A 7th agent? Can't wait :) Could you give us a little spoiler? Like its theme, role or model? I'd wild guess a summoner :P
Also about items, higher quality would indeed be great ... But I'd rather see more choices for a same quality and slot first. I'd save the higher quality for the (hopefully) next map.
Said that already but about specialist nerf, I'd really like if scan had limited range (same as basic attack).
About foreseer I agree that time skip and chrono sphere are quite nice, I just didn't play foreseer a lot so probably can't tell. Most foreseer I played with didn't really stand out and when watching score screen, them having less than 50 kills, I couldn't help but to think another damage dealer instead would have helped more.
Ranks are a nice addition. I'm sage (7), and can tell noone will reach 8 any time soon (256 000 exp if I recall correctly) :P I'm not sure tho fixed life and energy bonus is the way to go, I'd rather see a % here too.
You made it easier too, didn't you? Just won it 3 times in a row with rather "bad" teams. The two times I was elder I got the second higher number of kills without even trying (I was too busy healing and buffing). Last one I was specialist, and the elder refused to revive the dead (let alone buff) leaving me to do some solo work and no time machine energy for the last part.
Well actually I don't want them to neccessarily sound protoss-ish since they are not protoss.
And I think that for an "Agent" the name "Specialist" sounds completely fitting. I was tring to give names that would make them sound like they are not simple Chrono population but the elite forces of their race. Even though "Strider" and "Warrior" doesn't sound like that, but the others do.
In fact if you look at Blizzard's naming completely unbiased, you will find that a lot of names don't make much sence, we just got used to them. Terrans just name most of their units like either gods or mythical creatures. Well Vikings being raiders does fit, but for instance my association with "Goliath" would be something way larger and i don't see why a "goliath" is good against air. The Reaper has no need for hit and run, although the association they were going for was that the reaper comes surprsingly, which fits. I would actually rather have called a Zerg unit Reaper.
The thing with Protoss-ish names is that you quickly run out of them. They are basically always either behaviors/jobs (sentry,stalker,zealot,scout,observer) or ranks (high templar, dark templar) or mythical creatures once again(Colossus, Pheonix) . And actually ou'll find it hard to find a mythical creature's name that fits for you and is NOT taken yet in sc1 or sc2.
I mean what's left? xD Pegasus? Leviathan? Centaur? Scylla? ... don't know where these names might fit in sci-fi. Ow actually Leviathan is taken too for that giant zerg flyer.^^
Anyway that was just a small excerpt of my thought process when looking for names.^^
Yes I think more variaty in items would give the inventory more of a personal thouch. I'll probalby go for a second variation of each item that has non yet atm.
Well kills is not all that matters. You can't tell from the score screen:
How often he saved your butt by time skiping the composite
How often he stopped that celloid supply from those Breeders
How often he made enemies weak as hell with chrono sphere
How much energy he gave you
wait ... You actually look at the score screen? xD I never do that for customs.
Actually I am surprised that so many people are Sages allready. After all that's about 60 full games played (vage estimation). I didn't expect for anyone to reach the last rank within less than a week but I suspect some people have it allready. It's "only" twice the xp for Sage.^^
The damage bonus is % because otherwise it would be a waste to slow attackers like the specialist. So everyone basically gains a certain numeric DPS bonus and numeric hp/nrg boni. I think that's fine. Ranks are supposed to only have a very small impact.
Well I didn't explicitly make it easier, but the ranks and the fact that you can use the Time Machine during survival, automatically worked in that direction.
Minor interface suggestion. I think if you right-click (or maybe double-click) an item in your stash, it should automatically equip to the appropriate slot on your character. It would make it a bit easier to play Elder, so you don't have to click twenty times and move the mouse a lot :)
Also I've tried playing Warrior a few times, and I think he really gets stuck easily when many enemies attack (like vs. Breeders). I think some way of escaping such situations would do wonders for the Warrior. Maybe you could change the Sprint ability to also ignore unit pathing for a short duration. That would allow him to run through the hordes of zerglings and get to safety :) His aoe stun is not a reliable escaping tool since it costs so much energy and deals so little damage that it doesn't even kill a zergling.
