This is the project I wanted to work on from the very moment I got Starcraft 2. I used to make maps for the original Starcraft (back in the day) so I think this is a suitable project for me to get back into it. Some of you Starcraft vets might remember one or two of my projects - the most popular being Quests Open RPG, but also Aegis RPG and a few others. If you want to contact me, I'm Miles#152 on battle.net, or you can swing by the official forums (link in the sig.) Without further ado...
"A mining operation on the planet Haroth has gone awry. Employees have begun to disappear, but no bodies have been found. Get to the bottom of this deadly mystery - or deepen it..."
Malum Ruina is a survival/who's the killer type of map that takes place on the volcanic planet of Haroth. The Kingston Logistics and Supply Corporation has been mining the planet's surface for rare and valuable minerals. Despite the occasional flood of molten lava or electrical storm, operations were going well. However, shortly after the disappearance of a small mining crew, others in the colony have gone missing. You play the role of one of the remaining colonists. Time is short - you must figure out who or what is causing people to disappear before you become the next victim.
Features:
- Controllable vehicles to drive to different buildings
- Blood tests to find out who the alien is
- Every player gets a unique role (Commander, soldier, medic, etc.)
- Custom dialog menus
- Custom chat box, including the ability to change names
The map is published in the US region as of right now. If it becomes more popular (and if Blizzard hasn't allowed cross-region play by then) I will seek methods for publishing in other regions.
If you want to try the map and you don't have any friends online, here's how you do it:
1. Get on battle.net
2. Click on Multiplayer, then Create Game. Toggle the drop down menus so they display "Popular" followed by "Custom."
3. Enter Malum Ruina into the search bar and click on search. If you are in the US region, the map should be displayed in the box below. Double click on the map to begin hosting.
4. Start the game. Once it loads, type "-disable victory" to turn off the victory conditions. This will allow you to play the game alone.
Just to note, if you play the game this way it won't be very interesting. It's intended for multiple people (I would recommend at least 6.) But this is a good way to familiarize yourself with the mechanics of the game.
- Reworked the way vehicle energy is structured. Vehicles can travel further but no longer recharge energy on their own (this rework should also reduce lag a bit)
- New item: Vehicle Battery Charger; Partially recharges the battery of a target vehicle
- Nerfed Charged Burst a bit (lasts 1.2 seconds instead of 1.5)
- Augmented Leggings no longer cost custom resources to purchase
- Fixed a bug that made it impossible for the alien to evolve if he placed an egg or item in a vehicle
- Fusion Bomb base fuse increased 1 second to 5 seconds
- Improved Augmented leggings from +10% ms to +15% ms
- Alien now respawns in Survival Mode
Version 1.37:
- Zombies and spawnlings now wander about mindlessly
- Reworked alien attacks
- Reworked infection
- Electrical Storms are now dangerous
- Lava/storms have twice the chance of occurring but have much shorter duration
- Players can no longer make their names blank spaces
- Spawns can no longer take new evo forms before the overlord is finished evolving
- Xenobiology has been reworked
- New alien forms: Obliteration, Insurrection, and Caliginous
- Fixed a bug that prevented the victory trigger from working in Survival mode
Version 1.41:
- Fixed an exploit allowing players to glitch into the lava outside and wander outside the map
- Rocket launcher's secondary ability now costs 110 energy and does more damage
- Weapons have been rebalanced
- Exploding barrels
- Kit Factory can now make a Communication Uplink Relay
- Orbital Drilling Laser for big splosions and stuff
- Removed the autocast for the Medic's heal ability
- Dogs that may or may not explode
- Clicking Display on the Alien's telepathic control center now hides more of it
- Various other changes, balances, and bug fixes
Versions 1.42-1.44:
- Players no longer retain control over menus when they die
- Other miscellaneous bug fixes
Version 1.47:
- 3 new alien forms (tier 3): Calcination, Voltaic, and Viral
- Fusion bombs now create fire
- Changed the debug code. BUNCHA JERKS.
- Various bug fixes and balance changes, per usual
Version 1.48:
- Evolution requirements for alien reduced from 3200/7000 to 2800/6400.
- Reduced the cooldown for alien eggs from 3 minutes to 2 minutes.
