I wonder why nobody took the missile ideas to incorporate into the boss battles?
Area attacks that spreads out and makes you coordinate to avoid them, not "click-click-click-click-click-click-click-click"...
You can also take some ideas from the Odin nuke, making it possible to do a area attack by shooting a shower of missiles into the sky to bombard an area randomly.
Red small "nuke" indicator can work to pin point each area and it should last 3 seconds before the missile hits the area.
If you'd rather keep doing WoW boss. Don't. It's just better if you created a new boss from scratch, and plan out all it's features that you'd want.
This i do not like. Why should we not make WoW boss battles? Some people have never seen them before which makes them new for them. It is also possible to add your own flavors to them. I find that some WoW boss battles are extremely fun. Also, most people tend to leech ideas from other people to help make their own maps better.
I just don't understand why you are telling us to not to WoW boss fights. How many people have seen some of the original 40 man raid bosses, or how about some of the harder bosses that no one has ever gotten to because new content has been produced?
I know you are voicing your opinion but please try not to state something that will restrict the creativity of people. WoW has done everything and they stole before that.
Also, WoW bosses cannot be translated 1-to-1 on Starcraft 2 because this would mean recreating like 100 different spells in the editor, all the aggro mechanism ... This is a huge task.
Therefore people will have to find workarounds in order to make the fight interesting without all that depth. Therefore this will NOT be the same fight, it'll have to be adapted :)
This i do not like. Why should we not make WoW boss battles? Some people have never seen them before which makes them new for them. It is also possible to add your own flavors to them. I find that some WoW boss battles are extremely fun. Also, most people tend to leech ideas from other people to help make their own maps better.
I just don't understand why you are telling us to not to WoW boss fights. How many people have seen some of the original 40 man raid bosses, or how about some of the harder bosses that no one has ever gotten to because new content has been produced?
I know you are voicing your opinion but please try not to state something that will restrict the creativity of people. WoW has done everything and they stole before that.
Because not everyone who plays SC2 should like WoW... >_>
In my sense, 40 Man raids are just huge "spell-fest-melee-spamming-range-smacking" boss fighting nonsense that usually lasts more than a hour?
And how is 40 man raids original? Are you SERIOUS?! Ragnarok Online is much older and I do remember playing private servers with a LOT of players hunting MVP bosses.
40 Man raids? Please, I think Mabinogi is even harder and Mabinogians (players) usually do up to 100 player raids of Peaca Normal, which is a LOT harder than your typical point and click game (there's no buff and debuff skills in this game, you get hit, and you WILL get hit, and you will die). Mainly because you gotta be active and the game doesn't play for you or whatever for 30 or so minutes. It's real time combat dangit.
There's about 50+ people in the crowd I'm guessing? 6 Guilds, and the average guild consists of at least 20-50 active members to a max of 200. That was 2 year back when it had much less contents. You can now easily beat Peaca with a few new skills or tricks you can learn, but that's what Peaca basic and eventually, Peaca intermediate modes are for.
If by the end "They be done to death" Then they are done to death. It's just better for some people to orient their creativity in something OTHER than a MMO. Besides, there are other boss battles you could try to make, with some ideas from actual games that is, and not entire bosses from A GAME.
Someone in here will definitely waste their time and effort to create a mini-mmo of WoW in SC2's feature, only to probably be blocked or bashed later on when Blizzard actually "confirms" their own development of the game. Think smarter people...
And also, stop saying things like "Blizzard created this so it's original" or "Blizzard stole the ideas before other people" because that by itself ain't true. Heck, if you noticed from one of the main videos posted on the news on this site, one of em was about Plant Vs Zombies IN world of warcraft!
I may not be a excellent mapper or programmer, but I do at least see a picture where other people can't see.
Here's an idea. How about you make a boss fight in whatever way you want to make it. If people don't like it, then they don't need to vote for it. Simple.
I can see that dra6o0n is trying to provide some advice to people on how to make a good boss fight, but with all due respect, your "advice" is simply your opinion. While I may agree with some of your points, I don't necessarily agree with all of them. Let people do what they want. That's part of what makes a contest like this fun. Both to make and to view afterwards.
Here's an idea. How about you make a boss fight in whatever way you want to make it. If people don't like it, then they don't need to vote for it. Simple.
I can see that dra6o0n is trying to provide some advice to people on how to make a good boss fight, but with all due respect, your "advice" is simply your opinion. While I may agree with some of your points, I don't necessarily agree with all of them. Let people do what they want. That's part of what makes a contest like this fun. Both to make and to view afterwards.
Just so long as the contest doesn't give you a long list of "WoW" bosses, then I'm fine with that.
Btw, it is Blizzard's nature to assimilate other people's stuff into their games... Even the kitchen sink.