I agree with Ryaneko that it would be nice to chat a little more when the game has ended, and the "tower defense" at the end needs a little work. It's too easy to survive the bioroid attack in singleplayer, and a little too hard in multiplayer. Maybe you could scale the allied tower's health and damage to the number of players as well?
Yes actually I was going to do that anyway. In fact I will not end the game automaticly anymore after the next patch. Instead I will hide the Game World and show you the stash and crafting UI. Therefore you will be able to take all time you want to sort/craft your stash items after the game is over. I will add a save Button for that purpose too, of course.
The auto equipp is a good suggestion. Sadly there seems to be no event for right clicking on a custom UI button, but I'll do it with double click.
Well the warrior is the one who is supposed(!) to be surrounded by celloids and keep their attention. I think if you could just bypass everything with sprint, it would make him imba. Bascially he has to rely on his allies to heal him/kill the threats while he keeps them at bay. But I realize that it makes the warrior unable to help his allies sometimes. I have no plans for any changes to him right now.
"Well kills is not all that matters. You can't tell from the score screen: [...]"
I agree of course and I think you got me wrong. All I meant is the foreseer usefulness doesn't show in kills and I feel his tools aren't powerful enough to make up for this lack of DPS in the party. Like, when he saves the day with a time skip, wouldn't some well aimed shots do as good if not better? Even when he feeds a specialist with energy, what about another specialist instead? Especially during the survival part, I mean, you can slow their movements down with foreseer but what really matters (to me) is how fast they reach a critical mass that can walk over everything. Then again, I didn't play foreseer much so I'm probably wrong.
"The damage bonus is % [...]"
Once again, of course! But same reasoning applies to HP and energy imho, that was my point.
"I will hide the Game World and show you the stash and crafting UI."
Awesome!
"I can tell you it's annother supporter. ^^"
Sentry-like? :P
"I have no plans for any changes to him right now."
I agree, I like the warrior as it is now. He needs support and that's fine ... It doesn't mean only heals, the agents with AoE damages should clean things around him as often as possible, and you'd be surprised to see how effective is an elder with max zap at it (of course not the only option).
Once again, of course! But same reasoning applies to HP and energy imho, that was my point.
Well the thing is that 10 hitpints are 10 hitpoints no matter how many of them you have - ergo same gain for everyone. However 10 damage is waste if you're attack takes 5 seconds and awesome if you have a 0.1 second attack.
"I have no plans for any changes to him right now."
I agree, I like the warrior as it is now. He needs support and that's fine ... It doesn't mean only heals, the agents with AoE damages should clean things around him as often as possible, and you'd be surprised to see how effective is an elder with max zap at it (of course not the only option).
I am actually quite aware of how strong self defense can make the elder. However I'd say its more of a single player skill, because in a team your support skills should come first. I am adding an ability to the elder as well btw. Since zap is just a replacement for an attack, I think it's quite fine that he has 5 abilities instead of 4. Afterall he's the main caster.
But, 10 HP when you have 300 isn't same as when you have 500 is all I'm saying.
"[...] because in a team your support skills should come first."
Or you can do both. His skills have almost no cast time (save for revive) and there's a cooldown on heal. Plenty of time to help with the offense (I get 300 to 400 kills each game with elder), and on that note I take back the "elder's boring to play" part. Much to do, and because he moves slowly you have to think about how you position yourself. That's also why I'm not quite sure he needs another skill ... Btw, with lower gfx settings you can't see who's encouraged. Is there a way to change that?
EDIT: And if I get you right, exp for sage should be 128 000 right? It's 12 800 atm, so any master get the sage rank after one kill (outside tutorial mode).