- Fixed a bug causing the Hacking ability to reset when someone else approached a locked door.
- Hacking now works about twice as fast
- Only 1 person may access a locked door's keypad at a time.
- Players must now use the Board ability to enter a vehicle.
- Added a '-repick' command so players can try to random a new class. Players cannot repick to a class that is already assigned to another player. This command is disabled after 4 minutes of game time.
- Players can now opt in or out for selection as the Alien
- Names of players are now listed. If closed, the list box can be opened again with the '-names' command.
- Small bug fixes
Version 1.52:
- New introduction cinematic
- Viral and Calcination alien forms can now properly spawn other players
Thanks. I'm going to continue supporting this for a little while, so expect a long trail of updates. There will be a new version coming out in about a week, give or take a few days. Massive changes, very exciting :)
Hey Miles just wanted to compliment you on the great map. Ive Really enjoyed playing this map on SC2. Keep up the good work! and could i suggest for track 6: Zombiestomp, as sung by Ozzie Osbourne.
This is the project I wanted to work on from the very moment I got Starcraft 2. I used to make maps for the original Starcraft (back in the day) so I think this is a suitable project for me to get back into it. Some of you Starcraft vets might remember one or two of my projects - the most popular being Quests Open RPG, but also Aegis RPG and a few others. If you want to contact me, I'm Miles#152 on battle.net, or you can swing by the official forums (link in the sig.) Without further ado...
"A mining operation on the planet Haroth has gone awry. Employees have begun to disappear, but no bodies have been found. Get to the bottom of this deadly mystery - or deepen it..."
Malum Ruina is a survival/who's the killer type of map that takes place on the volcanic planet of Haroth. The Kingston Logistics and Supply Corporation has been mining the planet's surface for rare and valuable minerals. Despite the occasional flood of molten lava or electrical storm, operations were going well. However, shortly after the disappearance of a small mining crew, others in the colony have gone missing. You play the role of one of the remaining colonists. Time is short - you must figure out who or what is causing people to disappear before you become the next victim.
Features:
SC2Mapster database entry
For other links, check out my signature.
I will be using this thread to post updates to the game. For a full changelog, go to the official Malum Ruina forums.
- Version 1.20 -
New in this version:
- Optimized doors (they now stay open if you're following someone or standing on the threshold)
- Fixed a bug causing the player's color to change when transforming back into human form
- Fixed a bug causing the alien's item charges and item cooldowns to reset upon transforming
- Increased the range at which items can be picked up
- New ability for Personnel: Sprint (temporarily increases movement speed)
- Various bug fixes
- Temporarily removed storms (they will be back once the lag issue is resolved)
- Version 1.22 -
New in this version:
- New mission: "Chariot from Heaven"
- Fixed lagginess of vehicles
- Items bought from shops are now automatically picked up if there is room in your inventory
- Fixed a bug where no one could talk when the game was ending
- Slightly increased the movement speed for the Inception alien
- Spread out game tips to make learning the game easier
- Reduced the amount of time it takes to run a GIA scan
- Modified terrain a bit to help prevent getting trapped when exiting vehicles at certain spots
- Various other changes/bug fixes
- Version 1.23 -
- Weapon Abilities
- - - Standard Pistol (+ Officer's Pistol)
Charged Burst: Greatly increases firing speed for a short period of time
- - - Flamethrower
Napalm Blast: Fires superheated flamethrower fuel at a target location, causing damage to nearby units
- - - Shotgun
Ballistic Shield: Protects user from conventional weapons for a short period of time
- - - Assault Rifle
Launch Grenade: Fires a grenade at a target location (faster than normal grenades)
- - - Laser Pistols
Deploy Personal Shield Generator: Gradually amplifies the heat shield of nearby units, creating a personal force-shield around them
- - - Rocket Launcher
Hornet Mini-Rockets: Fires a devastating volley of rockets at a target location
- Personnel now have a small energy shield which quickly regenerates when outside of combat
- Various bug fixes and balance changes
You background story looks like hell of a intense story.
Looks like great project. How can we try the map ? What region are you ?
@tigerija: Go
The map is published in the US region as of right now. If it becomes more popular (and if Blizzard hasn't allowed cross-region play by then) I will seek methods for publishing in other regions.
