollBack
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This project is currently released publicly on NA and EU ("Xeno Crisis EU.") Please contact me if you are willing to help me publish this map on your native region.
Xeno Crisis
For those who don't like links:
Description
Xeno Crisis is a deception/survival game set in Talmont Sector, a fringe R&D hub for the Kingston Logistics and Supply Corporation. The station recently received an automated rescue freighter from the mining planet Haroth, aboard which were a few colony survivors. The last transmission sent to the KLSC Fringe Operations Center was confirmation that the survivors had been secured - then nothing. The entire sector went dark.
Each player bears a unique role in Xeno Crisis. There is a Commander, the sector's official military leader; a Scientist, head of biotechnology; an Engineer, a seasoned mechanic and technological genius in charge of station repairs and upkeep; a Guard, hallmark of civil justice and protection; a Pilot, expert at commandeering small space vessels for transport and combat; and many more. The sector's survivors will need to band together to complete various objectives and stay alive.
But there's something else lurking around in the sector. Other personnel - civilians and military alike - have been found, but they've changed. They cannot be reasoned with. They hunger for human flesh. From every unlit corner they wait for their next meal to come wandering by. Something has caused these people to become monsters, and if the security recordings are to be believed, that something could be hiding inside any one of the survivors. A malicious creature, burrowed beneath the guise of human flesh. No friendly smile, no confiding eye, no generous handshake is to be trusted.
There are other hidden forces at work in Talmont Sector, with their own motivations and goals. Whether they are mankind's allies or enemies is yet to be seen...
Information
Xeno Crisis is the spiritual successor to Malum Ruina. Like MR, Xeno Crisis forces players into reluctant cooperation in the midst of a desperate struggle to survive an imminent alien horror. One player will be randomly chosen to be the Alien, an intelligent, malicious creature with the single-minded purpose to consume and enslave the human race. One-by-one the alien must pick off its human victims and become stronger. Humans who die while infected turn into spawns - thralls to their Alien Overlord.
The biggest difference between Xeno Crisis and Malum Ruina is the setting. Malum Ruina's scope was limited to a single planet. Xeno Crisis, in contrast, takes place in an entire sector of space, expanding the possibilities for missions and objectives, as well as hidden secrets...
Besides that, the combat system has received a nice upgrade using point-and-shoot concepts rather than the default Starcraft 2 format. There is also an engaging spaceflight system that allows for skillful combat and daring escapes. A myriad of updates and optimizations will make Xeno Crisis feel like an entirely new animal to fans of its predecessor.
Stay tuned - there are more details, screenshots, and videos to come!
Images & Videos
Fiction
A Feeble Plea
ACCESS CODES ACCEPTED
Retrieving document...
...
Document recovered.
...
"KLSC Fringe Operations Center Archives
~Talmont Sector Files
~~Investigative Reports
~~~Report No. 1-21-A
~~~~Attachment 12
...Summary: Message streamed between the Office of Biotechnology R&D to the Office of Security, Talmont Sector; Communicants: Dr. Emily Fisher, Lead Researcher of Biotechnology (Talmont Sector); Cpt. Leo Barron, Chief of Security (Talmont Sector); Regarding project Xerxes, subject M-432
...Excerpt:
(Fisher) "...understand that, but you aren't down here. Maybe I am just paranoid, but sometimes I can hear him speaking. It has to be quiet, or else it's not audible. If my team members are around it's hard to notice. It's as if he's... cursing at me. I'd probably be cursing too if I was in his place but... ugh, I don't know. It's stupid. He has enough sedatives in him to put an Ursadak bull down for a month.
(Barron) "Emily, you need to relax. I've already had my men check that research station thoroughly 3 times this past week and they haven't found a single hair misplaced. I can't afford to send any more manpower your way chasing these silly phantoms of yours."
(Fisher) "Damnit, Leo, you aren't listening! Something is wrong here - very wrong. I think we might have- {Feed interruption} -these people. I need to- {Feed interruption} -n."
(Barron) {Sighing} "Please fix that awful transmitter of yours. Send one of your interns over to Maintenance with it. I don't know how Fringe can deal with your fragmented reports."
(Fisher) {Feed interruption} {Percussion (unknown?)} "-upid piece of- {Feed interruption} {Percussion (unknown?)} Leo? Alright, it's back."
(Barron) "Listen Em, I'm really busy right now. Those idiot Fury builders are causing a bother at Mess and I need to put them in their place... again..."
(Fisher) "I'm sorry, Leo. I'm just... scared. Please just send someone. I'm not going crazy!"
(Barron) "Alright, alright! I'll get someone down there next cycle. Look, I've really got to go."
(Fisher) {Sighing} "Goodbye..."