Actually I am surprised that so many people are Sages allready. After
all that's about 60 full games played (vage estimation). I didn't expect
for anyone to reach the last rank within less than a week but I suspect
some people have it allready. It's "only" twice the xp for Sage.^^
I'm sage (7), and can tell noone will reach 8
any time soon (256 000 exp if I recall correctly) :P I'm not sure tho
fixed life and energy bonus is the way to go, I'd rather see a % here
too.
Well i saw the "Final Rank!" today!
Hmmm are there spoilers on this forum?
"Do not either get elder loved." If you want to know, read the beginning letters from behind. :D
Will there be anything what you can do with skillpoints after 10|10|10?
Will there be anything what you can do with skillpoints after 10|10|10?
No there will not. In fact I am planning to limit the amount of Skill Points you can save from each chapter. So that you can end up with 100% at the start of the last chapter. So if it's 4 chapters, starting skillpoints will be something like 30% in chapter 1 | 60% in chapter 2 | 90% in chapter 3 | 100% in chapter 4.
That will also mean that you'd need to have played all chapters to reach max.
But It's gonna be a while untill I start adding chapters.
Cool update:)
The new hero is awesome. With 2 of them you can constantly heal your whole group with the fast mana regeneration. But whats even more awesome is that you can easly improve towerplacement. Thats a nice buff for defending at the end because the chrono race placed them stupid. :) lol (intended?)
Also you can boost a single towers DPS significantly for a few seconds to take out critical enemies. :)
I am stuck at 256057 XP. Also if there is no new rank (atm) it would be nice when the XP would still increase! :)
Bug: In Version 1.6 and before i had about 5 games where the assassin jumped out of the map (sometimes on a mountain). His animation was on the mountain or gone. The hero was still selected but the number (1) was gone and you cant "ctrl+number" him anymore. Also he dissappeared on the team status. When you jump again he is still at that point you wanted to jump and dealing damage there(chrono rush works too). But he cant been seen or hurted and has no sight. When you deselect him, you arent able to select him again. One time i saw this bug at another player.
The stash at the end was empty, when i tried it in single player it seemed to work.
Played this map once and I'll tell you my first impressions. I will also thing good about what kind of first impression new players will experience.
Its teamplay map, that is good. You have to go around and do things. That's quite interesting. Sadly there is not enough of that.
Voice should be improved and additional to that, information what you have to do isnt explained very well. I mean I had to follow others to understand what is going on. I WAS LISTENING TO MY OWN MUSIC ! (Get it ?)
You have to add blinks on the map, and SHORT TEXT hints.
Spells and all is quite good. Another problem is that difficulty can change quite fast from easy into difficult.
Add more variety with tasks. Look at half life games. Try to give some kind of story trough gameplay. Not with cinematics!
I hope I helped.
I would rate this map 4/5 as WIP. Very good, or has high potential in this case; for work in progress.
Great addition! The chronobot. He has a great group heal spell (maybe a bit overpowered even), a very nice weapon against celloids/seekers etc and a hyper-stimpak kind of spell. About the timelapse, though, it's only really effective on yourself or towers. Allies just dont know what to do in those 2-3 seconds. I suggest instead of 500% speed in 3 sec something like 250% speed over 10 secs, makes alot more sense. Also, why can't the debuff(Analise, and it's analysis, not analisys ;p) just be a simple 50% more damage taken?
Now on the Elder, the new spell... Meh. Not really useful. You can kind of disable enemies but just for a few secs and timeshift(or whatever the foreseer skill name is) does a better job at that. How bout an area damage over time spell? Spice the Elder up a bit, cause it's still kind of boring to play :/ .
All in all, great update! Looking forward to v1.8 ^.^
I actually just realized that he can move towers and I had quite a cow. XD thats so completely unintended don't realy know what causes that.
