Hello fellow mappers, don't have enough time/not sure how to implement an ability idea? Well never fear, In order to better acquaint myself with the editor I have decided to take requests to make custom abilities.
In Regards to Request Format
I'll need a Ability Title(not required) and a short description of what your idea/concept is. Also if you could add some other method of contact like Msn/Aim/Xfire or a vent server (Not Email since it is the same as a forum but more of a hassle) since relying on people checking the forums every 2 minutes is not a realistic expectation. If I find an idea interesting or I am just bored I will contact you for specific details/guidance then get to work. As well as creating the ability I will also attempt to explain to you how it works and how it can be changed/modified.
If your looking for some example abilities that I have already made you can check my maps page, the post below this one, or the Spell Contest Thread
Let me know if you guys think I should make videos for my completed spells.
Not really gonna use my ideas for any maps, but gonna leave it in the forum for people to use maybe.
Multi-leveled spells:
Icebolt - Charges up to 5 Icebolts and allows the unit to fire them off at any unit/structure. Higher rank will have faster casting time and greater damage. Can be used with a wand to further increase the range by 20% and also do more damage (with the proper elemental wand). Fastest cast time at a higher rank, more constant streamlined damage.
Firebolt - Charges up to 5 Firebolts, but as soon as you fire it, all will hit 1 target, dealing a multiplier damage of the bolts. Deals a greater amount of damage than Icebolts, higher ranks will have faster casting time and damage. Can be used with a wand. Slowest cast time.
Lightningbolt - Charges up to 5 Lightningbolts, but each bolt represents the number of adjacent targets you can hit near your targets. Higher ranks will have faster casting time and damage. Can be used with a wand. Fastest cast at low rank, but icebolt at higher rank becomes faster than it. Longer stun time than Icebolts.
If anyone notices, I took these ideas from Mabinogi.
Icebolt
Firebolt (video shows chaincasting wands [casting more charges in a cast])
Lightning bolt (rank 1 dan test but it will show the use of lightning)
Well I've been having some pretty annoying issues with an ability for a game I'm making.
The ability name and UI details aren't very important as the game UI is disabled and the effect is triggered from a projectile so the ability aspect isn't very important. Basically, the ability shoots hellion fire beams off in the 8 cardinal directions (North, South, East, West, Northeast, Southeast, etc...). I've successfully managed to get the damage area set up correctly (A whole bunch of persistents and a set effect that triggers them all), but the hellion flames themselves are incredibly complicated and annoying.
Could you take a crack at it? I'll be sure to include you in the game credits.
If you are interested you can contact me pretty easily on these forums, and my email is [email protected]
It's not showing up that's the problem, its showing up in the right spots. The 8 flame trails shoot off in completely random directions every time I trigger the spell.
Ahh ic, I would have to look at your map to find the problem, if you want to add either my Aim, Msn, or Xfire.
Or if you want I could just make a version of it myself and explain how i went about doing it
Here's a link to the test map I was working with it on. I usually keep the abilities I'm testing in their own map, in case I do something stupid and have to start over.
Anyways, here's the link. The sensor towers surrounding the unit are to register where the damage it taking place.
Multishot ability like amazon from diablo 2, using marauder missiles, to be more helpful multirank with 4-5-6 missiles
Fury from diablo(druid)- you attacked multiple times it could all go to the same target, but if others were around then it goes to others like 5-10attacks
a move like scorpion from MK, but you use a rope of lighting to grab the target and pull him closer
a move where forcefield appears infront of you, you throw it in the air, then you teleport in the air, grab it, and throw it towards a target unit(to much?)
Would it be possible to make a short tutorial with [some] of the spells you create?
Name can be whatever, really, but if you need something: Charged Power Shot, with a 10 second CD, no energy requirement.
I really wanted to have a charged up power shot [akin to the x-buster in MegaMan X] that will stun a target for a few seconds [akin to the energy blast Vile uses when you fight him the first time and Zero shows up to kick ass.]. If you're unfamiliar with that series then a blast effect [like the yamato cannon] that stuns will be great.
