Hey, Diablo with guns ftw! Anyway, it's his choice, not yours. After all, sc2 had zombies and that was futuristic. How about the prologue is...
8 brave heroes journey through time on a quest for treasures that will save their planet. They come upon their time, when they realize, it's the time of evil and doom. The time of diablo! They must fight their way through undead, fallen, and even more dangerous monsters to get to diablo's lair and take the treasure to save the world that is yet to be.
I would just make it futuristic and put a new turn on diablo. I don't understand why the Devil can't exists in a more futuristic time?
Its obv your choice to do what you want, We are just mentioning the setting you have does not look well with the characters you have. I understand its hard to create a diablo type game in a space rts without custom models, So if you are not going to model your own game. Then you should try to keep it close to the settings they have modeled for you.
And yukaboy there is no need for you to defend him, the reason maps are placed on this forum is for criticism, It would be stupid to ask other map makers not to say what they saw.
I must say the functions you have in here are great so far, this is really my only thing. Everything else looks amazing.
Is it possible to get around this limit using Libraries from a mod or something? 25mbs of triggers is pretty crazy, how come you require so many? Additionally, if there is a legitimate reason for having that many triggers, you may want to start a thread petitioning blizzard for a higher limit. If they intend to have a map marketplace one day, they will have to raise the limit. No one will pay for maps that don't push the limits in what they do.
Is it possible to get around this limit using Libraries from a mod or something? 25mbs of triggers is pretty crazy, how come you require so many? Additionally, if there is a legitimate reason for having that many triggers, you may want to start a thread petitioning blizzard for a higher limit. If they intend to have a map marketplace one day, they will have to raise the limit. No one will pay for maps that don't push the limits in what they do.
its all about custom UI + Smart click disable...you have to Triggers EVERYTHING! stats included, so, its not possible with this limit
This is such depressing news. Was looking forward to this, not to mention the time and effort you put in. jfc. It's not like 3mb of triggers even takes that much space, and if it runs well whats the problem with having more.
This is such depressing news. Was looking forward to this, not to mention the time and effort you put in. jfc. It's not like 3mb of triggers even takes that much space, and if it runs well whats the problem with having more.
i was very exited cause i just finish a polished version of the multiplayer. But this sad thing stopped me...
if you could let another person take a look at your triggers, there maybe ways to elimate some excess triggers which could be changed to actions definations. If you have that many triggers, there must be plenty of triggers that could've been simplified to save space.
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Hm... I dislike having futuristic SC2 units in there. Only thing I dislike here.
I agree
Diablo with guns? x_X
Hey, can you like, post the new times that you think you're going to use on your next session. Like, 10 minutes before then. I'd like to show up. :D
It would work if you just made the entire map futuristic, it will just be diablo 1000 million years in the future .
@Ash4meD: Go
Hey, Diablo with guns ftw! Anyway, it's his choice, not yours. After all, sc2 had zombies and that was futuristic. How about the prologue is...
8 brave heroes journey through time on a quest for treasures that will save their planet. They come upon their time, when they realize, it's the time of evil and doom. The time of diablo! They must fight their way through undead, fallen, and even more dangerous monsters to get to diablo's lair and take the treasure to save the world that is yet to be.
...how's that? :)
I would just make it futuristic and put a new turn on diablo. I don't understand why the Devil can't exists in a more futuristic time?
Its obv your choice to do what you want, We are just mentioning the setting you have does not look well with the characters you have. I understand its hard to create a diablo type game in a space rts without custom models, So if you are not going to model your own game. Then you should try to keep it close to the settings they have modeled for you.
And yukaboy there is no need for you to defend him, the reason maps are placed on this forum is for criticism, It would be stupid to ask other map makers not to say what they saw.
I must say the functions you have in here are great so far, this is really my only thing. Everything else looks amazing.
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Is it possible to get around this limit using Libraries from a mod or something? 25mbs of triggers is pretty crazy, how come you require so many? Additionally, if there is a legitimate reason for having that many triggers, you may want to start a thread petitioning blizzard for a higher limit. If they intend to have a map marketplace one day, they will have to raise the limit. No one will pay for maps that don't push the limits in what they do.
its all about custom UI + Smart click disable...you have to Triggers EVERYTHING! stats included, so, its not possible with this limit
This is such depressing news. Was looking forward to this, not to mention the time and effort you put in. jfc. It's not like 3mb of triggers even takes that much space, and if it runs well whats the problem with having more.
i was very exited cause i just finish a polished version of the multiplayer. But this sad thing stopped me...
why not turn some of the triggers into galaxy and reimplement them as galaxy scripts?
cause i have no idea how to do that and the map is not finished at all...
@egodbout: Go
if you could let another person take a look at your triggers, there maybe ways to elimate some excess triggers which could be changed to actions definations. If you have that many triggers, there must be plenty of triggers that could've been simplified to save space.