I want to present you my new map project: Civilization Wars
Civilization Wars is a fast thinking game. In this game you have atleast one starting building, with mostly 100 Units. Each time you give the building an order to send out troops, to a other building, it will send the half(if it have 100, 50 will remain and 50 will attack) The game has 3 different buildingtypes:
“Building” – A Building produces troops as long it is under the command of a player and it has not reached the buildings maximum amount
“Wellspring” – A Wellspring makes units, which has been sent, faster(speed * 2) and it produces energy, the amount of produced energy
depends on the amount of units inside the wellspring
“Tower” – A Tower shoots on every unit of your enemy, within the towers range. 1 Shot = 1 Kill, the speed of the tower depends on the amount
of units inside the tower. Also a tower makes units, which has been sent, stronger(attack*2)
and the defense of defending units(defense *2)
Every buildingtyp has 5 sizes(tiny=1,small=2,normal=3,large=4,giant=5). the size is responsible for the maximum amount inside the building/wellspring/tower. For buildings/wellsprings counts the following formula:
20 * Size
For towers:
10 * Size
You can choose between 3 different civilizations (Zerg, Terran, Protoss) Each civilization is different in his attributes, the attributes are: -attack(how many damage a unit makes) -defense(how many damage a building with a unit blocks) -speed(how many movementspeed the units have) -agility(how fast units will spawn inside buildings) -starting energy(selfexplaining^^)
Also you have 10 unique abilities. Some of them are damaging abilites, some are supporting abilities(each ability has 15 seconds cooldown) 2 examples: Shock Wave – Kills 5 units of enemy troops around one of your buildings, within a radius of 2 Protection – Creates an magical shield around one of your buildings. It absorbs 10 units. A building can only have 1 shield.
The map is splitted into 25 battlegrounds, each battleground reprents 1 game(or one match of a eventually tournament mode^^) You can play this map: FFA – 1on1 FFA – 1on1on1 FFA – 1on1on1on1 Team – 2on2 (all are supporting AI! If you look the video – in the whole video was fighted against AI!)
What I must to do now? -Complete the battlegrounds (actually only 5 of 25 battlegrounds are available) -Integration of the leveling system(you can increase your civilizations attributes or the effect of abilities) COMPLETED -Integration of maybe a tournament mode or something else^^)
Now, here you can take a little look:
If you want to give me some hints to improve it or ideas, etc. write it! And : Do you love the map idea or not? XD
Deathwing
P.S.: At the 1.7.2010 I will join the army, so the time i can spend on this project will be less then yet, but I grant you all, that with the release of sc2 this map would be completed^^
Look exactly like a flash game ( possibly with the same name) on amorgames :D . Anyway, good work. The huge overhead camera zoom out feels kind of odd though. How about scaling down unit instead and put the cam slightly angled ?
It's indeed the same as a flash game I once played and I loved it then. It will be awesome to be able to play this against human players. I honestly don't think you have to add stuff to it anymore. It looks just perfect the way it is. Also, I love the camera like this!
Look exactly like a flash game ( possibly with the same name) on amorgames :D . Anyway, good work. The huge overhead camera zoom out feels kind of odd though. How about scaling down unit instead and put the cam slightly angled ?
its actually possible to rotate the camera by holding the right mouse button down, maybe i will create a zoom in/out function, too :)
I love this game esp. in flash mode. I would recommend adding a leaderboard for "Most Bases Occupied" or something. Great Work!!! Im sure this would go one the top list of the custom game (if the popularity system goes on ). I would also recommend a "choose Difficulty". If you need help just go on forums and put a thread.
Last thing i wanna say is that you prob want to put a little "tutorial". or if u want, just put it on the loading screen...
hmm its a good idea with the tutorial, 'cause i think its very hard to understand it without have a tutorial :)
also I will maybe create a leaderboard and hmm your difficulty(i think you mean for the AI right?)
They are actually quite a bunch of flash games using this principle, here is the list I know about:
Nanowar (1 & 2)
Phagewar (1, 2 & 3)
Starbaron
Civilization wars
I love those kind of games, and it's actually great someone took the time to implement it in SC2! And with the multiplayer, it should be wonderful!
However, in my opinion, Civilization wars was one of the worst among the above games, for one main reason: The selection system.
It was painful to group more than one city/blob and send them together. I never got myself to pass more than the first levels because of that (and I finished all the other games, even Phagewar which used a similar selection system but in less annoying).
So I re-watched the video thinking of this particular point and couldn't help but notice you never do a rectangle multi-selection :p
The quality isn't that great and you can't really see this part of the gameplay but here are a few ideas (if it isn't done already ! ):
- Enable a clear use of the rectangle multiselection
- Use of the SC2 grouping system (ctrl + number groups)
Anyway keep up the good work, it's still pretty impressive :)
Hey guys,
I want to present you my new map project:
Civilization Wars
Civilization Wars is a fast thinking game.
In this game you have atleast one starting building, with mostly 100 Units.
