I think many of you are knowing Wall Ball from Starcraft 1. For the User who dont know this map here is the description.
Wall Ball is a mini game in which your mission is, to kill the opponents with Explosions. There are 3 Different Units on the field.
The Civillian: This is the normal Unit. If you run with him to one of the four Eggs, you will get a Runner.
The Runner: When you get a Runner you can run in one of the side fields and activate a linear explosion to the other side.
With these Explosions you can kill your opponents. After running in one of the side fields your runner get killed and a Civillian will spawn there.
The Ultimate Runner: The Ultimate Runner will spawn when the Timer expires. This Unit haves a shield, which gives him 2 Lives. That means that when this unit gets into a Explosion he will not die at the first time.
You can choose between "normal" and "survival" mode. I already explained the normal mode.
In the Survival mode your objective is to survive :D
There are Explosions making theyre way through the field and killing ALL what gets inside. Every few seconds a new Explosion wave will spawn.
The Explosions will just stop when all Players are dead.
This map haves a "Rematch" function, so you can play as long as you want.
I believe you should make the pace a little faster. A game like this (oh btw, I made wall ball for sc1 but anyways that's besides the point) IMO benefits most from how fast it goes. But I guess we won't really find out until we can play this with other humans (or against AI which you are trying to implement)
You could add statistics at the end. I wanted to add for sc1 wall ball but given the limitations of it's editor would be impossible and/or too much work:
- Kill percentages. Like for basketball (in real life) you have a field goal percentage and whatnot. Perhaps add something like that: how many times you've shot the ball, and how many times you've successfully hit someone. Perhaps even an average number of kills per shot.
- Average lifespan: How long your average lifespan is per life.
- Design some sort of formula which can calculate your overall skill level (sort of like the MVP). It could be based on your kill percentages, lifespan, etc.
The survival mode concept is pretty cool though.
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Hey all :D
I want to present my map.
I think many of you are knowing Wall Ball from Starcraft 1. For the User who dont know this map here is the description.
Wall Ball is a mini game in which your mission is, to kill the opponents with Explosions. There are 3 Different Units on the field.
The Civillian: This is the normal Unit. If you run with him to one of the four Eggs, you will get a Runner.
The Runner: When you get a Runner you can run in one of the side fields and activate a linear explosion to the other side.
With these Explosions you can kill your opponents. After running in one of the side fields your runner get killed and a Civillian will spawn there.
The Ultimate Runner: The Ultimate Runner will spawn when the Timer expires. This Unit haves a shield, which gives him 2 Lives. That means that when this unit gets into a Explosion he will not die at the first time.
You can choose between "normal" and "survival" mode. I already explained the normal mode.
In the Survival mode your objective is to survive :D
There are Explosions making theyre way through the field and killing ALL what gets inside. Every few seconds a new Explosion wave will spawn.
The Explosions will just stop when all Players are dead.
This map haves a "Rematch" function, so you can play as long as you want.
Here a small Video to see what i mean^^
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/Gnio9IY1ESk&amp;hl=de_DE&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Gnio9IY1ESk&amp;hl=de_DE&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
This map isn't completed yet. It haves just 60 from 100 %!
Things who are missing:
And i want to say THANKS! to Deathwing :D
He helped me with hard triggers (90%^^)
Make the explosions bigger!
I believe you should make the pace a little faster. A game like this (oh btw, I made wall ball for sc1 but anyways that's besides the point) IMO benefits most from how fast it goes. But I guess we won't really find out until we can play this with other humans (or against AI which you are trying to implement)
You could add statistics at the end. I wanted to add for sc1 wall ball but given the limitations of it's editor would be impossible and/or too much work: - Kill percentages. Like for basketball (in real life) you have a field goal percentage and whatnot. Perhaps add something like that: how many times you've shot the ball, and how many times you've successfully hit someone. Perhaps even an average number of kills per shot. - Average lifespan: How long your average lifespan is per life. - Design some sort of formula which can calculate your overall skill level (sort of like the MVP). It could be based on your kill percentages, lifespan, etc.
The survival mode concept is pretty cool though.