Next build published. Mainly a balance build, but much work to do when I can get some testing done. I added one of the original ideas, the Artifact is now protected by a miniboss, and the Artifact reclaiming is now activated when this miniboss is killed.
XNR Build 0.41
-The Artifact now is reclaimed by killing a miniboss that protects it (Guardian of the Artifact)
-Expose Armor now doesn't affect buildings.
-Now Nova's Cloak will break with damage taken, like area effects (Grenade, Penetrating Shot...). Also she can be affected by other area of effect spells like Fear, Expose Armor or Blinding Grenade.
-Raynor's DPS increased slighty (damage and attack speed) and only has 2 armor at maximum level.
-Tosh now attacks a bit faster.
-Tychus now attacks a bit slower.
-Maroon now does 4 extra damage at maximum level.
-Expose Armor cooldown doubled.
-Cloak now reduces movement speed by 10% while active.
-Nova maximum energy reduced by 20. She start with 10 more energy.
-All Nova skills now cost more energy (around 10% extra), but she regenerates 15% more energy when hitted.
-Zeratul's Mind Over Matter cooldown increased to 20/15 from 15/10. Now you can't use it two times in the same PvP battle most of the time.
-Tosh's Brain Wash now have a tooltip, and now can't target Larvae or Dark Templars.
-Tosh's Voodoo Senses now has a hotkey, instead of Train Voodoo Senses.
Published a couple builds since the last one. The latest is this one.
I added AI, so you can play alone with computers. Is pretty basic right now, but was fun to code. They cheat only in minimal things, only know how to use a few skills, but use them pretty well, and will surely win any mediocre player every game. Didn't code multiple difficulties tought. The optimization has given me some headaches also, too many triggers to do a good AI.
I'll love to get some new feedback, since the map is in the bottom pages is hard to get it, and is necessary for futher polishing/balancing. If you can give it a try I'll be grateful.
Sadly I only have another week or so with enough free time to code time consuming features. I'll probably try to add some stuff I want in the map in this week, and do only small tweaking later on. Probably I'll add another Merc, upgrades to all mercs and better AI.
Anyway it seems that people don't like my map much, so probably I'll let it be and play with friends ;)
XNR Change Log 0.42d
-Basic AI implemented for computer controlled heroes.
-Some optimization going. Loading must be faster now, and the play smoother.
-Removed many path blockers, specially near start point that weren't interesting game-wise.
-Now the relic capturing messages will have the correct name of the computer player.
-Fixed a bug with the Dark Shrine quest, now it will appear to the correct player.
-Fixed a bug with Nova's Cloak. Now it will last full duration unless hitted by an AOE damage effect.
-Removed the Nydus doodads. They'll come back in a future when I have something significative to do with them.
-Fixed a bug with Tosh AI and Brain Wash.
-Tychus now doesn't do AOE with his main attacks.
-Now the XP shows over the killer player when he kills another hero.
-Fixed a bug that sometimes showed an error when a neutral unit killed another unit.
-Now the Ancient Archon skill doesn't make estructures or massive units fly.
So, what happened to this project? Like some have said, it has potential .. to be awesome. It would be a real pity if this got abandoned, there are still bugs to be fixed, terrain to be given some idea and gameplay to be polished.
Next build published. Mainly a balance build, but much work to do when I can get some testing done. I added one of the original ideas, the Artifact is now protected by a miniboss, and the Artifact reclaiming is now activated when this miniboss is killed.
XNR Build 0.41
-The Artifact now is reclaimed by killing a miniboss that protects it (Guardian of the Artifact)
-Expose Armor now doesn't affect buildings.
-Now Nova's Cloak will break with damage taken, like area effects (Grenade, Penetrating Shot...). Also she can be affected by other area of effect spells like Fear, Expose Armor or Blinding Grenade.
-Raynor's DPS increased slighty (damage and attack speed) and only has 2 armor at maximum level.
-Tosh now attacks a bit faster.
-Tychus now attacks a bit slower.
-Maroon now does 4 extra damage at maximum level.
-Expose Armor cooldown doubled.
-Cloak now reduces movement speed by 10% while active.
-Nova maximum energy reduced by 20. She start with 10 more energy.
-All Nova skills now cost more energy (around 10% extra), but she regenerates 15% more energy when hitted.
-Zeratul's Mind Over Matter cooldown increased to 20/15 from 15/10. Now you can't use it two times in the same PvP battle most of the time.
-Tosh's Brain Wash now have a tooltip, and now can't target Larvae or Dark Templars.
-Tosh's Voodoo Senses now has a hotkey, instead of Train Voodoo Senses.
Published a couple builds since the last one. The latest is this one.
I added AI, so you can play alone with computers. Is pretty basic right now, but was fun to code. They cheat only in minimal things, only know how to use a few skills, but use them pretty well, and will surely win any mediocre player every game. Didn't code multiple difficulties tought. The optimization has given me some headaches also, too many triggers to do a good AI.
I'll love to get some new feedback, since the map is in the bottom pages is hard to get it, and is necessary for futher polishing/balancing. If you can give it a try I'll be grateful.
Sadly I only have another week or so with enough free time to code time consuming features. I'll probably try to add some stuff I want in the map in this week, and do only small tweaking later on. Probably I'll add another Merc, upgrades to all mercs and better AI.
Anyway it seems that people don't like my map much, so probably I'll let it be and play with friends ;)
XNR Change Log 0.42d
-Basic AI implemented for computer controlled heroes.
-Some optimization going. Loading must be faster now, and the play smoother.
-Removed many path blockers, specially near start point that weren't interesting game-wise.
-Now the relic capturing messages will have the correct name of the computer player.
-Fixed a bug with the Dark Shrine quest, now it will appear to the correct player.
-Fixed a bug with Nova's Cloak. Now it will last full duration unless hitted by an AOE damage effect.
-Removed the Nydus doodads. They'll come back in a future when I have something significative to do with them.
-Fixed a bug with Tosh AI and Brain Wash.
-Tychus now doesn't do AOE with his main attacks.
-Now the XP shows over the killer player when he kills another hero.
-Fixed a bug that sometimes showed an error when a neutral unit killed another unit.
-Now the Ancient Archon skill doesn't make estructures or massive units fly.
Bump!
So, what happened to this project? Like some have said, it has potential .. to be awesome. It would be a real pity if this got abandoned, there are still bugs to be fixed, terrain to be given some idea and gameplay to be polished.
@DuckyTheDuck: Go
As I said I have no time to dedicate to mapping right now. I'll continue the project, that's for sure, but not until November probably. :(