I'm clueless on creating new abilities though, currently I've been using the Yamato Cannon as a placeholder.
use thor 250mm cannon because that stuns, you will need to add a missile effect though, as right now it dont shoot any. Thats what I did my thor cannon shoots 100s of marauder missiles all in a row stunning the target.
or maybe fungal growth that stuns to and already has a missile effect(fungal might only hold in place not stun, not 100% sure)
Multishot ability like amazon from diablo 2, using marauder missiles, to be more helpful multirank with 4-5-6 missiles
Fury from diablo(druid)- you attacked multiple times it could all go to the same target, but if others were around then it goes to others like 5-10attacks
a move like scorpion from MK, but you use a rope of lighting to grab the target and pull him closer
a move where forcefield appears infront of you, you throw it in the air, then you teleport in the air, grab it, and throw it towards a target unit(to much?)
The fury spell was done by somebody for the spell contest, as for the other two, I will make them (both) after I'm done with Tims.
Would it be possible to make a short tutorial with [some] of the spells you create?
Name can be whatever, really, but if you need something: Charged Power Shot, with a 10 second CD, no energy requirement.
I really wanted to have a charged up power shot [akin to the x-buster in MegaMan X] that will stun a target for a few seconds [akin to the energy blast Vile uses when you fight him the first time and Zero shows up to kick ass.]. If you're unfamiliar with that series then a blast effect [like the yamato cannon] that stuns will be great.
I'm clueless on creating new abilities though, currently I've been using the Yamato Cannon as a placeholder.
Also, as nice as it is that the flames are coming from the hands of the high templar, the templar won't be shooting them when I'm finished. Could you change it to one flame instead of two and just have the source be the origin? It would be much easier for me to add in that way.
Thank you again for the help though, I don't think I would have ever got this working by myself.
lol where'd that flame go, in regards to shooting from the center, just go to actors tab, find the one called hellion attack and under the field "attachment - launch attachment query+" change AMFilterWeapon to AMFilterCenter
And where would I go to remove the small flame effect that occurs at the point I'm shooting? I'd like to keep the beams, but lose the small flame that appears at the point.
EDIT: Nevermind, I found it. still trying to figure out what happened to the last flame though.
Yea I'm not sure, there is no reason for that flame to do that, it seems it gets created but just doesn't fully animate
- I'm realizing now that using the trigger editor would create a much cleaner damage radius and would be able to fix the fire. If i get time i might just remake that spell making use of some trigger editor functions, I've just been in data editor mode ever since the spell contest
While you're at it, perhaps you'd like to assist me with a second problem I'm trying to solve? I need to flip a unit onto it's side and spin it clockwise continuously in a circle, even while its moving around, and I can't use the trigger editor to do it. I've tried actor events and host site operations, but this particular animation doesn't seem to be possible, or at least not very obviously placed. If you have any experience with unusual rotations, this problem along with the cardinal flame direction is basically the only thing I have left to do for my map that I haven't been able to achieve.
EDIT: Fixed the missing hellion flame problem, just set the period count to 9 instead of 8 and apparently that did it.
Would it be possible to make a short tutorial with [some] of the spells you create?
Name can be whatever, really, but if you need something: Charged Power Shot, with a 10 second CD, no energy requirement.
I really wanted to have a charged up power shot [akin to the x-buster in MegaMan X] that will stun a target for a few seconds [akin to the energy blast Vile uses when you fight him the first time and Zero shows up to kick ass.]. If you're unfamiliar with that series then a blast effect [like the yamato cannon] that stuns will be great.
I'm clueless on creating new abilities though, currently I've been using the Yamato Cannon as a placeholder.
Something like this? It does more dmg the longer u charge, and at max charge(5 seconds) it stuns the target for 2 seconds
While you're at it, perhaps you'd like to assist me with a second problem I'm trying to solve? I need to flip a unit onto it's side and spin it clockwise continuously in a circle, even while its moving around, and I can't use the trigger editor to do it. I've tried actor events and host site operations, but this particular animation doesn't seem to be possible, or at least not very obviously placed. If you have any experience with unusual rotations, this problem along with the cardinal flame direction is basically the only thing I have left to do for my map that I haven't been able to achieve.
