I have to say i like the new ver really much. Interface looks cool, levels are much more challenging, some bonuses are really fun (i like the atomizer or whatever is that) =)
Just 1 thing: nobody is playing it, which is guite sad =( And if i invite somebody, he just dies very fast and leaves that game. But theres nothing we can do about that, thats just the bnet publishing system...
This is normal. The map will never be popular because the latency of the keys detection is too bad. I hope (but I highly doubt), that this map will motivate Blizzard to improve this latency.
Btw, what is the trigger for getting into next level? I always thought its the number of points, but now i got to level 2 once with 2.500 and once with 10.000 points. Is it number of dead banelings? Or even something else?
I have a lot of people who complain about the latency.
I can not do anything about it (and no, the latency is almost same with the hotkeys of competence and anyway the game interface is hidden so it is not possible).
However I remind that you can play the map in offline (In battle.net > Single Player > Versus A.I).
In two days TDB 2.0 welcomes you!
The map is now published on EU battlenet (US soon). I will make a detailed presentation later.
Hmm I can not publish the map on the US servers. I have a GATEWAY_DOWN error...
I have to say i like the new ver really much. Interface looks cool, levels are much more challenging, some bonuses are really fun (i like the atomizer or whatever is that) =)
Just 1 thing: nobody is playing it, which is guite sad =( And if i invite somebody, he just dies very fast and leaves that game. But theres nothing we can do about that, thats just the bnet publishing system...
Anyway, good job and keep up the good work!
I will definetly try this!!
Im amazed its not shown on the list yet, but we will get it there once people notice it. I guess you can search it with death baneling?
We need a gameplay video, sixen newsed it prematurely last time though :P
The video is coming soon.
@BloodyOrange: Go
This is normal. The map will never be popular because the latency of the keys detection is too bad. I hope (but I highly doubt), that this map will motivate Blizzard to improve this latency.
@progammer: Go
Here is the requested video:
All other informations on the map are here: http://www.sc2mapster.com/maps/death-baneling/pages/main/
Btw, what is the trigger for getting into next level? I always thought its the number of points, but now i got to level 2 once with 2.500 and once with 10.000 points. Is it number of dead banelings? Or even something else?
@BloodyOrange: Go
The time. The wave 1 ends after 3 minutes.
Lol, in that case i dont get the speed achievement. How are you supposed to make it faster than 3 minutes then?
The wave 1 ends after 3 minutes OR if you have 100k :)
ok, now i get it. Thx very much =)
The map is now published on NA battle.net ! (I added an annotation on the video)
Small update: Fixed a bug with random event during the wave 2.
Small update: Fixed a crash bug during wave 3.
Small update: Fixed a achievement bug when wave 3 begins.
And thanks for first page ;)
Currently, updates do not affect the US version because I can not upload the map (gateway_down error again...).
I have a lot of people who complain about the latency. I can not do anything about it (and no, the latency is almost same with the hotkeys of competence and anyway the game interface is hidden so it is not possible).
However I remind that you can play the map in offline (In battle.net > Single Player > Versus A.I).
This map is really fun and I like playing w/ my friends.
Is there going to be 4+ player support later? just playing 2 at a time is just not the same w/ 4+ players :D (maybe an insane # like 8?)
Keep up the good work!