Yes I know that the save system might have flaws here and there. I am trying to optimize it right now. I need to get a better understanding of what i can and can't do with banks. I'll keep you updated.
This is also a good moment to give out a warning:
I will be trying to keep all codes reserverse-compatible but I can't say with 100% certainty, that this will always be the case. At some point, all saves might be reset. In some cases that might not be avoidable, whoever I will try to restrain from making such huge changes that would leave me no choice but to reset.
€: Right now It's not that much of a big deal I think, since there are not that many items yet and it is not that hard to earn a perfect inventory and even a semi perfect inventory gives you enough of an edge.
okay.. i dont know whats wrong. there are waves spawning all over the place. its not going any further than base defense. we have 2 crystals to go.. 1 player left.
another "bug": when specialist shoots the enemy flees before the projectile hits
@Dustin374: Go
Don't want to. I want them to flee. The problem is not that they flee. The problem is that they flee when the attack starts, not when they are hit. Which for me doesn't make much difference in the end.
Man i lost my items again, :( . It says at the beginning no valid savegame found, and i also get some error merssages at the beginning of every game, that some stringletngth is missing.
optimized save functionality. Items should no longer dissapear if the stash grows too large
Subititles will now allways be displayed to all players, not only those with subtitles on.
Time Machines can now use recall and reset during the survival part.
might have missed some
PS: I am aware that 1.4 was causing a save file reset. This problem is fixed now with 1.5. I apologize to anyone who lost his items during the 40 minutes that version 1.4 was up.
First off, great update! Especially the revive during time travel. I'm liking this game more and more. I switched over to assassin because I thought strider was a bit slow. God bless cloaking :) On second thought, the implosive shot skill is actually good but instead of targeted units should be pulled towards the strider IMHO. Great animation BTW. Also, Cloud (assassin) is a great skill in the sense that it totally defeats seekers and roaches a bit too. Only the 20% debuff isn't really doing much. I suggest that the cloud cost more (about 200 maybe?) and instead of debuff gives the assassin 50% faster attack/movement speed while in the cloud. This way the 'sin can take out quite a few units in a short time. Maybe even an extra buff to armor?
Anyway, keep on updating, this game is getting better and better. ^^
Damn, played this like 6 times yesterday, and didn't manage to beat it up. Final wave is just too imba :(.
As for feedback, a shop were sell items and buy new ones would be great :).
You give up too quickly - that's all lulz.
Anyway, this is probably the best RPG out there already, but I have a few things to note:
1) Especially as Elder I noticed that I got a ton of useless items (small crystals) and basically couldn't do anything with them except of trashing them.
Maybe it's a good idea to reduce the number of items you get when you're already somewhat well-equipped, but make those items better ones.
I wouldn't mind only getting a quarter of the amount, when there's more large crystals (even though I'm fully equipped with large ones).
2) I had to play as the Elder a lot because everyone else simply died with it - but he's rather boring to play with. He's slow, easy to kill, only has a single mediocre damage ability. He has no active support skills (you just encourage everyone every 60 seconds) except of healing.
So basically you're only sitting around, trying not to get stomped by charging Composites, yelling at your friends to kill the goddamn Breeders and klicking the heal button from time to time.
Healers are generally the least popular class because in most games they're boring as fk. Unfortunately this is very true in Chrono Agents, too.
I enjoyed playing Strider or Specialist, but Elder is plain boring after a few tries.
3) There is a bug where the game would not progress after the tutorials when a player leaves the game immediately after it started. The mission log would say "4/4 players reached the machine" but the game actually didn't continue.
It happened to us like 3 times in a row yesterday. There's no problem when they leave during the countdown, before loading, though.
4) There is a bug with the Foreseer's Vortex ability. I'm not exactly sure how we managed to do it.
Basically we had a Specialist who was almost dead and got attacked by some Ultralisk. Our Foreseer casted Vortex on him and a split second after that the Ultralisk killed the Specialist (there is a very short time frame where you get sucked into the vortex, but still can be attacked).
After that the Vortex disappeared (I think) and the Specialist didn't appear again.
We later noticed that he got "teleported" to the lower left position of the map, so far into the corner that we couldn't even see him. His owner was unable to control him.
