Screenshots and details on one of my current projects: VULTURE RACING! (not sure about the title, still thinking of that =P)
"Due to their highly unstable engines, unreliable weapons systems and clearly suicidal pilots, the Vulture Races were banned from high profile competition and left to die silently in the dark.
However, the hardcore fans and competitors of this noble and mildly dangerous sport refuse to let it die. Because it was banished from sport events, the racers could not compete in their formerly used tracks, meaning they would have to break inside any "runnable course" worthy of the race event.
Science Facilities, Space Stations, Military Compounds, any place could be turned into an exciting track for these racers.
The breaking-and-entering necessity of the sport caused it's illegality in most parts of the sector, meaning that in the races the competitors would have to worry not only about each other, but with law enforcement as well.
Races still occur all over the sector in many locations at once. Some even say that major tournaments still happen under the sheets of professional sports, but who knows?"
The map will have capability of 1-4 players (humans) + 6 AI racers (each with it's own path throught the race track) + 4-6 pursuers (still working on balacing it out).
Currently it supports 1-2 players + 6 AI racers (paths all done).
This map is something like a mix of death rally and f-zero series. You get to run "by the book" if you want but you can also blast your oponents with your double front cannon and machine guns!
Currently you can:
Shoot with a thor-like cannon (shown in screenshots bellow);
Shoot with machine guns;
Stare at accurate minimap (displays location and direction of every racer);
Not know your current placement on the race (the "#0" on the bottom right, waiting to finish all racers before going into that);
Turbo boost.
The movement is by WASD keys, being:
W = Gas pedal
S = Breaks
A = Turn left
D = Turn Right
SPACE = Turbo Boost
Mouse Left-Click = Cannon
Mouse Right-Click = Machine-gun
Still on testing phase, only played against AI oponents, but might be out for multiplayer testing shortly! ^^
Looks cool from that perspective, like a real racing game. Does remind me of Mario kart. The only thing I'm concerned about is the WASD movement system. Are u using the trigger one or the data editor WASD ?
From what I read around the forums, the data system WASD is far from lagless (little to no improvement and has some limitations) and it requires the normal UI to be displayed at all times.
Since that would reduce the playable area of the race by a lot, I decided to go with the triggers one.
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Screenshots and details on one of my current projects:
VULTURE RACING! (not sure about the title, still thinking of that =P)
"Due to their highly unstable engines, unreliable weapons systems and clearly suicidal pilots, the Vulture Races were banned from high profile competition and left to die silently in the dark.
However, the hardcore fans and competitors of this noble and mildly dangerous sport refuse to let it die. Because it was banished from sport events, the racers could not compete in their formerly used tracks, meaning they would have to break inside any "runnable course" worthy of the race event.
Science Facilities, Space Stations, Military Compounds, any place could be turned into an exciting track for these racers.
The breaking-and-entering necessity of the sport caused it's illegality in most parts of the sector, meaning that in the races the competitors would have to worry not only about each other, but with law enforcement as well.
Races still occur all over the sector in many locations at once. Some even say that major tournaments still happen under the sheets of professional sports, but who knows?"
The map will have capability of 1-4 players (humans) + 6 AI racers (each with it's own path throught the race track) + 4-6 pursuers (still working on balacing it out).
Currently it supports 1-2 players + 6 AI racers (paths all done).
This map is something like a mix of death rally and f-zero series. You get to run "by the book" if you want but you can also blast your oponents with your double front cannon and machine guns!
Currently you can:
The movement is by WASD keys, being:
Still on testing phase, only played against AI oponents, but might be out for multiplayer testing shortly! ^^
Here are some screenies:
Looks cool from that perspective, like a real racing game. Does remind me of Mario kart. The only thing I'm concerned about is the WASD movement system. Are u using the trigger one or the data editor WASD ?
From what I read around the forums, the data system WASD is far from lagless (little to no improvement and has some limitations) and it requires the normal UI to be displayed at all times.
Since that would reduce the playable area of the race by a lot, I decided to go with the triggers one.