Each time you give the building an order to send out troops, to a other building, it will send the half(if it have 100, 50 will remain and 50 will attack)
The game has 3 different buildingtypes:
“Building” – A Building produces troops as long it is under the command of a player and it has not reached the buildings maximum amount
“Wellspring” – A Wellspring makes units, which has been sent, faster(speed * 2) and it produces energy, the amount of produced energy depends on the amount of units inside the wellspring
“Tower” – A Tower shoots on every unit of your enemy, within the towers range. 1 Shot = 1 Kill, the speed of the tower depends on the amount of units inside the tower. Also a tower makes units, which has been sent, stronger(attack*2) and the defense of defending units(defense *2)
Every buildingtyp has 5 sizes(tiny=1,small=2,normal=3,large=4,giant=5).
the size is responsible for the maximum amount inside the building/wellspring/tower.
For buildings/wellsprings counts the following formula:
20 * Size
For towers:
10 * Size
You can choose between 3 different civilizations (Zerg, Terran, Protoss)
Each civilization is different in his attributes, the attributes are:
-attack(how many damage a unit makes)
-defense(how many damage a building with a unit blocks)
-speed(how many movementspeed the units have)
-agility(how fast units will spawn inside buildings)
-starting energy(selfexplaining^^)
Also you have 10 unique abilities.
Some of them are damaging abilites, some are supporting abilities(each ability has 15 seconds cooldown)
2 examples:
Shock Wave – Kills 5 units of enemy troops around one of your buildings, within a radius of 2
Protection – Creates an magical shield around one of your buildings. It absorbs 10 units. A building can only have 1 shield.
The map is splitted into 25 battlegrounds, each battleground reprents 1 game(or one match of a eventually tournament mode^^)
You can play this map:
FFA – 1on1
FFA – 1on1on1
FFA – 1on1on1on1
Team – 2on2
(all are supporting AI! If you look the video – in the whole video was fighted against AI!)
What I must to do now?
-Complete the battlegrounds (actually only 5 of 25 battlegrounds are available)
-Integration of the leveling system(you can increase your civilizations attributes or the effect of abilities) COMPLETED
-Integration of maybe a tournament mode or something else^^)
Now, here you can take a little look:
If you want to give me some hints to improve it or ideas, etc. write it!
And : Do you love the map idea or not? XD
Deathwing
P.S.: At the 1.7.2010 I will join the army, so the time i can spend on this project will be less then yet, but I grant you all, that with the release of sc2 this map would be completed^^
@God_Deathwing: Go
Look exactly like a flash game ( possibly with the same name) on amorgames :D . Anyway, good work. The huge overhead camera zoom out feels kind of odd though. How about scaling down unit instead and put the cam slightly angled ?
Amazingly well done! Congratulations!
It's indeed the same as a flash game I once played and I loved it then. It will be awesome to be able to play this against human players. I honestly don't think you have to add stuff to it anymore. It looks just perfect the way it is. Also, I love the camera like this!
Again, brilliant job! Keep it up!
yeah its like the flashgame civilizations wars :)
its actually possible to rotate the camera by holding the right mouse button down, maybe i will create a zoom in/out function, too :)
really love this game, this looks insane, good work
I love this game esp. in flash mode. I would recommend adding a leaderboard for "Most Bases Occupied" or something. Great Work!!! Im sure this would go one the top list of the custom game (if the popularity system goes on ). I would also recommend a "choose Difficulty". If you need help just go on forums and put a thread.
Last thing i wanna say is that you prob want to put a little "tutorial". or if u want, just put it on the loading screen...
@God_Deathwing: Go
Whens are you gonna release a version?
Honestly, I made something like this in WC3, and the game structure worked, but the gameplay was real shit in multiplayer.
The only thing I didn't have that your map has are the god abilities.
I don't know about yours though. I really have a short sight when it comes to making games.
PS: First game of this kind is Phage Wars, I believe.
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
@PigsEatBacon: Go
hmm its a good idea with the tutorial, 'cause i think its very hard to understand it without have a tutorial :) also I will maybe create a leaderboard and hmm your difficulty(i think you mean for the AI right?)
@SquarelyCircle: Go
i will release a version as soon as possible :) I will tell you in this thread, if i have done it :)
always liked strategies with "indirect control"
They are actually quite a bunch of flash games using this principle, here is the list I know about:
I love those kind of games, and it's actually great someone took the time to implement it in SC2! And with the multiplayer, it should be wonderful!
However, in my opinion, Civilization wars was one of the worst among the above games, for one main reason: The selection system. It was painful to group more than one city/blob and send them together. I never got myself to pass more than the first levels because of that (and I finished all the other games, even Phagewar which used a similar selection system but in less annoying).
So I re-watched the video thinking of this particular point and couldn't help but notice you never do a rectangle multi-selection :p The quality isn't that great and you can't really see this part of the gameplay but here are a few ideas (if it isn't done already ! ):
- Enable a clear use of the rectangle multiselection
- Use of the SC2 grouping system (ctrl + number groups)
Anyway keep up the good work, it's still pretty impressive :)
@Moooyaah: Go
i know what you mean with the selection system :)
but actually its not so easy to implement the system you mean :)
I hope with the release of sc2 new functions will be implemented, so I can make it much easier und better :)
I also will think about your idea of the grouping system :)
ty for your support!
i liked the the civilization wars thats popular on WC3 it has a very good feel maybe you could add it as a mode