EDIT: Fixed the missing hellion flame problem, just set the period count to 9 instead of 8 and apparently that did it.
Nice, that does make sence, the persistant effect was getting destroyed before the flame had time to animate, instead of adding an extra period try adding an expiration delay, as adding another period will add extra damage to the effect(I think)
I do have some experience with unusual rotations. if you look at my temporal generator spell the rings both are rotated and spun using the editor
Ability Requests
Hello fellow mappers, don't have enough time/not sure how to implement an ability idea? Well never fear, In order to better acquaint myself with the editor I have decided to take requests to make custom abilities.
In Regards to Request Format
I'll need a Ability Title(not required) and a short description of what your idea/concept is. Also if you could add some other method of contact like Msn/Aim/Xfire or a vent server (Not Email since it is the same as a forum but more of a hassle) since relying on people checking the forums every 2 minutes is not a realistic expectation. If I find an idea interesting or I am just bored I will contact you for specific details/guidance then get to work. As well as creating the ability I will also attempt to explain to you how it works and how it can be changed/modified.
If your looking for some example abilities that I have already made you can check my maps page, the post below this one, or the Spell Contest Thread
Let me know if you guys think I should make videos for my completed spells.
Contact Info:
Msn: [email protected]
Aim: Slypoos
Xfire: Slypoos
Completed Spell List:
Spell Queue:
Not really gonna use my ideas for any maps, but gonna leave it in the forum for people to use maybe.
Multi-leveled spells:
Icebolt - Charges up to 5 Icebolts and allows the unit to fire them off at any unit/structure. Higher rank will have faster casting time and greater damage. Can be used with a wand to further increase the range by 20% and also do more damage (with the proper elemental wand). Fastest cast time at a higher rank, more constant streamlined damage.
Firebolt - Charges up to 5 Firebolts, but as soon as you fire it, all will hit 1 target, dealing a multiplier damage of the bolts. Deals a greater amount of damage than Icebolts, higher ranks will have faster casting time and damage. Can be used with a wand. Slowest cast time.
Lightningbolt - Charges up to 5 Lightningbolts, but each bolt represents the number of adjacent targets you can hit near your targets. Higher ranks will have faster casting time and damage. Can be used with a wand. Fastest cast at low rank, but icebolt at higher rank becomes faster than it. Longer stun time than Icebolts.
If anyone notices, I took these ideas from Mabinogi.
Icebolt
Firebolt (video shows chaincasting wands [casting more charges in a cast])
Lightning bolt (rank 1 dan test but it will show the use of lightning)
Well I've been having some pretty annoying issues with an ability for a game I'm making.
The ability name and UI details aren't very important as the game UI is disabled and the effect is triggered from a projectile so the ability aspect isn't very important. Basically, the ability shoots hellion fire beams off in the 8 cardinal directions (North, South, East, West, Northeast, Southeast, etc...). I've successfully managed to get the damage area set up correctly (A whole bunch of persistents and a set effect that triggers them all), but the hellion flames themselves are incredibly complicated and annoying.
Could you take a crack at it? I'll be sure to include you in the game credits.
If you are interested you can contact me pretty easily on these forums, and my email is [email protected]
@Timthetoolman:
Are you having problems trying to create the fire animations, or are they the wrong size/not firing in the right direction?
Do you have an Instant Messaging program like Msn, Aim, or Xfire
@Slypoos: Go
It's not showing up that's the problem, its showing up in the right spots. The 8 flame trails shoot off in completely random directions every time I trigger the spell.
@Timthetoolman:
Ahh ic, I would have to look at your map to find the problem, if you want to add either my Aim, Msn, or Xfire.
Or if you want I could just make a version of it myself and explain how i went about doing it
@Slypoos: Go
Here's a link to the test map I was working with it on. I usually keep the abilities I'm testing in their own map, in case I do something stupid and have to start over.