Hey Xelaran, you answered my review via PM. I thought I'd continue here now :) On a side note, I played your map so much I have now over 2k skill points left after getting all upgrades to max right from the start. I play mainly as spec, strider, elder or warrior. By the way, if you guyz would like to have me in your games, feel free to add me (cppHalfMoon.400, EU server) ... I won't play foreseer or assa but anything else is fine (with maxed skills and eq) I'll follow your strategy.
Nice update.
The ability to use recall and reset during the survival part helps the map in two ways. Makes it important to save energy before you get back to base and makes the survival part a bit easier.
No key press required ... I forgot to mention that in my review but glad you changed that!
Automatical revival during the tutorial really helps too.
Subtitles are good during tutorial, but annoying during the rest of the game (to me). Makes it harder to communicate especially during the survival part.
The team status UI is good to have when selecting your agent, kind of useless later tho but doesn't hurt much to have it I guess.
There are still things needing to be fixed, like when recalling a soul can spawn north of the time machine at times (and be stuck here if can't jump over cliffs), but looks more and more polished.
About agents ... I have mainly 2 complains.
As S3rius said, Elder is kind of boring to play but as you designed the map he's also the more useful agent so you have to get one. Hell, if he could only buff that'd be already true. 30% attack speed on 4 ppl that's 120% total (20% more dps than your average agent), not to mention +6 to armor (huge). But he can also heal, revive and deal some damages. I understand that's intented (the usefulness part), but feels a bit too much anyhow.
Foreseer on the other hand isn't as boring to play, but lacks usefulness imho.
I don't really have any good idea to fix elder, I have some about foreseer though.
Limit the range of specialists scans (to same as basic attack) so the vision skill from foreseer can really become useful. As it is, with good skills and eq (or even without) a spec can do as good as the foreseer but it lasts forever and he doesn't have to focus on the skill.
Increase the damages taken by ennemies in the area slow by a %. Maybe could make the area a bit wider too.
Could give them a revive-like skill instead of the vision one. It would have a duration and cooldown, allowing for one dead ally to act as alive for a limited time (maybe 2 with max skills). This one would be instant and have decent range to be used as emergency during tough fights. Fits the time manipulation theme and would make it easier to play without elder (that can be troublesome to get at times).
Or even crazier, give unlimited range to ALL the foreseer skills. He'd be able to stay at base while helping the group from afar even if, and that's the awesome part, they decide to split. Hey, he's a foreseer afterall.
Oh and a last suggestion, I'd like a way to spend the extra exp I don't need. Something not worth it if you don't have maxed skills at start already, like 100 pts for 1 hp or something like that.
I really enjoy playing this map, good job. I played like 10h or so, but sadly i realized that all my good items disappeared today :(.
Keed up the good work :)
@eddydas: Go
Thanks for the feedback.
Yes I know that the save system might have flaws here and there. I am trying to optimize it right now. I need to get a better understanding of what i can and can't do with banks. I'll keep you updated.
This is also a good moment to give out a warning:
I will be trying to keep all codes reserverse-compatible but I can't say with 100% certainty, that this will always be the case. At some point, all saves might be reset. In some cases that might not be avoidable, whoever I will try to restrain from making such huge changes that would leave me no choice but to reset.
€: Right now It's not that much of a big deal I think, since there are not that many items yet and it is not that hard to earn a perfect inventory and even a semi perfect inventory gives you enough of an edge.
when 4 player leave you cannot win survival t.t
when ordering the specialist after hide he does not execute the command directly. instead he first shoots at a random target.
@Ryaneko: Go
Thanks for the reports. I'll look into it.
What do you mean you cannot win? Do you mean its too hard or do you mean it doesn't function properly?
its to hard (impossible).. well i never managed it with 5 people either so maybe i am just bad :)
oh and there should be a message who used the time machine.. so you at least know who you need to flame -_-
I agree it is pretty hard even with 5 people.
Yes I know. Plans are in motion to make it easier. I am just not planning to do it the simple way so it takes a little time.
okay.. i dont know whats wrong. there are waves spawning all over the place. its not going any further than base defense. we have 2 crystals to go.. 1 player left.
another "bug": when specialist shoots the enemy flees before the projectile hits
Can't do anything about that. That's the starcraft engine. Frankly It doesn't make a difference and it's not worth fixing.
@Xelaran: Go
Turn off the units Flee flag?