Well about experience, I don't know, seems like you guys pla so much that at some point the number could blow the integer frame, which would probably be quite bad :P ...
Well he says collect the crystals, the objectives say that as well, the minimap shows objective pings, if you hover over them, it tells you it's a chrono crystal. The tips tell you how you can only collect them after ou killed the quards... I mean what more can I do to make it any more clear?
Add more variety with tasks. Look at half life games. Try to give some kind of story trough gameplay. Not with cinematics!
I am sorry but I utterly completely don't understand that statement. Care to explain it?
I think the tasks can't get much more different. The Agents all play very differently. As for the half life comparison: I mean half life is just a completely different game and frankly all story has been told by some guys talking to you.(I did not play part 2 by the way, just the classic)
@MrEpping: Go
Well I have been thinking back and forth with the Attendence ability and if all your allies are hurt, it certainly is imba. But the fact of the matter is that mostly only one or two of your allies get attacked at the same time, so you still usually just heal one target, which the elder can do way better.
I think time lapse is just way more fun when it's an uber buff but only for a glimpse of an eye. I basically comes down to teamplay, if your ally doesn't realize you time lapsed him, then sure its wasted. Analize has an armor reduction because it's the only armor reduction I have right now. I think that's a good additiom. I mean look at the Composite - 10 Armor. with the Striders 2 x 16 or something damage, the Strider is really bad against the Composite. Not so if the Composite is analized, that 2 x 5 extra damage is about 30% for the Strider, and these are also multiplied with the other % it gives.
The Barrier spell is quite experimental and actually its much more usefull for defense, you just didn't figure that out yet. If you used it on the elder, it doesn't effect his zap ability. So he basicly becomes invincable but can still fight. You can also use it on the tank if he's about to die, they will bite of their teeth on him. Moreso you can turn the assasin into a tank with that(Or any Agent at that matter). Not to mention you can protect Towers. The fun thing about that spell is that it can be used in a variaty of ways. I didn't want to add any damage spell because the elder allready does more damage then a healer is supposed to.
I actually just realized that he can move towers and I had quite a cow. XD thats so completely unintended don't realy know what causes that.
Well about experience, I don't know, seems like you guys pla so much that at some point the number could blow the integer frame, which would probably be quite bad :P ...
1. Can you use a second integer or are the long variables or big integers? :)
2. Any player can move towers while they are in Chronobot's movementspeed aura. Possible Solution: The aura may not affect towers, or have to be percent based.
1.) Maybe I could but I don't see the point of enlarging the code with a useless big number. If you reached the max rank, congratz you are now officialy awesome. The only way to get any better is better items (which will be introduced soon)
2.) Ok that's a good hint. Apparently the Speed aura also affects towers and therefore adds up to 1 to the Tower's 0 movespeed. Therefore it makes it moveable. Well that should make clear whats causing the problem.
3.) Well it's a rather complicated Ability. It would need a lot of tests to grasp it. I can't tell you much right now, expect that obiviously the assasin remains hidden when the bug occurs. The "symptoms" all indicate it.
4.) No integer has a pretty much higher max number, don't remember exactly. The reason why you ended up with 256057 is very clear: the only way to get to this number is the following scenario:
You have 255957 xp
You collect a chrono crystal and gain 100 xp from it
you end up with 256057 - more then you need for max rank
from now on, you don't gain any more experience
Obviously I should've just set it to 256k in this event, but I don't think it hurts to have that little bit of overflow. It's completely harmless, but I will change it to stay at 256k from now the next patch.
Now here is some new stuff for you guys to go on. I added quite a few new items. Some are Green(uncommon) and serve as alternatives to customize your inventory. The others are yellow(rare) and quite powerful but hard to obtain because they won't just drop, you have to craft them.
I also fixed the Chronobot bugs and the end game UI inventor thing.