It is not at this time. When the map reaches release V 1.0, I will look for a reliable host in the EU to publish my maps in that region and to maintain an active forum presence in my stead. This person would have to sacrifice essentially all of their hosting space though as ZHRPG will span 6 maps.
You are in no position to have requirements on what people should create as their entry. If you do not want to participate in the contest in it's current form then don't. While you are fully entitled to have your opinion you post as if people that play World Of Warcraft or like it in anyway have no right to have theirs. Please refrain from posting if you are going to continue in this fashion. Take this as a warning.
Just so long as the contest doesn't give you a long list of "WoW" bosses, then I'm fine with that.
Btw, it is Blizzard's nature to assimilate other people's stuff into their games... Even the kitchen sink.
/sarcasm
You're definitely coming off as forcing your opinion on others. Let people be creative in whatever way they choose, intimating your opinion onto them as suggestion or law isn't right.
This is my entry into the sc2mapster.com Boss contest. I did not spend any time on the UI or anything outside of the mechanics and gameplay itself as of yet. Why? You may ask, well because this contest is for a Boss/Gameplay :)
Features and Abilities
-4 PLAYER CO-OP
-3 Boss themes/music based on what the current phase is
-4 Extremely powerful boss abilities
-4 Player Abilities
-3 Phases based on current health
-3 Difficulty settings (Gamespeed = Difficulty Level, Normal, Fast and Fastest should be used)
-Use your Templar to summon a Tank, DPS, or Healer depending on the sitaution...then bash your enemies in with your blade!
-Destroy the reactors scattered throughout the junkyard to deal a massive 15,000 damage to Zaragor, but be warned.. these reactors are guarded by Elite Demons.
Phase 1 Abilities
Compact Earth - Zaragor will periodically channel energy into his claws and eventually slam them to the ground causing a line of havoc to cause damage in a straight line in front of him
Summon Sporeling Warrior - Every so often Zaragor will take a deep breath and let loose an extremely loud and powerful roar. This will summon two Sporeling Warriors to Assist him
Phase 2 Abilities
Parasite Grenade - Zaragor will throw a grenade at the closest templar to him (Can be dodged). If you are hit with a Parasite Grenade your body will be lit on fire and you will let loose a massive amount of dangerous energy around you within 10 seconds of being infected. This energy/aoe will cause massive damage to anyone around you.
Summon Suicide Sporeling - Every so often Zaragor will take a deep breath and let loose an extremely loud and powerful roar. This will summon two Suicide Sporelings to Assist him (They work like banelings)
I have to upload it to mapster? Cant i just publish it on bnet?
I think the reason they require you to upload it to mapsters is so people can download and learn from what you did. They have been doing that with every contest.
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Current Map Projects: War of Finality
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I wonder why nobody took the missile ideas to incorporate into the boss battles?
Area attacks that spreads out and makes you coordinate to avoid them, not "click-click-click-click-click-click-click-click"...
You can also take some ideas from the Odin nuke, making it possible to do a area attack by shooting a shower of missiles into the sky to bombard an area randomly.
Red small "nuke" indicator can work to pin point each area and it should last 3 seconds before the missile hits the area.
This i do not like. Why should we not make WoW boss battles? Some people have never seen them before which makes them new for them. It is also possible to add your own flavors to them. I find that some WoW boss battles are extremely fun. Also, most people tend to leech ideas from other people to help make their own maps better.
I just don't understand why you are telling us to not to WoW boss fights. How many people have seen some of the original 40 man raid bosses, or how about some of the harder bosses that no one has ever gotten to because new content has been produced?
I know you are voicing your opinion but please try not to state something that will restrict the creativity of people. WoW has done everything and they stole before that.
@LordAbyss: Go
Also, WoW bosses cannot be translated 1-to-1 on Starcraft 2 because this would mean recreating like 100 different spells in the editor, all the aggro mechanism ... This is a huge task.
Therefore people will have to find workarounds in order to make the fight interesting without all that depth. Therefore this will NOT be the same fight, it'll have to be adapted :)
@vjeux: Go
i would enter my onyxia fight ;(( but there is not enough time :/ i have to work a lot. And it takes much to get it the way i want it. Damn^^
Because not everyone who plays SC2 should like WoW... >_>
In my sense, 40 Man raids are just huge "spell-fest-melee-spamming-range-smacking" boss fighting nonsense that usually lasts more than a hour?
And how is 40 man raids original? Are you SERIOUS?! Ragnarok Online is much older and I do remember playing private servers with a LOT of players hunting MVP bosses.
40 Man raids? Please, I think Mabinogi is even harder and Mabinogians (players) usually do up to 100 player raids of Peaca Normal, which is a LOT harder than your typical point and click game (there's no buff and debuff skills in this game, you get hit, and you WILL get hit, and you will die). Mainly because you gotta be active and the game doesn't play for you or whatever for 30 or so minutes. It's real time combat dangit.