If you want to try the map and you don't have any friends online, here's how you do it:
1. Get on battle.net
2. Click on Multiplayer, then Create Game. Toggle the drop down menus so they display "Popular" followed by "Custom."
3. Enter Malum Ruina into the search bar and click on search. If you are in the US region, the map should be displayed in the box below. Double click on the map to begin hosting.
4. Start the game. Once it loads, type "-disable victory" to turn off the victory conditions. This will allow you to play the game alone.
Just to note, if you play the game this way it won't be very interesting. It's intended for multiple people (I would recommend at least 6.) But this is a good way to familiarize yourself with the mechanics of the game.
- Version 1.24 -
- Fixed a bug allowing the alien to carry weapon abilities over when transforming
- Version 1.25 -
New in this version:
- Reworked the way vehicle energy is structured. Vehicles can travel further but no longer recharge energy on their own (this rework should also reduce lag a bit)
- New item: Vehicle Battery Charger; Partially recharges the battery of a target vehicle
- Nerfed Charged Burst a bit (lasts 1.2 seconds instead of 1.5)
- Augmented Leggings no longer cost custom resources to purchase
- Fixed a bug that made it impossible for the alien to evolve if he placed an egg or item in a vehicle
- Various other bug fixes/modifications
- Version 1.30 -
- Zombies (you heard me)
- Class abilities
- Revamped the class selection system to be more random
- Modified the position, size, and functionality of the chatbox
- Restructured the way vehicles work. They now expend energy more slowly but do not naturally regenerate
- Added new item: Vehicle Battery Charger
- Various other balance changes and bug fixes
- Version 1.31 -
- Players will now vote on the following game modes at the start of the game:
- - - Survival (infected colonists spawn on the map, killing the alien no longer results in victory)
- - - Normal (no infected colonists spawn, normal victory conditions)
- In the event of a tie vote, the mode will be decided based on the number of players present
- Dead players now gain allied vision for the remaining players
- Fixed a bug that caused the chat to stop working after the game was over
- Fixed a bug where 2 or more units could board a walker or cruiser at the same time
- Buffed the Orion Combat Walker's machine gun (better damage and range)
- Various bug fixes/balance changes
- Version 1.32 -
- Combat walker weapons are now fixed
- Modified the camera for the Mercury Class Freighter so you can exit more easily
- Reduced the frequency of infected colonists dropping loot
- With the exception of walkers, vehicles can now run over infected colonists
- Version 1.34 -
- Fusion Bombs
- Fixed some text entries for the loading screen
- New map preview image to increase the awesomeness level
- Fixed a bug that would occur when the alien would die as certain evo forms, causing the victory trigger to break
- Various bug fixes/balance changes
Version 1.35:
- Fusion Bomb base fuse increased 1 second to 5 seconds
- Improved Augmented leggings from +10% ms to +15% ms
- Alien now respawns in Survival Mode
Version 1.37:
- Zombies and spawnlings now wander about mindlessly
- Reworked alien attacks
- Reworked infection
- Electrical Storms are now dangerous
- Lava/storms have twice the chance of occurring but have much shorter duration
- Players can no longer make their names blank spaces
- Spawns can no longer take new evo forms before the overlord is finished evolving
- Xenobiology has been reworked
- New alien forms: Obliteration, Insurrection, and Caliginous
- Fixed a bug that prevented the victory trigger from working in Survival mode
Version 1.41:
- Fixed an exploit allowing players to glitch into the lava outside and wander outside the map
- Rocket launcher's secondary ability now costs 110 energy and does more damage
- Weapons have been rebalanced
- Exploding barrels
- Kit Factory can now make a Communication Uplink Relay
- Orbital Drilling Laser for big splosions and stuff
- Removed the autocast for the Medic's heal ability
- Dogs that may or may not explode
- Clicking Display on the Alien's telepathic control center now hides more of it
- Various other changes, balances, and bug fixes
Versions 1.42-1.44:
- Players no longer retain control over menus when they die
- Other miscellaneous bug fixes
Version 1.47:
- 3 new alien forms (tier 3): Calcination, Voltaic, and Viral
- Fusion bombs now create fire
- Changed the debug code. BUNCHA JERKS.