Anyways, here's the link. The sensor towers surrounding the unit are to register where the damage it taking place.
http://www.2shared.com/file/08UUEeUh/Test.html
@Timthetoolman: Go
Multishot ability like amazon from diablo 2, using marauder missiles, to be more helpful multirank with 4-5-6 missiles
Fury from diablo(druid)- you attacked multiple times it could all go to the same target, but if others were around then it goes to others like 5-10attacks
a move like scorpion from MK, but you use a rope of lighting to grab the target and pull him closer
a move where forcefield appears infront of you, you throw it in the air, then you teleport in the air, grab it, and throw it towards a target unit(to much?)
Would it be possible to make a short tutorial with [some] of the spells you create?
Name can be whatever, really, but if you need something: Charged Power Shot, with a 10 second CD, no energy requirement.
I really wanted to have a charged up power shot [akin to the x-buster in MegaMan X] that will stun a target for a few seconds [akin to the energy blast Vile uses when you fight him the first time and Zero shows up to kick ass.]. If you're unfamiliar with that series then a blast effect [like the yamato cannon] that stuns will be great.
I'm clueless on creating new abilities though, currently I've been using the Yamato Cannon as a placeholder.
@Hartgarde: Go
use thor 250mm cannon because that stuns, you will need to add a missile effect though, as right now it dont shoot any. Thats what I did my thor cannon shoots 100s of marauder missiles all in a row stunning the target.
or maybe fungal growth that stuns to and already has a missile effect(fungal might only hold in place not stun, not 100% sure)
@Timthetoolman: Go Ok taking a look now.
The fury spell was done by somebody for the spell contest, as for the other two, I will make them (both) after I'm done with Tims.
Do you want to be able to move while charging?
@Timthetoolman: Go
Here you go.
Is one of the flames missing?
http://img35.imageshack.us/img35/2633/screenshot001ql.jpg
Also, as nice as it is that the flames are coming from the hands of the high templar, the templar won't be shooting them when I'm finished. Could you change it to one flame instead of two and just have the source be the origin? It would be much easier for me to add in that way.
Thank you again for the help though, I don't think I would have ever got this working by myself.
@Timthetoolman: Go
lol where'd that flame go, in regards to shooting from the center, just go to actors tab, find the one called hellion attack and under the field "attachment - launch attachment query+" change AMFilterWeapon to AMFilterCenter
@Slypoos: Go
And where would I go to remove the small flame effect that occurs at the point I'm shooting? I'd like to keep the beams, but lose the small flame that appears at the point.
EDIT: Nevermind, I found it. still trying to figure out what happened to the last flame though.
@Timthetoolman: Go
Yea I'm not sure, there is no reason for that flame to do that, it seems it gets created but just doesn't fully animate
- I'm realizing now that using the trigger editor would create a much cleaner damage radius and would be able to fix the fire. If i get time i might just remake that spell making use of some trigger editor functions, I've just been in data editor mode ever since the spell contest
@Slypoos: Go
While you're at it, perhaps you'd like to assist me with a second problem I'm trying to solve? I need to flip a unit onto it's side and spin it clockwise continuously in a circle, even while its moving around, and I can't use the trigger editor to do it. I've tried actor events and host site operations, but this particular animation doesn't seem to be possible, or at least not very obviously placed. If you have any experience with unusual rotations, this problem along with the cardinal flame direction is basically the only thing I have left to do for my map that I haven't been able to achieve.
EDIT: Fixed the missing hellion flame problem, just set the period count to 9 instead of 8 and apparently that did it.
Something like this? It does more dmg the longer u charge, and at max charge(5 seconds) it stuns the target for 2 seconds
Nice, that does make sence, the persistant effect was getting destroyed before the flame had time to animate, instead of adding an extra period try adding an expiration delay, as adding another period will add extra damage to the effect(I think)
I do have some experience with unusual rotations. if you look at my temporal generator spell the rings both are rotated and spun using the editor