There's about 50+ people in the crowd I'm guessing? 6 Guilds, and the average guild consists of at least 20-50 active members to a max of 200. That was 2 year back when it had much less contents. You can now easily beat Peaca with a few new skills or tricks you can learn, but that's what Peaca basic and eventually, Peaca intermediate modes are for.
If by the end "They be done to death" Then they are done to death. It's just better for some people to orient their creativity in something OTHER than a MMO. Besides, there are other boss battles you could try to make, with some ideas from actual games that is, and not entire bosses from A GAME.
Someone in here will definitely waste their time and effort to create a mini-mmo of WoW in SC2's feature, only to probably be blocked or bashed later on when Blizzard actually "confirms" their own development of the game. Think smarter people...
And also, stop saying things like "Blizzard created this so it's original" or "Blizzard stole the ideas before other people" because that by itself ain't true. Heck, if you noticed from one of the main videos posted on the news on this site, one of em was about Plant Vs Zombies IN world of warcraft!
I may not be a excellent mapper or programmer, but I do at least see a picture where other people can't see.
Here's an idea. How about you make a boss fight in whatever way you want to make it. If people don't like it, then they don't need to vote for it. Simple.
I can see that dra6o0n is trying to provide some advice to people on how to make a good boss fight, but with all due respect, your "advice" is simply your opinion. While I may agree with some of your points, I don't necessarily agree with all of them. Let people do what they want. That's part of what makes a contest like this fun. Both to make and to view afterwards.
Just so long as the contest doesn't give you a long list of "WoW" bosses, then I'm fine with that.
Btw, it is Blizzard's nature to assimilate other people's stuff into their games... Even the kitchen sink.
/sarcasm
Does this troll bait really belong here? What are you trying to accomplish?
Play Zerg Hunter RPG. Every single one of my (11 as of now) bosses is scripted >_>.
@Zantai: Go
is it on eu? wana try it
It is not at this time. When the map reaches release V 1.0, I will look for a reliable host in the EU to publish my maps in that region and to maintain an active forum presence in my stead. This person would have to sacrifice essentially all of their hosting space though as ZHRPG will span 6 maps.
@dra6o0n: Go
You are in no position to have requirements on what people should create as their entry. If you do not want to participate in the contest in it's current form then don't. While you are fully entitled to have your opinion you post as if people that play World Of Warcraft or like it in anyway have no right to have theirs. Please refrain from posting if you are going to continue in this fashion. Take this as a warning.
You're definitely coming off as forcing your opinion on others. Let people be creative in whatever way they choose, intimating your opinion onto them as suggestion or law isn't right.
Wait isn't this a WoW boss contest?
This is my entry into the sc2mapster.com Boss contest. I did not spend any time on the UI or anything outside of the mechanics and gameplay itself as of yet. Why? You may ask, well because this contest is for a Boss/Gameplay :)
Features and Abilities
-4 PLAYER CO-OP
-3 Boss themes/music based on what the current phase is
-4 Extremely powerful boss abilities
-4 Player Abilities
-3 Phases based on current health
-3 Difficulty settings (Gamespeed = Difficulty Level, Normal, Fast and Fastest should be used)
-Use your Templar to summon a Tank, DPS, or Healer depending on the sitaution...then bash your enemies in with your blade!
-Destroy the reactors scattered throughout the junkyard to deal a massive 15,000 damage to Zaragor, but be warned.. these reactors are guarded by Elite Demons.
Phase 1 Abilities
Compact Earth - Zaragor will periodically channel energy into his claws and eventually slam them to the ground causing a line of havoc to cause damage in a straight line in front of him
Summon Sporeling Warrior - Every so often Zaragor will take a deep breath and let loose an extremely loud and powerful roar. This will summon two Sporeling Warriors to Assist him
Phase 2 Abilities
Parasite Grenade - Zaragor will throw a grenade at the closest templar to him (Can be dodged). If you are hit with a Parasite Grenade your body will be lit on fire and you will let loose a massive amount of dangerous energy around you within 10 seconds of being infected. This energy/aoe will cause massive damage to anyone around you.
Summon Suicide Sporeling - Every so often Zaragor will take a deep breath and let loose an extremely loud and powerful roar. This will summon two Suicide Sporelings to Assist him (They work like banelings)
Phase 3
Phase 1 + Phase 2 Abilities all on at once
@Bounty_98: Go
You took my boss model :(
Well at least the fights are different. I will be replicating the boss fight.
Bounty_98: Small reminder: you have to give the map as well so we can play it :)
@vjeux: Go
Rofl, an army of Lich Kings.
I have to upload it to mapster? Cant i just publish it on bnet?
I think the reason they require you to upload it to mapsters is so people can download and learn from what you did. They have been doing that with every contest.