I hope this will keep you entertained untill I get my next plans done. Sneak peak:
There will be crafting recipes that are not there from the beginning but must be found first. These will be for creating items of the next higher quality. Aside from that I will be starting to develop chapter II soon, but that will take a while since I have rather big plans. If it turns out as planned, it will be far longer and more versitile then chapter I. And I will start telling the story I was about to tell. I have it all written completely by now.
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A 7th agent? Can't wait :) Could you give us a little spoiler? Like its theme, role or model? I'd wild guess a summoner :P
Also about items, higher quality would indeed be great ... But I'd rather see more choices for a same quality and slot first. I'd save the higher quality for the (hopefully) next map.
Said that already but about specialist nerf, I'd really like if scan had limited range (same as basic attack).
About foreseer I agree that time skip and chrono sphere are quite nice, I just didn't play foreseer a lot so probably can't tell. Most foreseer I played with didn't really stand out and when watching score screen, them having less than 50 kills, I couldn't help but to think another damage dealer instead would have helped more.
Ranks are a nice addition. I'm sage (7), and can tell noone will reach 8 any time soon (256 000 exp if I recall correctly) :P I'm not sure tho fixed life and energy bonus is the way to go, I'd rather see a % here too.
You made it easier too, didn't you? Just won it 3 times in a row with rather "bad" teams. The two times I was elder I got the second higher number of kills without even trying (I was too busy healing and buffing). Last one I was specialist, and the elder refused to revive the dead (let alone buff) leaving me to do some solo work and no time machine energy for the last part.
@MrEpping: Go
Well actually I don't want them to neccessarily sound protoss-ish since they are not protoss.
And I think that for an "Agent" the name "Specialist" sounds completely fitting. I was tring to give names that would make them sound like they are not simple Chrono population but the elite forces of their race. Even though "Strider" and "Warrior" doesn't sound like that, but the others do.
In fact if you look at Blizzard's naming completely unbiased, you will find that a lot of names don't make much sence, we just got used to them. Terrans just name most of their units like either gods or mythical creatures. Well Vikings being raiders does fit, but for instance my association with "Goliath" would be something way larger and i don't see why a "goliath" is good against air. The Reaper has no need for hit and run, although the association they were going for was that the reaper comes surprsingly, which fits. I would actually rather have called a Zerg unit Reaper.
The thing with Protoss-ish names is that you quickly run out of them. They are basically always either behaviors/jobs (sentry,stalker,zealot,scout,observer) or ranks (high templar, dark templar) or mythical creatures once again(Colossus, Pheonix) . And actually ou'll find it hard to find a mythical creature's name that fits for you and is NOT taken yet in sc1 or sc2.
I mean what's left? xD Pegasus? Leviathan? Centaur? Scylla? ... don't know where these names might fit in sci-fi. Ow actually Leviathan is taken too for that giant zerg flyer.^^
Anyway that was just a small excerpt of my thought process when looking for names.^^
@HMoon: Go
I can tell you it's annother supporter. ^^
Yes I think more variaty in items would give the inventory more of a personal thouch. I'll probalby go for a second variation of each item that has non yet atm.
Well kills is not all that matters. You can't tell from the score screen:
Actually I am surprised that so many people are Sages allready. After all that's about 60 full games played (vage estimation). I didn't expect for anyone to reach the last rank within less than a week but I suspect some people have it allready. It's "only" twice the xp for Sage.^^
The damage bonus is % because otherwise it would be a waste to slow attackers like the specialist. So everyone basically gains a certain numeric DPS bonus and numeric hp/nrg boni. I think that's fine. Ranks are supposed to only have a very small impact.
Well I didn't explicitly make it easier, but the ranks and the fact that you can use the Time Machine during survival, automatically worked in that direction.
it should not end imidiatly after machine dies. there needs to be a timespan for chat and looking at the map (what killed the machine)
its still almost impossible to beat.
