Well, I'm working on this map for my idea (below) and I'm wanting to know if anything looks wrong or congested. It's a 1v1, and not intended for massively long games, but is intended for some fun ones. Red lines are line of sight blockers, and blue things are ramps.
http://calibermengsk.com/starcraft/maps/SC2-Advanced.png
So I had this idea a while ago, why not benefit from the levels for individual units? Why not make it where all units have a health regen (really slow) and make it to where you get to heal faster with a higher level? Or attacks stronger based on kills?
Effectively this would be a massive realtime RPG. Could create an interesting element to a standard game. Just an idea.
Let me know what you guys think. I'm gonna work on the map as a 1v1 anyway, but I'd still like to know if you like the idea of the RPG stuff.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Well, I'm working on this map for my idea (below) and I'm wanting to know if anything looks wrong or congested. It's a 1v1, and not intended for massively long games, but is intended for some fun ones. Red lines are line of sight blockers, and blue things are ramps. http://calibermengsk.com/starcraft/maps/SC2-Advanced.png
So I had this idea a while ago, why not benefit from the levels for individual units? Why not make it where all units have a health regen (really slow) and make it to where you get to heal faster with a higher level? Or attacks stronger based on kills?
Effectively this would be a massive realtime RPG. Could create an interesting element to a standard game. Just an idea.
Let me know what you guys think. I'm gonna work on the map as a 1v1 anyway, but I'd still like to know if you like the idea of the RPG stuff.