After 15 hours of work (I'm not joking) the revamped Buff System has been completed on PLAYER side. It is still missing a sort function, however.
I will now attempt to finish displaying of target buffs. My current idea on the system is:
If target is any player's character, it will display the 8 category buff system
If target is anything other than a player character, it will display a max of 60 buffs and 60 debuffs. This will be the max limit of buffs/debuffs an enemy or summon/pet can have.
The 61st debuff/buff will choose a random buff/debuff to replace.
Target buff display if selecting an active player is now functional. Their buffs will also be updated while you have them selected. Buff display sort and mob buff display is being developed.
Took a while - but enemy buff display is complete.
EDIT: Screenshot shows player buffs. Enemy debuffs, and also global cooldown on abilities. If you look closely, my aura is also healing the unit in the bottom left of the screenshot. The green text is temporary and for testing purposes only.
Some new abilities added, more btn icons incoming as well soon. Roughly 100 new icons. If anyone has any suggestions for spell ideas, feel free to post them here.
I would like to propose another tab. This one is interesting, just like the one I'm working on. The tab I'm suggesting is the Harmony tab. There are 3 tabs. The first are harmony spells, then chaos spells, then anger spells. I'll fix names later. Harmony spells when used cost you regular energy to use. Anger spells are the same. However, the more you use both kinds of spells, the more fury and harmony points you get. Both decrease over time, but if you collect enough of each, you can cast a variety of chaos spells. Some harmony and anger spells use the opposite's energy type, but not very many. It's...a thought in progress...but I think I could turn it into something.
Hey guys, quick update. Been busy building 3 different websites and some other misc. personal stuff. However, progress is still steady on this project, although slight - there is progress. Please visit our forums and give some feedback :) Thanks in advance if you do.
@Nebuli2: Go
Here are more fancier links to the recruitment page and forum page:
(Recruitment Page is in my signature)
@ViviKyouLi: Go
Project's not dead. Been at a standstill with the buff display system. Currently working on it as we speak.
@Enexy: Go
After 15 hours of work (I'm not joking) the revamped Buff System has been completed on PLAYER side. It is still missing a sort function, however. I will now attempt to finish displaying of target buffs. My current idea on the system is:
@Enexy: Go
Target buff display if selecting an active player is now functional. Their buffs will also be updated while you have them selected. Buff display sort and mob buff display is being developed.
@Enexy: Go
Took a while - but enemy buff display is complete.
EDIT: Screenshot shows player buffs. Enemy debuffs, and also global cooldown on abilities. If you look closely, my aura is also healing the unit in the bottom left of the screenshot. The green text is temporary and for testing purposes only.
In case people aren't checking the forum, here's a screenshot of a boss room for the first dungeon, which happens to be nearing completion :)
@Nebuli2: Go
Still in need of some alpha testers.
Some new abilities added, more btn icons incoming as well soon. Roughly 100 new icons. If anyone has any suggestions for spell ideas, feel free to post them here.
I would like to propose another tab. This one is interesting, just like the one I'm working on. The tab I'm suggesting is the Harmony tab. There are 3 tabs. The first are harmony spells, then chaos spells, then anger spells. I'll fix names later. Harmony spells when used cost you regular energy to use. Anger spells are the same. However, the more you use both kinds of spells, the more fury and harmony points you get. Both decrease over time, but if you collect enough of each, you can cast a variety of chaos spells. Some harmony and anger spells use the opposite's energy type, but not very many. It's...a thought in progress...but I think I could turn it into something.
@yukaboy: Go
Good idea, but I don't want to make any main tab have all it's sub-tree's essential to a build.
@Enexy: Go
Both the global cooldown and individual ability cooldowns are implemented now.
@Enexy: Go
Still alive. The project's been slowing down to a normal pace.
Currently working on the tutorial, character selection, dual spell cast, partying, and item drop systems at the moment.
@Enexy: Go
@Nebuli2: Go
A compilation of the first dungeon screenshots are up.
Sorry guys. Someone (Enexy) might have been an idiot and made the forum private :P
That's been changed. So now you guys should visit it for the latest updates.
Errr... now it's public lol.
You should look there.
Hey guys, quick update. Been busy building 3 different websites and some other misc. personal stuff. However, progress is still steady on this project, although slight - there is progress. Please visit our forums and give some feedback :) Thanks in advance if you do.
Most updates are being posted on Broken Alliances (link is the image in my signature).
@Enexy: Go
I'm willing to help Alpha Test
@Enexy: Go
For any particular trees? Or just in general?
@TaintedDreams: Go
My god...
Someone else has posted here.
Anyway, I suppose you might be able to help test once we need more people :)