Quote from Theratzil:
Looks really awsome, when will this be published?:)
I hate to be a smart-ass, but: "When it's done" :)
Even though I put a lot of work into this map every day, a map like this just takes an incredible amount of time to polish up. Other maps, such as TD's are being build over a single feature/system, this map has so many that I cannot count them any more, and there are more to come. Right now, I'm at 12.000 lines of script-code, just for the triggers. Try to show me any other non'-RPG map with just half that amount :p
@h34dl4g: cool! I'll add you :)
I got a bunch of new PMs from people who like to help me test. You are all really helping me out here, and for each test I do, I get so much great feedback! I really feel like this is the right way to go. Also, it keeps me even more motivated, because people really seem to be liking the map, even in it's current state! WHICH IS AWESOME! :D
Over the last couple of days I made some changes, here's a change-log:
-Mana & Health Regeneration / 10s is now showed on heroes
-DPS is now showed on all units, inclusive heroes (this took a long time because there is no trigger to get the attack-rate of units, so I had to manually type in the +- attack-speed items gave, as well as units default attack-rate.. This now work as a charm! My Warrior now has 67.1 dps :), I always wondered about that)
-Fixed the Rejuvenation spell to heal properly when targeting an unfriendly unit
-Added some already finished spells to heroes
-Fixed some UI displacments for all other players, but player 1(host/me) Thanks Algirdyz for the player2 screenshots! :D
-Spell-casters now has more mana-regen
Upcoming changes for version 1.2
-Almost every single beta tester has requested to add XP, this is now the case! XP will be added to 1.2
-Fix the hero-selection from lobby
-Spell-casters have more starting-mana
-If I got the time, some items should have level-requirement
-Clicking on the ground(not on a unit), should de-select your target
-New informative loading-screen
-As many new UI elements as possible
For other news, I might give something 1.2-BETAish to the EU public on Christmas day. Well, as a beta-test, it's probably more of a gift to myself really :) I really hope I can fix those changes for 1.2 in time
@yakir2a:
Hopefully you'll be able to play it sometime during the 24th of December, if everything follows the play :)
I've manged to do the following:
-Added a new action-bar with an XP-bar, but I have removed the threat-bar
-Left-Clicking somewhere, but on a unit, will deselect your target
-Teammates bar is now updated in the design, and they will show player-one probably as well
-Experiance-system working! You will gain both normal stat-bonuses (life,hp) each level, and custom bonuses (dmg, spell-dmg and armor etc.). There still needs a little more work on this though
-Enemy units now deal more dmg in general. (just before the first release, I am going to increase this a lot, as well as their HP)
Experiance increase values by (startValue*lvl^1.2) so for example, the sorceress gain +12hp for her first level, and (12*2^1.2) ~28 on second level, and (12*2^1.2) ~45 on third and so on.
Right now the maximum level is level 6, but I will try to increase this to 10 for the release on the 24.
Yeah, I'm working on all kinds of stuff regarding the map. I have also decided to wait with the open beta till the upcoming patch.
At some point I will create better possibilities for PvP. For now, I have created an arena around the middle of the map, where people can fight each other, well I still need to test it online to see if it actually works, but I think it does :) This is to get some early information on PvP.
Untill release I need to fix the following:
-Create some kind of spell for the sorceress to make her regen mana much faster for a period, but makes her very vulnerable to attacks at the same time.
-A charge spell for the warrior (I'm not sure how to do it, possibly just a much increased movement-speed bonus for a short period)
-A self-healing spell for the warrior, probably some-kind of increased life-regen for a short period.
-And I need to re-arrange all the spells, in matter of learning. Right now you gain some pretty OP spells at the beginning, and some pretty useless spells at the end.
Because of the ton of people willing to help through chat-channels, and my already long list of beta-testers, I see no point in releasing a public beta till those mean bugs are fixed. Resent changes includes:
-Sorceress has gained "Mana Shrine", decrease movement-speed, and cost a small fee of mana, but greatly increase mana-regeneration for a period(mana is not regained while casting spells).
-Warrior has gained "Charge" which increase his movement-speed greatly for a short period of time.
-All spells are now learned in a fair order from each New Templar you meet.
-A huge amount of balance-changes, the end-game should be as hard as the start & mid-game now.
-All units and bosses now gives experience and can drop items.
-I started the game in debug-mode and fixed all triggers causing any serious amount of CPU-usage (I get smoother game-play now)
My TO-DO list for now is:
-Either fix or remove the PvP Arena, or at least make it so you do not HAVE TO run through it, it should be optional.
-Create a timer on the lootbar.
-When a player passes or needs an item, other players should be able to see this somehow.
-All classes should, for now have as many spells as the sorceress (around 12 each) (around 16 to go total).
-Always more items with each release, mostly new caster-items for now.
-Boss battles are going to be much more interesting!
-A system to both cancel casting or channeling spells by pressing the "Esc" key, this system will also be used later for some spells to cancel casting units spells.
-If possible, modify the cooldown-system to make some spells share cooldown or make it impossible for players to have two of the same spells, but in different levels active at the same time.
-Fix the Infestor up to a proper boss.
-Last but not least, a leaderboard to show all kinds of data (total dmg, healing, spell_dmg;-done)
All the changes listed as TO-DO will probably take me around a week to fix, so there wont be many beta-tests for this period
Because of the ton of people willing to help through chat-channels, and my already long list of beta-testers, I see no point in releasing a public beta till those mean bugs are fixed.
I am excited to try the game, but I support this. You only have one shot to make a first impression!
@SkrowFunk:
Thanks, even though this whole project until now is just a proof of concept I still like to make a great first impression, but I would also like to get this out before too many other big RPGs are released, to show the possibilities of these in the SC2 engine..
Also, I forgot to say in the previous post that I have started work on a website for the project, just the other day I finished a system that with a single click allows you to send your in-game bank-data to my data-base online - later this data will be used to show your character online :)
A new teaser is uploaded! A lot has happened, and a lot of never seen before material is finally showcased!
Leave me feedback here or on youTube, thanks.
I would really like some feedback on the UI showcased in teaser #3, as I plan to redo a lot of it soon, mostly the casting-bar(bottom-center). If anyone likes to help out with that, feel free to send me an PM :)
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Great idea! I've thought about this before, but never knew which field was for that effect :) Now I know :p
Looks really awsome, when will this be published?:)
hay anytime u need help ill be here to test IT LOOKS EPIC
I'd love to help test your map, I've been waiting for rpgs and lurking on this site since the beta :D (which is why I have 1 post!)
@therealdecil, great :) just send me a pm with your in-game name on the EU servers :)'
I'm doing a lot of testing at the moment! just be online in.game and I'll ask you to test, if you have time
I'm also willing to help as a tester for such a great project.
CN: headlag
CC: 753
Great job man look Realy good i will like to test it too is the game on close bate test or i can join it alrady in the eu Battlenet?
anything new going on?
still looking for it =] and thx for keeping updating us here
This looks fantastic so far. Please just stay committed and see it through to completion.
I am excited to try the game, but I support this. You only have one shot to make a first impression!
I think mobs shouldnt block your pathing, having a bunch of lings sorround you n poke FOR EVAH! is annoying.
A new teaser is uploaded! A lot has happened, and a lot of never seen before material is finally showcased!
Leave me feedback here or on youTube, thanks.
I would really like some feedback on the UI showcased in teaser #3, as I plan to redo a lot of it soon, mostly the casting-bar(bottom-center). If anyone likes to help out with that, feel free to send me an PM :)