Sometimes I get a feeling that for every released map there is a dozen of unfinished maps which never saw the light of day. I had started 5 projects and I’m yet to finish at least one ( although with each unfinished map my skill rises and gives some hope that one day I’ll create something that will make use of all obtained knowledge).
Probably I’m not the only one struggling with this problem. I wonder about all those abandoned/inactive maps and hours we put into them. Their fate is unknown, so why not to shed some light on them. It would be great if mappers with unfinished map(s) that he/she loved( & worked on) decided to post a few screenshots of project along with short description of map, reasons of projects inactivity/abandonment and thoughts on it’s future. We might get an interesting picture of what custom scene might look if we were living in alternative universe where every mapper finishes his projects.
I guess I’ll start.
Bomberbot. Basically none of existing sc2 bomberman maps appealed to me so I decided to make my own. I wanted it to be more than any other bomberman map, I wanted it to be even better than current bomberman games, I wanted it to be as good as it can possibly be. In the end I pushed myself too hard and burned out while remaking arena editors code. Haven't touched this map in a month, don't know when will.. hopefully all that time will be enough to rest, forget about it and then come back fresh and finish the job. Meanwhile I'm planning another project :)
P.S. Didn't know where to put this so it ended in project workplace, sorry if it’s the wrong place.
Emergence Day: Inactive
Basically it's just a map based in the Gears of War universe with similar gameplay mechanics. Players would take control of a Gear in a survival-based storyline revolving around the immediate aftermath of the Locust emergence, kind of like NotD.
I actually have a significant portion of the map done and the majority of the models are finished and rigged, however the m3 exporter doesn't work properly and the resulting conversion is usually not usable. So it's on hold while I rewrite it or until Blizzard releases theirs. There is a thread here with screenshots of it and a moddb page: http://www.moddb.com/mods/emergence-day/images
The likelihood of me resuming it anytime soon is fairly small, as work on the exporter is exceedingly slow as it's fairly boring, and I have another map and a retail game that I'm currently developing.
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Sometimes I get a feeling that for every released map there is a dozen of unfinished maps which never saw the light of day. I had started 5 projects and I’m yet to finish at least one ( although with each unfinished map my skill rises and gives some hope that one day I’ll create something that will make use of all obtained knowledge).
Probably I’m not the only one struggling with this problem. I wonder about all those abandoned/inactive maps and hours we put into them. Their fate is unknown, so why not to shed some light on them. It would be great if mappers with unfinished map(s) that he/she loved( & worked on) decided to post a few screenshots of project along with short description of map, reasons of projects inactivity/abandonment and thoughts on it’s future. We might get an interesting picture of what custom scene might look if we were living in alternative universe where every mapper finishes his projects.
I guess I’ll start.
Bomberbot. Basically none of existing sc2 bomberman maps appealed to me so I decided to make my own. I wanted it to be more than any other bomberman map, I wanted it to be even better than current bomberman games, I wanted it to be as good as it can possibly be. In the end I pushed myself too hard and burned out while remaking arena editors code. Haven't touched this map in a month, don't know when will.. hopefully all that time will be enough to rest, forget about it and then come back fresh and finish the job. Meanwhile I'm planning another project :)
P.S. Didn't know where to put this so it ended in project workplace, sorry if it’s the wrong place.
@DuckyTheDuck: Go
Emergence Day: Inactive
Basically it's just a map based in the Gears of War universe with similar gameplay mechanics. Players would take control of a Gear in a survival-based storyline revolving around the immediate aftermath of the Locust emergence, kind of like NotD.
I actually have a significant portion of the map done and the majority of the models are finished and rigged, however the m3 exporter doesn't work properly and the resulting conversion is usually not usable. So it's on hold while I rewrite it or until Blizzard releases theirs. There is a thread here with screenshots of it and a moddb page: http://www.moddb.com/mods/emergence-day/images
The likelihood of me resuming it anytime soon is fairly small, as work on the exporter is exceedingly slow as it's fairly boring, and I have another map and a retail game that I'm currently developing.