@Dustin374: Go Don't want to. I want them to flee. The problem is not that they flee. The problem is that they flee when the attack starts, not when they are hit. Which for me doesn't make much difference in the end.
Man i lost my items again, :( . It says at the beginning no valid savegame found, and i also get some error merssages at the beginning of every game, that some stringletngth is missing.
@eddydas: Go Actually I lost all my yesterday as well. I'ts bacause the savefile is getting too large i suspect.
Update!
Version 1.5 features:
PS: I am aware that 1.4 was causing a save file reset. This problem is fixed now with 1.5. I apologize to anyone who lost his items during the 40 minutes that version 1.4 was up.
First off, great update! Especially the revive during time travel. I'm liking this game more and more. I switched over to assassin because I thought strider was a bit slow. God bless cloaking :) On second thought, the implosive shot skill is actually good but instead of targeted units should be pulled towards the strider IMHO. Great animation BTW. Also, Cloud (assassin) is a great skill in the sense that it totally defeats seekers and roaches a bit too. Only the 20% debuff isn't really doing much. I suggest that the cloud cost more (about 200 maybe?) and instead of debuff gives the assassin 50% faster attack/movement speed while in the cloud. This way the 'sin can take out quite a few units in a short time. Maybe even an extra buff to armor? Anyway, keep on updating, this game is getting better and better. ^^
Damn, played this like 6 times yesterday, and didn't manage to beat it up. Final wave is just too imba :(.
As for feedback, a shop were sell items and buy new ones would be great :).
You give up too quickly - that's all lulz.
Anyway, this is probably the best RPG out there already, but I have a few things to note:
1) Especially as Elder I noticed that I got a ton of useless items (small crystals) and basically couldn't do anything with them except of trashing them.
Maybe it's a good idea to reduce the number of items you get when you're already somewhat well-equipped, but make those items better ones.
I wouldn't mind only getting a quarter of the amount, when there's more large crystals (even though I'm fully equipped with large ones).
2) I had to play as the Elder a lot because everyone else simply died with it - but he's rather boring to play with. He's slow, easy to kill, only has a single mediocre damage ability. He has no active support skills (you just encourage everyone every 60 seconds) except of healing.
So basically you're only sitting around, trying not to get stomped by charging Composites, yelling at your friends to kill the goddamn Breeders and klicking the heal button from time to time.
Healers are generally the least popular class because in most games they're boring as fk. Unfortunately this is very true in Chrono Agents, too.
I enjoyed playing Strider or Specialist, but Elder is plain boring after a few tries.
3) There is a bug where the game would not progress after the tutorials when a player leaves the game immediately after it started. The mission log would say "4/4 players reached the machine" but the game actually didn't continue.
It happened to us like 3 times in a row yesterday. There's no problem when they leave during the countdown, before loading, though.
4) There is a bug with the Foreseer's Vortex ability. I'm not exactly sure how we managed to do it.
Basically we had a Specialist who was almost dead and got attacked by some Ultralisk. Our Foreseer casted Vortex on him and a split second after that the Ultralisk killed the Specialist (there is a very short time frame where you get sucked into the vortex, but still can be attacked).
After that the Vortex disappeared (I think) and the Specialist didn't appear again.
We later noticed that he got "teleported" to the lower left position of the map, so far into the corner that we couldn't even see him. His owner was unable to control him.
you can initiate time jump infinite time. spawning more enemys repeating voice acting and so on.
Hey Xelaran, you answered my review via PM. I thought I'd continue here now :) On a side note, I played your map so much I have now over 2k skill points left after getting all upgrades to max right from the start. I play mainly as spec, strider, elder or warrior. By the way, if you guyz would like to have me in your games, feel free to add me (cppHalfMoon.400, EU server) ... I won't play foreseer or assa but anything else is fine (with maxed skills and eq) I'll follow your strategy.
Nice update.
There are still things needing to be fixed, like when recalling a soul can spawn north of the time machine at times (and be stuck here if can't jump over cliffs), but looks more and more polished.
About agents ... I have mainly 2 complains.
I don't really have any good idea to fix elder, I have some about foreseer though.
Oh and a last suggestion, I'd like a way to spend the extra exp I don't need. Something not worth it if you don't have maxed skills at start already, like 100 pts for 1 hp or something like that.
what? foreseer is just plain strong with timefield and huge initial damage.. he can almost hold one side of the survival by himself