I'm extremely new to anything map-making related (and actually playing SC2).
But I've been lurking this site for maybe a month and decided to post something.
I started with what I hope is one of the easiest things (prbly not with all the balancing issues) a melee map.
Here it is.
Keep in mind I do not know anything about making any maps. So all feedback is welcome.
from the highyield are siege tanks will dominate the centre
central path should be wider and/or the lakes a bit smaller, especially towards the centre
pathes at naturals do no have same size. player1's natural resources have to move one grid down!
likes
the extra level at the far expansions and at the first expansion that prevent spamming towards opponents moving at one of the outer pathes. I did that in my map, too (next version to come)
I think the backdoor is interesting: stones + LoSBs. that means one has to cover the base from the outside? many people will not like the backdoor, though as it does not provide quicker access but only another entrance
suggestions
X'N watchtowers should have an extra platform, probably instead of the placemnet of the upper third (towards centre) of the lake
main could be bigger
fix positioning of mineral patches to gain more space everywhere
other that that: looking forward to try this one out!
Ello there!
I'm extremely new to anything map-making related (and actually playing SC2).
But I've been lurking this site for maybe a month and decided to post something.
I started with what I hope is one of the easiest things (prbly not with all the balancing issues) a melee map.
Here it is.
Keep in mind I do not know anything about making any maps. So all feedback is welcome.
Be gentle!
problems
likes
suggestions
other that that: looking forward to try this one out!
@Samro225am: Go
Thanks for the feedback. I'll get right on it in the weekend when I get some time over from my studies.