- Various bug fixes and balance changes, per usual
Version 1.48:
- Evolution requirements for alien reduced from 3200/7000 to 2800/6400.
- Reduced the cooldown for alien eggs from 3 minutes to 2 minutes.
- Fixed a bug causing the Hacking ability to reset when someone else approached a locked door.
- Hacking now works about twice as fast
- Only 1 person may access a locked door's keypad at a time.
- Players must now use the Board ability to enter a vehicle.
- Added a '-repick' command so players can try to random a new class. Players cannot repick to a class that is already assigned to another player. This command is disabled after 4 minutes of game time.
- Players can now opt in or out for selection as the Alien
- Names of players are now listed. If closed, the list box can be opened again with the '-names' command.
- Small bug fixes
Version 1.52:
- New introduction cinematic
- Viral and Calcination alien forms can now properly spawn other players
- Alien forms and spawns have been rebalanced
- Various other bug fixes and changes
Hey, I played this a few weeks ago and I just wanted to say good job on all the work, great use of the editor.
@scmapcritic: Go
Thanks. I'm going to continue supporting this for a little while, so expect a long trail of updates. There will be a new version coming out in about a week, give or take a few days. Massive changes, very exciting :)
Version 1.55
- Added a Guidance Box for newbies
- Reworked electrical storms: They are now much more localized and, as a result, more deadly
- Added new mission: "Bat Outta Haroth"
- Increased initial threshold for random weather events (First one occurs later)
- Greately reduced the average damage taken from being in a vehicle when it dies, subsequently reducing the likelihood of death
- Shotgun now deals a small amount of splash damage
- Added a custom soundtrack
- Vehicles now take damage if a fusion bomb explodes inside of them
- Dying vehicles now create rubble and fire
- Fixed an issue causing weapon abilities to not appear when the game finished setting up
- Increased the damage caused by the Orion Combat Walker's Autocannon from 36 to 72
- Brand new inventory system that uses hotkeys
- New item available from utility caches: Solace FE-2
- All personnel now have a new buff: Survival Instincts. This buff increases stats when around other personnel (except for Lone Wolf)
- Some classes will start with one of two additional buffs: Lone Wolf and Affinity for Groups
- For personnel with the Lone Wolf buff, they receive greatly increased stats while alone and a penalty when in groups
- Personnel with Affinity for Groups will receive an additional bonus to stats while in groups
- Fixed some glitchiness with Liquidate
- Using the Genetic Reconstructor now makes you immune to infection for a short period (around 40 seconds game-time)
Version 1.57
New in this version:
- Increased the amount of life recovered by medkits from 200 to 250
- Grenade damage has been rebalanced
- Fixed an issue causing a recently spawned player's name to still appear over their heads while in alien form
- Restock Kit cost reduced from 450 to 250
- Increased launch timer for escape pod from 20 to 60 seconds
- Increased Laser Pistols damage at optimal range from 12 to 16
- Increased Rocket Launcher damage from 80 to 110 (light) and 95 to 150 (armored) and added splash damage
- Added a "-music off" command to turn off the game music
- Added new NavAid feature to make it easier for players to find their way around
Hey Miles just wanted to compliment you on the great map. Ive Really enjoyed playing this map on SC2. Keep up the good work! and could i suggest for track 6: Zombiestomp, as sung by Ozzie Osbourne.
@sagezeratul25: Go
Thanks for the feedback!
If Blizzard increases the max file size for a map I might include new tracks.
Great work, it looks awesome :).
Is this available on Europe?
@Lonami: Go
Thanks for the feedback :)
Unfortunately I haven't figured out how to publish in other regions yet, but once I do it will be available there.
This game is awesome. I play this custom exclusively now =D Keep up the great work! Looking forward to your future updates!
playing it right now....editing this when Im done
how do I play I typed
-disable victory
Not sure if I died or if I just ended the game
UGGHHHH It killed me randomly after 30 seconds, and I didnt die or anything, I was inside with full life and energy....UGGGGGHHHGHGHGHHG Help please!!
Also, how low is it on the pop list? I gave up after like 20 pages....