{Connection closed}
...Excerpt ends"
Changelog
I recently created a theatrical trailer with the help of TheAzureguy. Here's a link:
Xeno Crisis: Showdown
Public release on NA!
Here's a link to the official trailer:
Version 1.2
- Fixed a bug where players could glitch onto an upper floor in certain areas
- Fixed a bug causing some sections of the Research Station to not function properly
- Increased Rocket Launcher firing period from 3 to 3.75
- Reduced the cost of purchasing Terror Infection Severity from 1250 to 750
- Terror Infection Severity now makes some infected units more powerful
- Fixed a bug affecting how escape pods function
- Fixed a bug causing units on a dying station to remain alive
- Miscellaneous balance and bug fixes
Version 1.3
- New weapon: Plasma Rifle
- Replaced the pistol's Charged Burst ability with a passive movespeed bonus
Version 1.4
- Reduced Plasma Rifle base damage to 30 from 40
- Reduced duration of Maniacal Alien's Insanity ability to 6 seconds from 20
- Fixed a glitch causing units to become invulnerable and uncommandable after leaving a ship that is docking
- Reduced Caliginous Alien's max shields to 100 from 300
- The Android now starts off independent, rather than being allied to humans
- Fixed a bug causing Lineage mode to work improperly
- When the Overlord dies in Lineage mode, his evo is now transferred to the new Overlord
- Evo gain for the alien in Lineage mode increased by 3 per tick
- Evo gain for the alien in Classic mode increased by 5 per tick
- Lawyer can now use Injunction normally
Version 1.7
- Fixed Lineage
- A warning now appears when ships and stations get too close to the sun
- The Android can now nudge his memory card around when he's killed
- Miscellaneous bug fixes and improvements
Great news! This map is now available on the EU server. :)
Version 1.9
- Added an Infection Density setting
- Fixed a glitch causing players to be able to exit ships while they are launching/docking
- Miscellaneous bug fixes and improvements
I always thought these types of maps could be really interesting. Ever consider doing some sort of video-commentary on the map? Where you record a game, then explain whats going on, so that people get a better idea of how everything works out?
Seems like a pretty cool idea. Too bad I don't have a glorious British accent.
Version 1.10
- Fixed a bug involving Android revive
- The Player Names and Aliases dialog can now be minimized rather than hidden
- Adjusted the size and position of the Alien Overlord's dialog
- Removed the chat display pane
- Players can no longer chat while the game is paused
Version 1.11
- Fixed a bug preventing weapons from firing while carrying the Android's Memory Card
- Light Weapons movespeed bonus reduced to 0.15 from 0.25
- Modified Combat Armor: 20% damage reduction, -5 weight tolerance (formerly 15% damage reduction, -10% movespeed)
- New achievement added for Psion
- Humans now gain bonus GP at the end of the game based on the number of survivors
- Increased Psion Victory achievement reward to 15 GP from 10 GP
- Reduced Human Victory achievement reward to 2 from 5
Version 1.12
- Increased Voltaic Alien's Static Well strength and casting range
- Removed ship elevators
- Increased Obliteration Alien movespeed to 3 from 2
- Reduced duration of Insanity to 2 seconds from 3 seconds
- Reduced Caliginous Alien's max HP to 352 from 552
- Reduced Maniacal Alien's max HP to 1000 from 1300
- Increased Maniacal Alien's max energy to 200 from 100
- Fusion Bombs now have a 10 second deployment cooldown
- Plasma Wave no longer instagibs at close range
Version 1.14
- Added new human mission: Cerulean Cure
- Increased AI Static Shock ability cooldown to 30 seconds from 10 seconds
- AI Upgrade Network ability now costs 4000/12000/36000 instead of 2500/7500/22500
- AI Upgrade Network ability now takes 30 seconds to use
- Increased AI Nanite Heal cooldown to 25 seconds from 15 seconds
- Increased AI Nanite Heal cost to 600 from 200
- Inception Alien attack damage reduced to 86 from 112
- Reduced Obliteration Alien movespeed to 2.6 from 3 and reduced its turning rate
- Fixed a glitch involving the Android's alliance when the Psion or AI changes its alliance while controlling the Android
- Miscellaneous bug fixes and improvements
- Increased Engineer's rate of Repair
Can we please have the map not be pitch black?
Hassan32: Thats only in Default Dark settings.
Why not a moon that goes around planet, on which you can find an old altar, and completing some quests, you can activate it, to get an ancient weapon, left there by an now extinct race.
Also in Genetic Lab there could be an locked cell that you can open whit a code of the Scientist, and inside theres a Brutalisk that the alien can by complex quests tame and use it to destroy is opponents.