Minor interface suggestion. I think if you right-click (or maybe double-click) an item in your stash, it should automatically equip to the appropriate slot on your character. It would make it a bit easier to play Elder, so you don't have to click twenty times and move the mouse a lot :)
Also I've tried playing Warrior a few times, and I think he really gets stuck easily when many enemies attack (like vs. Breeders). I think some way of escaping such situations would do wonders for the Warrior. Maybe you could change the Sprint ability to also ignore unit pathing for a short duration. That would allow him to run through the hordes of zerglings and get to safety :) His aoe stun is not a reliable escaping tool since it costs so much energy and deals so little damage that it doesn't even kill a zergling.
I agree with Ryaneko that it would be nice to chat a little more when the game has ended, and the "tower defense" at the end needs a little work. It's too easy to survive the bioroid attack in singleplayer, and a little too hard in multiplayer. Maybe you could scale the allied tower's health and damage to the number of players as well?
@Nillo42: Go
Yes actually I was going to do that anyway. In fact I will not end the game automaticly anymore after the next patch. Instead I will hide the Game World and show you the stash and crafting UI. Therefore you will be able to take all time you want to sort/craft your stash items after the game is over. I will add a save Button for that purpose too, of course.
@Ryaneko: Go
The auto equipp is a good suggestion. Sadly there seems to be no event for right clicking on a custom UI button, but I'll do it with double click.
Well the warrior is the one who is supposed(!) to be surrounded by celloids and keep their attention. I think if you could just bypass everything with sprint, it would make him imba. Bascially he has to rely on his allies to heal him/kill the threats while he keeps them at bay. But I realize that it makes the warrior unable to help his allies sometimes. I have no plans for any changes to him right now.
"Well kills is not all that matters. You can't tell from the score screen: [...]"
I agree of course and I think you got me wrong. All I meant is the foreseer usefulness doesn't show in kills and I feel his tools aren't powerful enough to make up for this lack of DPS in the party. Like, when he saves the day with a time skip, wouldn't some well aimed shots do as good if not better? Even when he feeds a specialist with energy, what about another specialist instead? Especially during the survival part, I mean, you can slow their movements down with foreseer but what really matters (to me) is how fast they reach a critical mass that can walk over everything. Then again, I didn't play foreseer much so I'm probably wrong.
"The damage bonus is % [...]"
Once again, of course! But same reasoning applies to HP and energy imho, that was my point.
"I will hide the Game World and show you the stash and crafting UI."
Awesome!
"I can tell you it's annother supporter. ^^"
Sentry-like? :P
"I have no plans for any changes to him right now."
I agree, I like the warrior as it is now. He needs support and that's fine ... It doesn't mean only heals, the agents with AoE damages should clean things around him as often as possible, and you'd be surprised to see how effective is an elder with max zap at it (of course not the only option).
Well the thing is that 10 hitpints are 10 hitpoints no matter how many of them you have - ergo same gain for everyone. However 10 damage is waste if you're attack takes 5 seconds and awesome if you have a 0.1 second attack.
You guessed it xD I am allready done with abilties, now doing skills and adjustments. He's gonna be pretty cool I think.
I am actually quite aware of how strong self defense can make the elder. However I'd say its more of a single player skill, because in a team your support skills should come first. I am adding an ability to the elder as well btw. Since zap is just a replacement for an attack, I think it's quite fine that he has 5 abilities instead of 4. Afterall he's the main caster.
But, 10 HP when you have 300 isn't same as when you have 500 is all I'm saying.
"[...] because in a team your support skills should come first."
Or you can do both. His skills have almost no cast time (save for revive) and there's a cooldown on heal. Plenty of time to help with the offense (I get 300 to 400 kills each game with elder), and on that note I take back the "elder's boring to play" part. Much to do, and because he moves slowly you have to think about how you position yourself. That's also why I'm not quite sure he needs another skill ... Btw, with lower gfx settings you can't see who's encouraged. Is there a way to change that?
