People who don't know much about ME might not understand the story behind this, but the gameplay wouldn't require any knowledge of the game.
- Map is set on an eezo-rich moon occupied and mined by Cerberus, where they also experiment and test out new technologies on captive humans and aliens for the advancement of humanity. The Alliance has taken notice and wishes to terminate the colony due to inhumane experiments and rights violations, pitting the two sides against one another.
- Players pick a class between the classes in ME (Warrior, Adept, Infiltrator, Engineer, Sentinel, Vanguard) as well as two additional classes based on faction (Alliance: Spectre, a biotic infiltrator, Cerberus: Elementalist, a genetically enhanced biotic that would resemble a mage). Each class will have a talent setup similar to Mass Effect 2, where putting points into abilities makes them stronger and unlocks better versions of these abilities (i.e. Cryo Freeze, a single-target ability, becoming Cryoblast, an AoE ability). Each level will unlock multiple ability points which can be spent. Each class will have 6-7 abilities.
- Heroes use the attributes from Mass Effect: Combat, Tech, Biotics
- Players can equip their character with a weapon, ammo and an armor suit. These provide the primary basis for the player's attack and defenses. For example, certain Sniper Rifles may have a chance to crit, certain ammo may go through shields, or certain armor sets might have a chance to reflect a missile attack, etc.
- Players can also purchase a certain amount of genetic mutations, as gene therapy is a popular part of the ME lore. Gene Therapy provides primarily passive bonuses to your character (as a replacement for "items".)
- Map makes use of an in-combat and out-of-combat system, where heroes will regenerate their health and energy much faster outside of combat.
- Terrain is set on the Ulaan (cave) tileset, with a blue-ish tinted lighting and fog setup. Not too many doodads (at least compared to, say, a jungle map), lots of open spaces with points of interest scattered around.
I know it's not much, but I should have at least an early demo version of the map available within the next month. I guess I might make a page for it but I haven't gotten around to it yet, i'll probably wait until I have something to release to people
Anyways let me know what you guys think! or if you have ideas
I'm a big fan of Mass Effect and from the sounds of it this would be a pretty fun map to play. The terrain looks good too (although I'm no expert, I suck at the paintbrush :))
People who don't know much about ME might not understand the story behind this, but the gameplay wouldn't require any knowledge of the game.
- Map is set on an eezo-rich moon occupied and mined by Cerberus, where they also experiment and test out new technologies on captive humans and aliens for the advancement of humanity. The Alliance has taken notice and wishes to terminate the colony due to inhumane experiments and rights violations, pitting the two sides against one another.
- Players pick a class between the classes in ME (Warrior, Adept, Infiltrator, Engineer, Sentinel, Vanguard) as well as two additional classes based on faction (Alliance: Spectre, a biotic infiltrator, Cerberus: Elementalist, a genetically enhanced biotic that would resemble a mage). Each class will have a talent setup similar to Mass Effect 2, where putting points into abilities makes them stronger and unlocks better versions of these abilities (i.e. Cryo Freeze, a single-target ability, becoming Cryoblast, an AoE ability). Each level will unlock multiple ability points which can be spent. Each class will have 6-7 abilities.
- Heroes use the attributes from Mass Effect: Combat, Tech, Biotics
- Players can equip their character with a weapon, ammo and an armor suit. These provide the primary basis for the player's attack and defenses. For example, certain Sniper Rifles may have a chance to crit, certain ammo may go through shields, or certain armor sets might have a chance to reflect a missile attack, etc.
- Players can also purchase a certain amount of genetic mutations, as gene therapy is a popular part of the ME lore. Gene Therapy provides primarily passive bonuses to your character (as a replacement for "items".)
- Map makes use of an in-combat and out-of-combat system, where heroes will regenerate their health and energy much faster outside of combat.
- Terrain is set on the Ulaan (cave) tileset, with a blue-ish tinted lighting and fog setup. Not too many doodads (at least compared to, say, a jungle map), lots of open spaces with points of interest scattered around.
I know it's not much, but I should have at least an early demo version of the map available within the next month. I guess I might make a page for it but I haven't gotten around to it yet, i'll probably wait until I have something to release to people
Anyways let me know what you guys think! or if you have ideas
heres some terrain shots I took real fast
I'm a big fan of Mass Effect and from the sounds of it this would be a pretty fun map to play. The terrain looks good too (although I'm no expert, I suck at the paintbrush :))
Would love to see/play this map!
updated OP with a few more wip terrain pictures
Yes you terrain looks goood!!
:)