Just played the map with the param/value stuff. The combat and the overall combat UI needs some work. I can barely see some things, and cancelling a spell is pretty annoying, as it sometimes brings up a weird dialog.
Open the map file with SC2 Localizer.exe, and click the big localize button. I'm not sure, but JakeCake might actually have to be the one to localize it, try it anyways though.
-Just a minor thought, I don't like the "En Taro" stand-alone. I would suggest making it "En Taro (Important name goes here)".
-Respawn animation is boring. I would enjoy like maar birth or something.
-I don't know about you guys, but I get bored really easy in single player.
The game looks really good though either way. The localization seems to be working. Also, I'm going to be hosting a multiplayer game to test the map again. Join channel CorruptionRPG on NA server within an hour or so. Cya there, if you can...
We made the test. It was pretty good. Only seems to be fun with multiple players. Perhaps fix this? :O Otherwise it's very good. Not exactly super polished, but I like it. Nebuli mensioned in the game that it's fast paced. I think he meant that it went really quick. There's no goal but to test it atm and there's not a whole lot of questing besides get as far on the map as you can and just go with it. Items are ok...wish there was a shop. Otherwise, very good job. ;)
We made the test. It was pretty good. Only seems to be fun with multiple players. Perhaps fix this? :O Otherwise it's very good. Not exactly super polished, but I like it. Nebuli mensioned in the game that it's fast paced. I think he meant that it went really quick. There's no goal but to test it atm and there's not a whole lot of questing besides get as far on the map as you can and just go with it. Items are ok...wish there was a shop. Otherwise, very good job. ;)
All good things to consider!
Just the fact that you find it boring in single-player tells me a lot of how I can make the map more fun in both single-player and multiplayer :)
I recently watched some D3 game-play, and they have these objectives at all times, sometimes very simple ones, like: "Talk to the blacksmith" or "Find the Key to Open the gate". I think, just having an objective at all times, even some that does not involve saving the universe, would add a whole lot more fun to the map. And of cause, these objectives/quests will reward XP and sometimes objective-only items.
As a matter of fact, I will write this far up my list in prioritized order. Any thoughts about this is very welcome!
I played this with them as well. I found the game really fun. Even with 2 players, the game is a bit boring. It felt really fact paced and fun with 4 players. Here is my criticism on the following different aspects, and these are just my personal opinions.
Items: I felt you had a good depth of items. However, all of that depth is taken away by poor UI handling. I can't tell the difference from green/blue/purple items unless I hovered over them to see when they are being rolled. This is pretty annoying as they all share very common icons. Also, you should have it so that the items that are being rolled on can be stacked on top of each other, instead of waiting for one roll to expire, as not everyone will need/greed/pass all the time. (Perhaps reposition the rolling to the right of the screen)
Targeting: The targeting was... pretty bad for the most part. It kept unselecting my current target and selecting some dead no health target. This is especially annoying since I was playing a mage type of character.
Combat: You can cast two times before cooldown hits if you're fast enough... Doesn't work with casters, but it does with like the Warrior, for example. Also, the mouse cursors are very hard to see. Which makes learning how to use an ability.... difficult.
Mobs: There was a big ultralisk boss I was fighting, and I could just kite it back and forth through an NPC and let him do all the work for me... Also, the mobs get pretty insanely difficult for a single player or even two players at a fast rate.
And like I mentioned earlier, the cancelling of abilities is pretty annoying as it brings up the type of leaderboard selection screen sometimes.
@Nebuli2: Go
Sweet, have really been wanting to try this out.
@JakeCake26: Go
add pwnies
@Nebuli2: Go
Agh, the map published on NA isn't localized, everything is the Param/Value/etc, making it very hard to play.
http://www.sc2mapster.com/assets/sc2-localizer/
@LinkD: Go
Just played the map with the param/value stuff. The combat and the overall combat UI needs some work. I can barely see some things, and cancelling a spell is pretty annoying, as it sometimes brings up a weird dialog.
@LinkD: Go
IDK WHAT TO DO
...Yeah I fail.
@Nebuli2: Go
Download this: http://www.sc2mapster.com/media/files/504/612/SC2_Localizer-r18.zip
Open the map file with SC2 Localizer.exe, and click the big localize button. I'm not sure, but JakeCake might actually have to be the one to localize it, try it anyways though.
@LinkD: Go
I'll try that out
Theoretically localized it. Publishing now.
-Edit: Published.
I'm testing it now, I'll report back in a few minutes or whenever I get done.
@yukaboy: Go
So does it work now?
-Rocks can be walked through.
-Just a minor thought, I don't like the "En Taro" stand-alone. I would suggest making it "En Taro (Important name goes here)".
-Respawn animation is boring. I would enjoy like maar birth or something.
-I don't know about you guys, but I get bored really easy in single player.
The game looks really good though either way. The localization seems to be working. Also, I'm going to be hosting a multiplayer game to test the map again. Join channel CorruptionRPG on NA server within an hour or so. Cya there, if you can...
@yukaboy: Go
Don't join his channel. Join channel Corruption. That's the one I created and the one the loading screen tells you to go to.
@Nebuli2: Go
Alright switching. : / Didn't read the screen much apparently....loaded so fast...
@yukaboy: Go
lol
We made the test. It was pretty good. Only seems to be fun with multiple players. Perhaps fix this? :O Otherwise it's very good. Not exactly super polished, but I like it. Nebuli mensioned in the game that it's fast paced. I think he meant that it went really quick. There's no goal but to test it atm and there's not a whole lot of questing besides get as far on the map as you can and just go with it. Items are ok...wish there was a shop. Otherwise, very good job. ;)
All good things to consider!
Just the fact that you find it boring in single-player tells me a lot of how I can make the map more fun in both single-player and multiplayer :) I recently watched some D3 game-play, and they have these objectives at all times, sometimes very simple ones, like: "Talk to the blacksmith" or "Find the Key to Open the gate". I think, just having an objective at all times, even some that does not involve saving the universe, would add a whole lot more fun to the map. And of cause, these objectives/quests will reward XP and sometimes objective-only items.
As a matter of fact, I will write this far up my list in prioritized order. Any thoughts about this is very welcome!
Did I? lol
@JakeCake26: Go
I agree with what you said about having objectives. They can really help direct players through the game without being too intrusive.
@Nebuli2: Go
Maybe it was you...maybe it was one of the other two...idk...but somebody mensioned that...
Oh, it was the guy down there... 2 posts down... :)
@yukaboy: Go
I think it was after I left, because I don't recall anyone saying that while I was in game lol.
@JakeCake26: Go
I played this with them as well. I found the game really fun. Even with 2 players, the game is a bit boring. It felt really fact paced and fun with 4 players. Here is my criticism on the following different aspects, and these are just my personal opinions.
And like I mentioned earlier, the cancelling of abilities is pretty annoying as it brings up the type of leaderboard selection screen sometimes.
EDIT: It was me who mentioned it