EDIT: And if I get you right, exp for sage should be 128 000 right? It's 12 800 atm, so any master get the sage rank after one kill (outside tutorial mode).
@HMoon: Go
OOOPS! :P Well that certainly explains things xD. Forgetting one 0 can make quite the difference. Thanks for telling me.^^
Really nice map. :) I am looking forward the next patch.
Well i saw the "Final Rank!" today!
Hmmm are there spoilers on this forum?
"Do not either get elder loved." If you want to know, read the beginning letters from behind. :D
Will there be anything what you can do with skillpoints after 10|10|10?
No there will not. In fact I am planning to limit the amount of Skill Points you can save from each chapter. So that you can end up with 100% at the start of the last chapter. So if it's 4 chapters, starting skillpoints will be something like 30% in chapter 1 | 60% in chapter 2 | 90% in chapter 3 | 100% in chapter 4.
That will also mean that you'd need to have played all chapters to reach max.
But It's gonna be a while untill I start adding chapters.
Update (1.7)
Well has been a while but now it's done. It was quite a huge patch too, so here are only the big ones:
I might have missed something important again. As always: please look up the full change log in the game UI.
@Xelaran: Go
Great! Looking forward to playing it this afternon^^
@Xelaran: Go
Cool update:) The new hero is awesome. With 2 of them you can constantly heal your whole group with the fast mana regeneration. But whats even more awesome is that you can easly improve towerplacement. Thats a nice buff for defending at the end because the chrono race placed them stupid. :) lol (intended?)
Also you can boost a single towers DPS significantly for a few seconds to take out critical enemies. :)
I am stuck at 256057 XP. Also if there is no new rank (atm) it would be nice when the XP would still increase! :)
Bug: In Version 1.6 and before i had about 5 games where the assassin jumped out of the map (sometimes on a mountain). His animation was on the mountain or gone. The hero was still selected but the number (1) was gone and you cant "ctrl+number" him anymore. Also he dissappeared on the team status. When you jump again he is still at that point you wanted to jump and dealing damage there(chrono rush works too). But he cant been seen or hurted and has no sight. When you deselect him, you arent able to select him again. One time i saw this bug at another player.
The stash at the end was empty, when i tried it in single player it seemed to work.
Played this map once and I'll tell you my first impressions. I will also thing good about what kind of first impression new players will experience.
Its teamplay map, that is good. You have to go around and do things. That's quite interesting. Sadly there is not enough of that. Voice should be improved and additional to that, information what you have to do isnt explained very well. I mean I had to follow others to understand what is going on. I WAS LISTENING TO MY OWN MUSIC ! (Get it ?)
You have to add blinks on the map, and SHORT TEXT hints.
Spells and all is quite good. Another problem is that difficulty can change quite fast from easy into difficult.
Add more variety with tasks. Look at half life games. Try to give some kind of story trough gameplay. Not with cinematics!
I hope I helped.
I would rate this map 4/5 as WIP. Very good, or has high potential in this case; for work in progress.
Great addition! The chronobot. He has a great group heal spell (maybe a bit overpowered even), a very nice weapon against celloids/seekers etc and a hyper-stimpak kind of spell. About the timelapse, though, it's only really effective on yourself or towers. Allies just dont know what to do in those 2-3 seconds. I suggest instead of 500% speed in 3 sec something like 250% speed over 10 secs, makes alot more sense. Also, why can't the debuff(Analise, and it's analysis, not analisys ;p) just be a simple 50% more damage taken? Now on the Elder, the new spell... Meh. Not really useful. You can kind of disable enemies but just for a few secs and timeshift(or whatever the foreseer skill name is) does a better job at that. How bout an area damage over time spell? Spice the Elder up a bit, cause it's still kind of boring to play :/ .
All in all, great update! Looking forward to v1.8 ^.^
@TimSin112: Go
I actually just realized that he can move towers and I had quite a cow. XD thats so completely unintended don't realy know what causes that.
