When can we expect a beta? I know, from experiance, that getting feedback from people who plays the map for the first time is critical. The sooner you do it, the sooner you realize which systems needs improvement, which needs to be added and which to be removed completely.
When can we expect a beta? I know, from experiance, that getting feedback from people who plays the map for the first time is critical. The sooner you do it, the sooner you realize which systems needs improvement, which needs to be added and which to be removed completely.
Well, we do have four people who all give feedback, so we're not too bad. On the other hand, more feedback can never hurt.
Fixed some UI bugs, dragging system bugs, and other misc. bugs. Took quite a while, but I got 'em! Other notes: Aura, Area Effect, and Instant abilities now fully function! The advanced combat system is almost complete as well. This system allows me to damage other units depending on their built-game stats, buffs, and anything else really.
The game is playable - but there is no content. There are only 2 working spells, Regeneration Aura and Defensive Strike. Stay tuned for alpha testing in the coming weeks. If you're interested, please PM or Reply here.
Fixed some more bugs. Equipment/Inventory system is not completely interchangeable. Fixed poor coding that allowed for any item to be equipped in any slot.
Redesigning the multigon system slightly. Max level is now estimated to be at 50. This is to allow a player to learn at max, 50 skills from the possible 888.
A new resource I call "Upgrade Points" is now in use for the Multigon. Instead of using skill points to keep ranking up the skill, you will now use upgrade points to either upgrade the major component or minor component, up to a maximum rank of 10.
Back on topic: Spellbook has been put on temporary hiatus. It will be implemented in the game, but not be usable until higher levels.
All code has been increased in efficiency and down-sized in script size. By a huge amount. I re-did some of the way I handled the way I was programming things.
Side note: I think tutorial area, first dungeon, and char selection are almost done?
Char selection is as follows: Zealot, Hybrid, Kerrigan.
@Enexy: Go
Just so you know, I sent you a PM. There's a PM bug on the loose, so plz check PMs every now and then. ;)
Here's a screenshot of the medical place where you respawn for the first town.
I suggested the revive area, and this is what I got, a pro cave :D
@Nebuli2: Go
I think it needs something more. Perhaps add in tanks of liquid or something.
It's just one side of the cavern, he could make it larger to make it a command center with that one side as the medical bay.
@ViviKyouLi: Go
Been working on the buff system. It's a doozy. It's almost complete.
Good to hear =3
@Enexy: Go
Been working on the minimap also. It's almost complete too lol xD I'll be working on the medical bay then i'm gonna work on quest system :D
Mountain facility screenshots :D
@Nebuli2: Go
Buff system for the player is now complete.
Beginning work on content.
@Enexy: Go
Protection icons are fully complete! Divinity is underway. Protection tree has 100% ideas completed. Screenshots to come.
@Enexy: Go
Here's the screenshot of the Protection tab. (Yes, I had to steal some icons from WoW lol)
Seems like you're doing good progress Enexy :)
When can we expect a beta? I know, from experiance, that getting feedback from people who plays the map for the first time is critical. The sooner you do it, the sooner you realize which systems needs improvement, which needs to be added and which to be removed completely.
@JakeCake26: Go
Maybe in a month, I'll be able to test it out.
Well, we do have four people who all give feedback, so we're not too bad. On the other hand, more feedback can never hurt.
@Nebuli2: Go
Fixed some UI bugs, dragging system bugs, and other misc. bugs. Took quite a while, but I got 'em! Other notes: Aura, Area Effect, and Instant abilities now fully function! The advanced combat system is almost complete as well. This system allows me to damage other units depending on their built-game stats, buffs, and anything else really.
The game is playable - but there is no content. There are only 2 working spells, Regeneration Aura and Defensive Strike. Stay tuned for alpha testing in the coming weeks. If you're interested, please PM or Reply here.
@Enexy: Go
Fixed some more bugs. Equipment/Inventory system is not completely interchangeable. Fixed poor coding that allowed for any item to be equipped in any slot.
Redesigning the multigon system slightly. Max level is now estimated to be at 50. This is to allow a player to learn at max, 50 skills from the possible 888. A new resource I call "Upgrade Points" is now in use for the Multigon. Instead of using skill points to keep ranking up the skill, you will now use upgrade points to either upgrade the major component or minor component, up to a maximum rank of 10.
Now we just need to get V and Neb to change their avatars haha! :)
@yukaboy: Go
NEVER!!!
Well, maybe.
@Nebuli2: Go
OT: 2011 views (as in the year, lol)
Back on topic: Spellbook has been put on temporary hiatus. It will be implemented in the game, but not be usable until higher levels.
All code has been increased in efficiency and down-sized in script size. By a huge amount. I re-did some of the way I handled the way I was programming things.
Side note: I think tutorial area, first dungeon, and char selection are almost done?
Char selection is as follows: Zealot, Hybrid, Kerrigan.