This is an open recruiting call for the Nemoid army mod for Starcraft II. I have a concept artist, designer, and modeller all ready to work. We just need someone to get into the nitty gritty of the project. Unit Editor basically has to be able to program the units and their special abilities into the SC2 editor.
The Project;
Nemoids are a race of Space Pirates from the Tursobis Sector. Their sudden appearance in the Koprulu Sector has shocked the local races.
Army Features;
Building Drop- Nemoid Buildings are summoned from orbit by a worker. They slam into the ground within range of the Capital where they can be assembled.
Plunder- Nemoids make up for their lack of resource gathering by their Plunder Ability. If a Lophin worker is involved in Building Destruction, 50% of the cost is recouped by the Nemoid.
Repurposement- The Capital can be converted to a Capital Ship, the pride of the Nemoid Fleet. However, this leaves behind only a Landing Zone, which can receive minerals, but cannot create. Frigates can be repurposed from Troop Frigates.
Piracy- Nemoid ground troops lack the heavy hitting troops of other armies, but make up for this by their hit-and-run specialties.
Units:
Lophin- The worker class unit. Lophins are simple-minded creatures used in the fleet for their salvaging and repair proficiency.
Buccaneer- Standard Infantry unit. Considered the lowest status in the fleet, Buccaneers are nonetheless fearsome and brutal in their own respect. They wield Scrap-shots, which fire refuse metals at the enemy.
Aeronaught- In space battles, these daring soldiers are charged with boarding. But in warfare, they soar above friendly troops, firing down on enemy units. Aeronaughts are considered air units for targeting purposes but cannot fly over buildings or cliffs.
Zelgauss- In any fleet, the Zelgauss form the elite core of trained Nemoids. They wield heavy weapons which fire on enemies and cause splash damage.
Saurex- A product of Nemoid Science, which is known for lacking morality, the Saurex are bio-mechanical lizards. They are controlled by a Nemoid rider. These fast creatures are widely feared for their ferocity. Fast melee unit, can jump down cliffs.
Trilob- Another bio-mechanical creation, Trilobs are armored troop transports which travel along the ground and can scale cliffs up to two levels high.
Draco- The Draco is a flying dragon-style alien, it can shred apart enemy air units using melee. Special Ability allows them to slam down on the ground for and area of effect attack.
Archimedes- Ground Support unit. Can lay flame traps and detect cloaked/burrowed units.
Frigate- Nemoid vessel that holds four gunners [upgrade allows +1]. Turrets fire independantly of each other on ground units.
Galleon- Primary air, can attack both air and ground.
Dutchy- Spectre ship which can conceal itself for brief periods. Can also opt to train Buccaneers which drop out and can attack.
Capital Ship- Mega Ship. Can select one of two attack modes, Bombardment shells the ground, Broadside levels other air units.
Are these like the Space Pirates from Metroid? Although that picture kind of looks like a cross between a Space Pirate (Metroid), a Prawn (District 9), and Dave Jones (Pirates of the Caribbean)
Well, I'm not convinced about this 4th race.
This could work for WC3, but for SC its just weird.
But it must still be very hard to come with something original in SC since all 3 races complete themselves perfectly.
Well, I'll basically talk about why they look this.
Originally when brainstorming for a race, I was wanting to do a robotic army... but with the amount of Thors, Vikings, Colossus, etc, I thought it may be hard to make them seem unique. So, I settled on the old space-pirate archetype. A sort of nomadic race that's been exiled from a home world.
You're right, Yaos. The three races are balanced so magnificently. Terrans have their defensive traits, protoss elite, zerg swarm. It'll be a fun challenge to make Nemoids unique. :)
This is an open recruiting call for the Nemoid army mod for Starcraft II. I have a concept artist, designer, and modeller all ready to work. We just need someone to get into the nitty gritty of the project. Unit Editor basically has to be able to program the units and their special abilities into the SC2 editor.
The Project;
Nemoids are a race of Space Pirates from the Tursobis Sector. Their sudden appearance in the Koprulu Sector has shocked the local races.
Army Features;
Units:
Lophin- The worker class unit. Lophins are simple-minded creatures used in the fleet for their salvaging and repair proficiency.
Buccaneer- Standard Infantry unit. Considered the lowest status in the fleet, Buccaneers are nonetheless fearsome and brutal in their own respect. They wield Scrap-shots, which fire refuse metals at the enemy.
Aeronaught- In space battles, these daring soldiers are charged with boarding. But in warfare, they soar above friendly troops, firing down on enemy units. Aeronaughts are considered air units for targeting purposes but cannot fly over buildings or cliffs.
Zelgauss- In any fleet, the Zelgauss form the elite core of trained Nemoids. They wield heavy weapons which fire on enemies and cause splash damage.
Saurex- A product of Nemoid Science, which is known for lacking morality, the Saurex are bio-mechanical lizards. They are controlled by a Nemoid rider. These fast creatures are widely feared for their ferocity. Fast melee unit, can jump down cliffs.
Trilob- Another bio-mechanical creation, Trilobs are armored troop transports which travel along the ground and can scale cliffs up to two levels high.
Draco- The Draco is a flying dragon-style alien, it can shred apart enemy air units using melee. Special Ability allows them to slam down on the ground for and area of effect attack.
Archimedes- Ground Support unit. Can lay flame traps and detect cloaked/burrowed units.
Frigate- Nemoid vessel that holds four gunners [upgrade allows +1]. Turrets fire independantly of each other on ground units.
Galleon- Primary air, can attack both air and ground.
Dutchy- Spectre ship which can conceal itself for brief periods. Can also opt to train Buccaneers which drop out and can attack.
Capital Ship- Mega Ship. Can select one of two attack modes, Bombardment shells the ground, Broadside levels other air units.
Slot for editing.
Sounds really cool, I'd love to help but I doubt I could do anything remotely useful. I'll keep watching this project though, looks fun. Good luck! :)
Are these like the Space Pirates from Metroid? Although that picture kind of looks like a cross between a Space Pirate (Metroid), a Prawn (District 9), and Dave Jones (Pirates of the Caribbean)
@Barbasol: Go
<--
reminds me of crab people
@DrHu: Go
Well, I'm not convinced about this 4th race. This could work for WC3, but for SC its just weird. But it must still be very hard to come with something original in SC since all 3 races complete themselves perfectly.
Reminds me of Space Pirates without armors from Metroid. Are you sure you thought this up yourself? It really does look close to a Space Pirate.
You know what would make a kick-ass 4th race? Shivans from Freespace 2.
A very reasonable concern.
Metroid Space pirates are more like lizards though; http://metroidprimed.b40webdesign.com/wp-content/uploads/2011/01/SpacePirateModel.jpg
Well, I'll basically talk about why they look this.
Originally when brainstorming for a race, I was wanting to do a robotic army... but with the amount of Thors, Vikings, Colossus, etc, I thought it may be hard to make them seem unique. So, I settled on the old space-pirate archetype. A sort of nomadic race that's been exiled from a home world.
I went around searching for some classic space archetypes, and came across Cthulhu [http://images.wikia.com/lovecraft/images/1/1b/Kraken-cthulhu.jpg]. I decided to base the Nemoids on him, but made them basically with more of almost an exoskeleton.
-You're right, Yaos. The three races are balanced so magnificently. Terrans have their defensive traits, protoss elite, zerg swarm. It'll be a fun challenge to make Nemoids unique. :)
This sounds like a really cool idea, but maybe a bit to specified. It doesn't seem like it would work well with the other races in Sc2.