Well about experience, I don't know, seems like you guys pla so much that at some point the number could blow the integer frame, which would probably be quite bad :P ...
@tigerija: Go
Well he says collect the crystals, the objectives say that as well, the minimap shows objective pings, if you hover over them, it tells you it's a chrono crystal. The tips tell you how you can only collect them after ou killed the quards... I mean what more can I do to make it any more clear?
I am sorry but I utterly completely don't understand that statement. Care to explain it?
I think the tasks can't get much more different. The Agents all play very differently. As for the half life comparison: I mean half life is just a completely different game and frankly all story has been told by some guys talking to you.(I did not play part 2 by the way, just the classic)
@MrEpping: Go Well I have been thinking back and forth with the Attendence ability and if all your allies are hurt, it certainly is imba. But the fact of the matter is that mostly only one or two of your allies get attacked at the same time, so you still usually just heal one target, which the elder can do way better.
I think time lapse is just way more fun when it's an uber buff but only for a glimpse of an eye. I basically comes down to teamplay, if your ally doesn't realize you time lapsed him, then sure its wasted. Analize has an armor reduction because it's the only armor reduction I have right now. I think that's a good additiom. I mean look at the Composite - 10 Armor. with the Striders 2 x 16 or something damage, the Strider is really bad against the Composite. Not so if the Composite is analized, that 2 x 5 extra damage is about 30% for the Strider, and these are also multiplied with the other % it gives.
The Barrier spell is quite experimental and actually its much more usefull for defense, you just didn't figure that out yet. If you used it on the elder, it doesn't effect his zap ability. So he basicly becomes invincable but can still fight. You can also use it on the tank if he's about to die, they will bite of their teeth on him. Moreso you can turn the assasin into a tank with that(Or any Agent at that matter). Not to mention you can protect Towers. The fun thing about that spell is that it can be used in a variaty of ways. I didn't want to add any damage spell because the elder allready does more damage then a healer is supposed to.
1. Can you use a second integer or are the long variables or big integers? :)
2. Any player can move towers while they are in Chronobot's movementspeed aura. Possible Solution: The aura may not affect towers, or have to be percent based.
3. Any idea about the assassin jump bug?
Edit: Integer is only 256057?
@TimSin112: Go
1.) Maybe I could but I don't see the point of enlarging the code with a useless big number. If you reached the max rank, congratz you are now officialy awesome. The only way to get any better is better items (which will be introduced soon)
2.) Ok that's a good hint. Apparently the Speed aura also affects towers and therefore adds up to 1 to the Tower's 0 movespeed. Therefore it makes it moveable. Well that should make clear whats causing the problem.
3.) Well it's a rather complicated Ability. It would need a lot of tests to grasp it. I can't tell you much right now, expect that obiviously the assasin remains hidden when the bug occurs. The "symptoms" all indicate it.
4.) No integer has a pretty much higher max number, don't remember exactly. The reason why you ended up with 256057 is very clear: the only way to get to this number is the following scenario:
Obviously I should've just set it to 256k in this event, but I don't think it hurts to have that little bit of overflow. It's completely harmless, but I will change it to stay at 256k from now the next patch.
Update (1.8)
Now here is some new stuff for you guys to go on. I added quite a few new items. Some are Green(uncommon) and serve as alternatives to customize your inventory. The others are yellow(rare) and quite powerful but hard to obtain because they won't just drop, you have to craft them.
I also fixed the Chronobot bugs and the end game UI inventor thing.
I hope this will keep you entertained untill I get my next plans done. Sneak peak:
There will be crafting recipes that are not there from the beginning but must be found first. These will be for creating items of the next higher quality. Aside from that I will be starting to develop chapter II soon, but that will take a while since I have rather big plans. If it turns out as planned, it will be far longer and more versitile then chapter I. And I will start telling the story I was about to tell. I have it all written completely by now.