Hello, would you be interested in any custom UI design elements? I've been a big Dungeon Keeper 1/2 fan since the old days, and still play the occasional match. I also tried to make a Dungeon keeper inspired map on WC3 but lost interest :/ But I could make some really nice interactive UI's for your map if you'd like :D
No fair. I offered first. (And got rejected first.)
If you'd taken the time to look around (and read the OP), you'd have noticed that Hive Keeper's main project page was last updated just a few days ago, and there are no indications that he was leaving, abandoning or otherwise stopping the project. The Jan 28 update even indicates that recent progress has been made on units, portal summoning and room conquest.
I've been a bit busy with this stupid DK flash game in these days, so my work got slowed down :P
I completed the room conquering trigger that I used for portals but that can be used for any type of room.
Then I worked on the portal summoning, each portal has a global cap of units and a cap for each unit type. This can be used to balance the game reducing the amount of summonable high level creatures. Additionally each portal can have different settings so I can have fun modifying them depending on the map :P
Before I cast the next video I need to finish the basic units AI (sleeping, eating and wandering).
Oh duh, the project page! Thanks for pointing it out and doing so politely, normally on a forum you would expect a rude quip so thanks for having some e-manners.
@Bibendus
Wow that sounds great can't wait! I was a huge DK fan and must've beaten DK2 like 5+ times.
Also for those who have never played DK2 some DL links were recently posted on rlslog
http://www.rlslog.net/dungeon-keeper-2-mixed/
It was patched by someone on Keeper Klan to work on Windows Vista/7.
This is still awesome. My hands ache to give it a graphical facelift (just about everything looks out of place, ugly or odd), but the fact that you're making this possible is genius.
Dont forget you can easily retexture stuff using the Select Texture By Id actor event
Also for the combat pit consider using a Terrain Deformer actor
How does it work the select texture by id?
I think I won't use the terrain deformer for the pit because I'm goint to use it for water/lava.
I think that's the only way I have to show them on a single 2x2 tile, placing water or lava all around the map (underground) and then use terrain deformers to lower terrain and show the water/lava layer
No fair. I offered first. (And got rejected first.)
Hey, this looks really kool, but i've never played Dungeon Keeper 1 or 2. Just one question, when will it be done?
Ill give you the most cli-shei overused date:
When its finished. Yea i know that so well. I came from the future!
@deleted_4551290: Go
Nice. I just want to know how close is it to being done.
Are there no more updates? Gonna withhold information to raise anticipation? You evil person. ;)
Hey this looks great good work man! Haven't seen an update since Christmas, are you still working on it?
@Seiga10: Go
If you'd taken the time to look around (and read the OP), you'd have noticed that Hive Keeper's main project page was last updated just a few days ago, and there are no indications that he was leaving, abandoning or otherwise stopping the project. The Jan 28 update even indicates that recent progress has been made on units, portal summoning and room conquest.
I've been a bit busy with this stupid DK flash game in these days, so my work got slowed down :P
I completed the room conquering trigger that I used for portals but that can be used for any type of room.
Then I worked on the portal summoning, each portal has a global cap of units and a cap for each unit type. This can be used to balance the game reducing the amount of summonable high level creatures. Additionally each portal can have different settings so I can have fun modifying them depending on the map :P
Before I cast the next video I need to finish the basic units AI (sleeping, eating and wandering).
I'll leave the gold gathering for the next step.
@DaFranker
Oh duh, the project page! Thanks for pointing it out and doing so politely, normally on a forum you would expect a rude quip so thanks for having some e-manners.
@Bibendus
Wow that sounds great can't wait! I was a huge DK fan and must've beaten DK2 like 5+ times.
Also for those who have never played DK2 some DL links were recently posted on rlslog http://www.rlslog.net/dungeon-keeper-2-mixed/ It was patched by someone on Keeper Klan to work on Windows Vista/7.
BTW I have the link to the project page on my signature :P
The third developement diary is finally out ;)
<object width="480" height="390"><param name="movie" value="http://www.youtube.com/v/9n1vxkJfaiY?fs=1&amp;hl=it_IT&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9n1vxkJfaiY?fs=1&amp;hl=it_IT&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="390"></embed></object>
@Bibendus: Go
this brings me great joy
@PirateArcade | I make games | Ask me things on Discord
@greythepirate:
Happy to hear that ;)
Soon a closed alpha test will be launched when resource gathering and combat will be complete.
Stay tuned on this thread and my project page for updates!
This is still awesome. My hands ache to give it a graphical facelift (just about everything looks out of place, ugly or odd), but the fact that you're making this possible is genius.
Tekoppar offered himself to help me texture some new tile walls starting from this:
<object width="480" height="390"><param name="movie" value="http://www.youtube.com/v/qrCUAaEo2_4?fs=1&amp;hl=it_IT&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qrCUAaEo2_4?fs=1&amp;hl=it_IT&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="390"></embed></object>
BTW there will be always time to change some models in the future ;)
We require more updatesssshhhh!
Updates are on the project page ;)
Today the Alpha Test phase officially started, I opened a project forum to discuss it:
http://www.sc2mapster.com/maps/hive-keeper/forum/
Dont forget you can easily retexture stuff using the Select Texture By Id actor event
Also for the combat pit consider using a Terrain Deformer actor
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
How does it work the select texture by id?
I think I won't use the terrain deformer for the pit because I'm goint to use it for water/lava.
I think that's the only way I have to show them on a single 2x2 tile, placing water or lava all around the map (underground) and then use terrain deformers to lower terrain and show the water/lava layer
Just look at my commercialized signature (below my first message for a page). It refers to the tutorial on how to do it (http://forums.sc2mapster.com/resources/tutorials/20772-data-actor-events-message-texture-select-by-id/?page=2#p24) and even has an example pic showing just some of the units with a cool new diffuse skin (redstonelavafall_diffuse, it looks good on anything).
Out of interest will your map eventually have a random map generator for the terrain?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg