TGS is a brilliant map that went practicly unnoticed by the custom game community in WC3. What made it unique was that heroes didn't have abilities by default. They were bought by resources gained by leveling up.
Also players could choose to invest into their money not into their heroes equipment but to their teams creeps! Players could buy more unit types to spawn, add more of the same and buy upgrades for the units. This resulted into more tactical game play and freedom never seen before or since in a game like this. While still retaining nice balance.
http://war3.incgamers.com/?p=mod&m=6327 (Link to the original map)
Why should it be remade?
1. Most importantly it needs to be remade so the fun that is TGS can be experienced by more people.
2. I believe the map failed in WC3 because of rather terrible terrain design.There were no roads to allow quick lane transitions roads to allow for ganking or defending other lanes and the map was terribly crumbed no real room for team fighting.
3. Just to make use of the endless possibilities of the galaxy editor(mainly the abilities part in the case of this map however)
4. There dont seem to be many Dota or well AoS in general in development and without a doubt many are looking to play some when SC2 comes out.
But a remake.. really? too dumb to do anything original?
Yes it will be a remake. But what we will do is use Blizzards successful game making formula!
1. Take a game format you love 2. Study the competition 3. Take the best from what they have 4. Make it your own! (You know its true! Consider what they have done in the past )
My plan as it stands now the plan is to take the
Ability system from TGS (with a few key changes)
Creep wave system from TGS.
combat log system similar to LoL.
Add highlights to unit bars that reflect their affliction compared to you similar to LoL.
Custom UI that is more fitting for a game like this.
Open and gank friendly map design from other MOBAs.
And to make it our own!
Add more freedom by leaving the decision of what attributes to increase on level up to the player.(will be made up to the melee heroes by giving them a extra multiplier to damage)
Bring in spell damage scaling based on intellect!!
Make 2 of the 5 abilities on heroes preset. This will help direct the development of heroes in the absence of hero type system(int,str and agi for those unfamiliar with WC3) and free attribute distribution, but still allow for multiple builds
More speedy game play(high ms, high damage) We will still aim to keep the games quite long by having towers be able to take a lot of punishment from creeps, but have heroes be able to bring down the towers quite fast, so not to discourage back dooring too much.
Ok, i am convinced what can i do for the benefit of this epic?
I am looking for a couple of people to help me make this map a reality.
1. Someone who knows their way around the triggers to make:
The UI,Spawning triggers,Combat log etc..
2. While i have more than a few ideas for abilities and heroes you can never have too many!
Guy/guys who will come up with/and or make abilities,heroes and items
When do we plan to finish?
I am hoping to have a release ready version by the time game is released.
Would be nice to get it play tested beforehand if they allow custom maps to be played on Bnet before release.
I know C++, JavaScript, and PHP, and the triggering system is actually similar to them (especially PHP).
Also, I have a design document at home that's pretty similar to this. It was for a game called Airplane Wars (which was only a working title) where you could play as any Starport unit, any Stargate unit, a Mothership, or any Zerg flier. Outside of the battle area, there is a square piece of terrain for each player, and upon selecting a unit, the worker of the same race as the unit is spawned in that area. You can build structures (with Drones building using the Protoss system), with each structure representing a skill or buff. The basic structures were similar for each race (eg. all gas structures enable your single unique spell (with there only being one geyser per player)), but the higher level structures are all distinct, and even the basic structures had some differences (eg. basic production structures all raise HP and related stuff, but the Gateway can turn into a Warp Gate (and back) with the Warp Gate having a stronger effect on shields and less of an effect on HP). I can get it for you when I'm back in America, if you want.
Also also, another AoS I had been planning (working title: ZPAoS) had Zerg and Protoss teams with advanced creep AIs. The Zerg AI would spread Creep and use proxy Nydus, the Protoss AI would proxy Gateways, both races would occasionally do contains and drops, etc.
Also also also, I'd really like to see an AoS/RTS hybrid.
What is TGS (The Great Strategy)?
TGS is a brilliant map that went practicly unnoticed by the custom game community in WC3. What made it unique was that heroes didn't have abilities by default. They were bought by resources gained by leveling up.
Also players could choose to invest into their money not into their heroes equipment but to their teams creeps! Players could buy more unit types to spawn, add more of the same and buy upgrades for the units. This resulted into more tactical game play and freedom never seen before or since in a game like this. While still retaining nice balance. http://war3.incgamers.com/?p=mod&m=6327 (Link to the original map)
Why should it be remade?
1. Most importantly it needs to be remade so the fun that is TGS can be experienced by more people.
2. I believe the map failed in WC3 because of rather terrible terrain design.There were no roads to allow quick lane transitions roads to allow for ganking or defending other lanes and the map was terribly crumbed no real room for team fighting.
3. Just to make use of the endless possibilities of the galaxy editor(mainly the abilities part in the case of this map however)
4. There dont seem to be many Dota or well AoS in general in development and without a doubt many are looking to play some when SC2 comes out.
But a remake.. really? too dumb to do anything original?
Yes it will be a remake. But what we will do is use Blizzards successful game making formula! 1. Take a game format you love 2. Study the competition 3. Take the best from what they have 4. Make it your own! (You know its true! Consider what they have done in the past )
My plan as it stands now the plan is to take the
And to make it our own!
Ok, i am convinced what can i do for the benefit of this epic?
I am looking for a couple of people to help me make this map a reality.
1. Someone who knows their way around the triggers to make: The UI,Spawning triggers,Combat log etc..
2. While i have more than a few ideas for abilities and heroes you can never have too many! Guy/guys who will come up with/and or make abilities,heroes and items
When do we plan to finish?
I am hoping to have a release ready version by the time game is released. Would be nice to get it play tested beforehand if they allow custom maps to be played on Bnet before release.