This version was focused on adding new content and fixing some old bugs.
From now on you can play in cooperative mode with a friend against invading waves of heroes, additionally you'll be able to upgrade all traps and rooms up to level 2.
A couple of old and annoying bugs have been fixed too so the overall experience has been improved a lot.
Full changelog:
BALANCE
o Guard room creatures sigh radius bonus reduced to 50% from 100%
o Barricade HPs reduced by 20%
o Reduced all traps armor to 0
o Reduced waves 11-15 difficulty on map Under Siege (1)
CHANGES
o Added level 2 upgrade for all available rooms and traps
o Added new map Twin Caves (2) to play in coop mode (2vsCPU is now the default mode on b.net)
o Added floating texts to show minerals spent/obtained when building/selling rooms or traps
o Increased fatties happines gain by eating feederlings but only while hungry
o Changed fortified walls graphics on high or better terrain details and increased tiles visibility radius
o Minimap clicking re-enabled
o First time players will be asked to play the tutorial
BUG FIX
o Fixed a bug that was breaking AI of creatures dropped inside your nydus worm room
o Fixed a bug that caused invading heroes to attempt attacking feederlings, getting stuck in hatcheries
o Fixed health display on traps and minerals
o Fixed occasional minerals storage bug in treasuries
o Fixed bug that was preventing queens to cast transfusion and medics to cast heal on injured allies
o Fixed a bug that caused error messages to show up when right clicking before a map was selected.
This patch contains improvements for performance, AI and possession.
Possession now allows the player to directly attack and use abilities while controlling a creature. Use left mouse click to use the basic attack, 1 or 2 for special abilities (when present) and right click to dig with drones. NOTE: due to re-publishing limitations of the Rock the Cabinet contest, the map released on NA servers has the "attack while using possession" feature disabled. Until the contest is over, a second version of the map has been published with a different name.
To encourage map exploration I added one of the first upcoming changes: boosts.
Boosts are small items, scattered around the map, that can be activated for special bonuses. At these moments there are in game and more will be added in the future:
- Increase level of all your creatures by 1
- Heal all your creatures
- Temporarily increase efficiency for all your creatures
- Temporarily increase happinessfor all your creatures
- Spawn 4 additional drones
- Increase vespene gas
- Increase minerals
- Bonus global research (500 to each research tree)
- Bonus for a single research tree (1000)
Last but not least, voice alerts made by Yushatak were added in game!
Full Changelog:
BALANCE
o First waves starting time slightly increased in normal and easy maps
CHANGES
o Optimized how dig selection works, that should improve performance in multiplayer game
o Drones dig and conquer AI greatly improved
o Drones now run away in fear when encountering enemies
o Creatures won't die anymore from hunger, however happiness of extremely hungry or tired creatures will decrease faster
o Modified creatures drop stun duration depending on creature type, agile creatures will be stunned for less time compared to clumsy ones
o Added boost items in all maps
o Improved alert system with new icons and voice messages
o Possession greatly improved and attacks during possession are now enabled (use left mouse for basic attack, right mouse for digging with drones and 1-2 for special abilities)
BUG FIX
o Fixed a bug that could cause a stop in the tutorial after building a level 2 spore cannon
o Drones won't attack anymore while carrying an unconscious creature
o Fixed defeat screen UI
Only a matter of time before the hive keeper campaign comes along.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
only a matter of decades :P
BTW I finally recorded a gameplay video of the last version in 1vsAI mode.
Check it out
I just released 0.96 BETA on all servers
This version was focused on adding new content and fixing some old bugs.
From now on you can play in cooperative mode with a friend against invading waves of heroes, additionally you'll be able to upgrade all traps and rooms up to level 2.
A couple of old and annoying bugs have been fixed too so the overall experience has been improved a lot.
Full changelog:
BALANCE
o Guard room creatures sigh radius bonus reduced to 50% from 100%
o Barricade HPs reduced by 20%
o Reduced all traps armor to 0
o Reduced waves 11-15 difficulty on map Under Siege (1)
CHANGES
o Added level 2 upgrade for all available rooms and traps
o Added new map Twin Caves (2) to play in coop mode (2vsCPU is now the default mode on b.net)
o Added floating texts to show minerals spent/obtained when building/selling rooms or traps
o Increased fatties happines gain by eating feederlings but only while hungry
o Changed fortified walls graphics on high or better terrain details and increased tiles visibility radius
o Minimap clicking re-enabled
o First time players will be asked to play the tutorial
BUG FIX
o Fixed a bug that was breaking AI of creatures dropped inside your nydus worm room
o Fixed a bug that caused invading heroes to attempt attacking feederlings, getting stuck in hatcheries
o Fixed health display on traps and minerals
o Fixed occasional minerals storage bug in treasuries
o Fixed bug that was preventing queens to cast transfusion and medics to cast heal on injured allies
o Fixed a bug that caused error messages to show up when right clicking before a map was selected.
Hive Keeper v0.98 BETA released
This patch contains improvements for performance, AI and possession.
Possession now allows the player to directly attack and use abilities while controlling a creature. Use left mouse click to use the basic attack, 1 or 2 for special abilities (when present) and right click to dig with drones.
NOTE: due to re-publishing limitations of the Rock the Cabinet contest, the map released on NA servers has the "attack while using possession" feature disabled. Until the contest is over, a second version of the map has been published with a different name.
To encourage map exploration I added one of the first upcoming changes: boosts.
Boosts are small items, scattered around the map, that can be activated for special bonuses. At these moments there are in game and more will be added in the future:
- Increase level of all your creatures by 1
- Heal all your creatures
- Temporarily increase efficiency for all your creatures
- Temporarily increase happinessfor all your creatures
- Spawn 4 additional drones
- Increase vespene gas
- Increase minerals
- Bonus global research (500 to each research tree)
- Bonus for a single research tree (1000)
Last but not least, voice alerts made by Yushatak were added in game!
Full Changelog:
BALANCE
o First waves starting time slightly increased in normal and easy maps
CHANGES
o Optimized how dig selection works, that should improve performance in multiplayer game
o Drones dig and conquer AI greatly improved
o Drones now run away in fear when encountering enemies
o Creatures won't die anymore from hunger, however happiness of extremely hungry or tired creatures will decrease faster
o Modified creatures drop stun duration depending on creature type, agile creatures will be stunned for less time compared to clumsy ones
o Added boost items in all maps
o Improved alert system with new icons and voice messages
o Possession greatly improved and attacks during possession are now enabled (use left mouse for basic attack, right mouse for digging with drones and 1-2 for special abilities)
BUG FIX
o Fixed a bug that could cause a stop in the tutorial after building a level 2 spore cannon
o Drones won't attack anymore while carrying an unconscious creature
o Fixed defeat screen UI
I made a video to show the improvements added with this patch to possession